Object-Oriented Graphics Rendering Engine

Edit Package ogre
http://www.ogre3d.org/

OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilising hardware-accelerated 3D graphics. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes.

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Source Files (show merged sources derived from linked package)
Filename Size Changed
0001-Vulkan-Use-find_package-to-support-system-wide-insta.patch 0000024488 23.9 KB
_constraints 0000000169 169 Bytes
fix-glslang-plugin-compilation.patch 0000000354 354 Bytes
fix-gslang-cpp17.patch 0000000740 740 Bytes
fix-sse-detection.patch 0000000757 757 Bytes
imgui-1.87.tar.gz 0001460834 1.39 MB
ogre-13.6.5.tar.gz 0093618779 89.3 MB
ogre-rpmlintrc 0000000160 160 Bytes
ogre.changes 0000027731 27.1 KB
ogre.spec 0000026611 26 KB
python3-sitelib.patch 0000001042 1.02 KB
swig-3-cpp11.patch 0000000543 543 Bytes
Comments 1

Malcolm Lewis's avatar

@susnux can you look at the failing build, it's having a cascade effect on the likes of openmw

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