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Object-Oriented Graphics Rendering Engine

OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilising hardware-accelerated 3D graphics. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes.

Source Files

Filename Size Changed Actions
fix-aarch64-detection.patch 1.15 KB Download File
fix-template-function.patch 4.74 KB Download File
ogre-1.9.0-fixsled.patch 1.2 KB Download File
ogre-1.9.0-longlongconstants.patch 3.75 KB Download File
ogre-1.9.0-texturearray-ambig-uint.patch 872 Bytes Download File
ogre.changes 16.2 KB Download File
ogre.spec 20.6 KB Download File
ogre1.9.0-browser-cmake.patch 1.26 KB Download File
v1-9-0.tar.bz2 122 MB

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