DirectX Shader Compiler
https://github.com/microsoft/DirectXShaderCompiler/
The DirectX Shader Compiler project includes a compiler and related tools used to compile High-Level Shader Language (HLSL) programs into DirectX Intermediate Language (DXIL) representation. Applications that make use of DirectX for graphics, games, and computation can use it to generate shader programs.
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Source Files
| Filename | Size | Changed |
|---|---|---|
| DirectXShaderCompiler.changes | 0000048165 47 KB | |
| DirectXShaderCompiler.rpmlintrc | 0000000128 128 Bytes | |
| DirectXShaderCompiler.spec | 0000009420 9.2 KB | |
| _constraints | 0000000329 329 Bytes | |
| _link | 0000000159 159 Bytes | |
| _service | 0000000879 879 Bytes | |
| _servicedata | 0000000252 252 Bytes | |
| baselibs.conf | 0000000017 17 Bytes |
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