DirectX Shader Compiler

Edit Package DirectXShaderCompiler
https://github.com/microsoft/DirectXShaderCompiler/

The DirectX Shader Compiler project includes a compiler and related tools used to compile High-Level Shader Language (HLSL) programs into DirectX Intermediate Language (DXIL) representation. Applications that make use of DirectX for graphics, games, and computation can use it to generate shader programs.

Source Files (show merged sources derived from linked package)
Filename Size Changed
DirectXShaderCompiler.changes 0000048365 47.2 KB
DirectXShaderCompiler.rpmlintrc 0000000128 128 Bytes
DirectXShaderCompiler.spec 0000009451 9.23 KB
_constraints 0000000329 329 Bytes
_service 0000000976 976 Bytes
_servicedata 0000000252 252 Bytes
baselibs.conf 0000000017 17 Bytes
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