A high performance realtime 3D engine

Edit Package irrlicht

The Irrlicht Engine is an open source high performance realtime 3D engine
written and usable in C++ and also available for .NET languages. It is
completely cross-platform, using D3D, OpenGL and its own software renderer,
and has all of the state-of-the-art features which can be found in
commercial 3d engines.

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Source Files (show unmerged sources)
Filename Size Changed
irrlicht-1.7.9.3629-config.patch 0000001459 1.42 KB
irrlicht-1.8-directionlight.patch 0000000606 606 Bytes
irrlicht-1.8.5.zip 0021827696 20.8 MB
irrlicht.changes 0000005738 5.6 KB
irrlicht.spec 0000005763 5.63 KB
Latest Revision
Rene van Paassen's avatar Rene van Paassen (repabuild) committed (revision 5)
- Do not BuildRequire xorg-x11-devel or Mesa-devel 
  metapackages.
- Fix -devel package requires too. 

- Update to 1.8.4
- Removed aes.patch and fix-sha2-gcc6.patch. Fixed upstream.

- Update description

- Added fix-sha2-gcc6.patch for fixing build with gcc6
  on Tumbleweed

- Build version 1.8.3

- Build version 1.8.2
- Removed irrlicht-replace-glext-header-file.patch fixed in this release.

- Add irrlicht-replace-glext-header-file.patch -- Incorrect glext.h
  shipped in release, see <http://irrlicht.sourceforge.net/forum/
  viewtopic.php?f=7&t=49811>.
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