An ocean rendering nodekit for OpenSceneGraph

Edit Package osgOcean

osgOcean was developed as part of an EU funded research initiative called the VENUS project. The VENUS project aims at providing scientific methodologies and technological tools for the virtual exploration of deep underwater archaeology sites.

During the duration of this project digital replicas of three sites were created using a combination of acoustic and photogrammetric data. In order to engage the general public in research outputs a submarine simulator was developed that allows users to explore these archaeological sites in a realistic virtual environment.

osgOcean is an open source release of the rendering code that was used to generate the above and below water effects.

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Source Files
Filename Size Changed
_service 0000000467 467 Bytes
_service:recompress:tar_scm:osgOcean-1.0.1_20160729.tar.bz2 0000173747 170 KB
osgOcean-1.0.1-lib64.patch 0000002978 2.91 KB
osgOcean-1.0.1-osg34.patch 0000001177 1.15 KB
osgOcean-Resources-1.0.1.rar 0013031061 12.4 MB
osgOcean.changes 0000000486 486 Bytes
osgOcean.spec 0000002573 2.51 KB
series 0000000054 54 Bytes
Latest Revision
Rene van Paassen's avatar Rene van Paassen (repabuild) committed (revision 17)
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