Open source high performance 3D graphics toolkit

Edit Package mingw64-OpenSceneGraph

The OpenSceneGraph is an OpenSource, cross platform graphics toolkit for the development of high performance graphics applications such as flight simulators, games, virtual reality and scientific visualization. Based around the concept of a SceneGraph, it provides an object oriented framework on top of OpenGL freeing the developer from implementing and optimizing low level graphics calls, and provides many additional utilities for rapid development of graphics applications.

Source Files
Filename Size Changed
0001-Identify-files-in-object-cache-by-filename-and-optiona.txt 0000013529 13.2 KB
0001-cmake-add-soversion-to-shared-libraries-on-Windows.txt 0000002119 2.07 KB
0002-Fix-finding-object-cache-entries.txt 0000002025 1.98 KB
OpenSceneGraph-3.4.1f89e6eb1.tar.xz 0003944384 3.76 MB
OpenSceneGraph-rpmlintrc 0000000182 182 Bytes
_service 0000000583 583 Bytes
mingw64-OpenSceneGraph.changes 0000005094 4.97 KB
mingw64-OpenSceneGraph.spec 0000012270 12 KB
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