Open source high performance 3D graphics toolkit
The OpenSceneGraph is an OpenSource, cross platform graphics toolkit for the development of high performance graphics applications such as flight simulators, games, virtual reality and scientific visualization. Based around the concept of a SceneGraph, it provides an object oriented framework on top of OpenGL freeing the developer from implementing and optimizing low level graphics calls, and provides many additional utilities for rapid development of graphics applications.
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osc -A https://api.opensuse.org checkout home:rhabacker:branches:windows:mingw:win64:Geo/mingw64-OpenSceneGraph && cd $_ - Create Badge
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Source Files
| Filename | Size | Changed |
|---|---|---|
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0001-Identify-files-in-object-cache-by-filename-an |
0000013529 13.2 KB | |
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0001-cmake-add-soversion-to-shared-libraries-on-Wi |
0000002119 2.07 KB | |
| 0002-Fix-finding-object-cache-entries.txt | 0000002025 1.98 KB | |
| OpenSceneGraph-3.4.1f89e6eb1.tar.xz | 0003944384 3.76 MB | |
| OpenSceneGraph-rpmlintrc | 0000000182 182 Bytes | |
| _service | 0000000583 583 Bytes | |
| mingw64-OpenSceneGraph.changes | 0000005094 4.97 KB | |
| mingw64-OpenSceneGraph.spec | 0000012270 12 KB |
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