Object-Oriented Graphics Rendering Engine
OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilising hardware-accelerated 3D graphics. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes.
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osc -A https://api.opensuse.org checkout home:xtzh/ogre && cd $_
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Source Files (show merged sources derived from linked package)
Filename | Size | Changed |
---|---|---|
_link | 0000000113 113 Bytes | |
fix-template-function.patch | 0000004853 4.74 KB | |
ogre-1.9.0-fixsled.patch | 0000001230 1.2 KB | |
ogre-1.9.0-longlongconstants.patch | 0000003843 3.75 KB | |
ogre-1.9.0-texturearray-ambig-uint.patch | 0000000872 872 Bytes | |
ogre.changes | 0000015630 15.3 KB | |
ogre.spec | 0000022227 21.7 KB | |
ogre1.9.0-browser-cmake.patch | 0000001287 1.26 KB | |
v1-9-0.tar.bz2 | 0128098305 122 MB |
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