Simple DirectMedia Layer Glue for C++
SDLmm aims to stay as close as possible to the C API while taking
advantage of native C++ features like object oriented programming. It
also aims to be as platform independent as possible. In other words, it
tries to support every platform that SDL supports.
- Sources inherited from project openSUSE:11.4
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Source Files
Filename | Size | Changed |
---|---|---|
SDLmm-0.1.8-autoheader.patch | 0000000761 761 Bytes | |
SDLmm-0.1.8-lib64.patch | 0000000430 430 Bytes | |
SDLmm-0.1.8-m4.patch | 0000000317 317 Bytes | |
SDLmm-0.1.8-makefile.patch | 0000000176 176 Bytes | |
SDLmm-0.1.8.patch | 0000000972 972 Bytes | |
SDLmm-0.1.8.tar.bz2 | 0000399529 390 KB | |
SDLmm.changes | 0000002896 2.83 KB | |
SDLmm.spec | 0000003724 3.64 KB | |
baselibs.conf | 0000000105 105 Bytes |
Revision 12 (latest revision is 13)
autobuild
committed
(revision 12)
release number sync
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