An open source reimplementation of the original XCom

Edit Package openxcom

OpenXcom is an open-source clone of the original UFO: Enemy Unknown (X-Com: UFO Defense in USA), licensed under the GPL and written in C++ / SDL.

The goal of the project is to bring back the tried and true feel of the original with none of the issues. All the same graphics, sound and gameplay with a brand new codebase written from scratch.

User is required to have original gamedata (possible to obtain from e.g. Steam) installed to ~/.local/share/openxcom/data/

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Source Files
Filename Size Changed
OpenXcom-1.0.0.1552426261.8a4b13d65.tar.xz 0001582780 1.51 MB
_service 0000000461 461 Bytes
openxcom.changes 0000002895 2.83 KB
openxcom.spec 0000003028 2.96 KB
Revision 6 (latest revision is 9)
Dominique Leuenberger's avatar Dominique Leuenberger (dimstar_suse) accepted request 687918 from Tomáš Chvátal's avatar Tomáš Chvátal (scarabeus_iv) (revision 6)
- Switch to github service as there was n o release since 2014
  and there are simply too many fixes in the git repository
- Update to version 1.0.0.1552426261.8a4b13d65:
  * Update links
  * Check if OXCE is required when enabling mods
  * Don't replenish empty medikits after reload
  * Fix language loading to properly default to en-US when translations are missing. Prioritize untranslated text over incorrect text.
  * Correctly drop units on the ground
  * Fix handling a mix of unconscious and MIA units
  * Fix handling of unconscious ignored units
  * Fix ignored units making it through to the next stage
- Remove upstream patches:
  * openxcom-math.patch
  * openxcom-abs.patch
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