An open source reimplementation of the original XCom
OpenXcom is an open-source clone of the original UFO: Enemy Unknown (X-Com: UFO Defense in USA), licensed under the GPL and written in C++ / SDL.
The goal of the project is to bring back the tried and true feel of the original with none of the issues. All the same graphics, sound and gameplay with a brand new codebase written from scratch.
User is required to have original gamedata (possible to obtain from e.g. Steam) installed to ~/.local/share/openxcom/data/
- Developed at games
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1
derived packages
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osc -A https://api.opensuse.org checkout openSUSE:Factory/openxcom && cd $_
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Source Files
Filename | Size | Changed |
---|---|---|
OpenXcom-1.0.0.1592170963.8ae998af3.tar.xz | 0001556552 1.48 MB | |
_service | 0000000461 461 Bytes | |
openxcom.changes | 0000003448 3.37 KB | |
openxcom.spec | 0000002886 2.82 KB |
Revision 7 (latest revision is 9)
Dominique Leuenberger (dimstar_suse)
accepted
request 817078
from
Tomáš Chvátal (scarabeus_iv)
(revision 7)
- Update to version 1.0.0.1592170963.8ae998af3: * Fix potential leak in window position option * Don't load sounds when audio is disabled * Typo * Make demigod difficulty a mod setting * add demigod to new battle mode * add 6th difficulty to stats page * restore vanilla superhuman difficulty and add demigod level * unify crash/destruction checks for UFOs * Fix encoding * Revert "game loop: reduce idle cpu burn" - Switch to github service as there was no release since 2014
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