An open source reimplementation of the original XCom

Edit Package openxcom

OpenXcom is an open-source clone of the original UFO: Enemy Unknown (X-Com: UFO Defense in USA), licensed under the GPL and written in C++ / SDL.

The goal of the project is to bring back the tried and true feel of the original with none of the issues. All the same graphics, sound and gameplay with a brand new codebase written from scratch.

User is required to have original gamedata (possible to obtain from e.g. Steam) installed to ~/.local/share/openxcom/data/

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Source Files
Filename Size Changed
OpenXcom-1.0.0.1592170963.8ae998af3.tar.xz 0001556552 1.48 MB
_service 0000000461 461 Bytes
openxcom.changes 0000003448 3.37 KB
openxcom.spec 0000002886 2.82 KB
Revision 7 (latest revision is 9)
Dominique Leuenberger's avatar Dominique Leuenberger (dimstar_suse) accepted request 817078 from Tomáš Chvátal's avatar Tomáš Chvátal (scarabeus_iv) (revision 7)
- Update to version 1.0.0.1592170963.8ae998af3:
  * Fix potential leak in window position option
  * Don't load sounds when audio is disabled
  * Typo
  * Make demigod difficulty a mod setting
  * add demigod to new battle mode
  * add 6th difficulty to stats page
  * restore vanilla superhuman difficulty and add demigod level
  * unify crash/destruction checks for UFOs
  * Fix encoding
  * Revert "game loop: reduce idle cpu burn"

- Switch to github service as there was no release since 2014
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