Perl interface to the ISAAC PRNG algorithm

As with other Pseudo-Random Number Generator (PRNG) algorithms like the
Mersenne Twister (see Math::Random::MT), this algorithm is designed to
take some seed information and produce seemingly random results as output.
However, ISAAC (Indirection, Shift, Accumulate, Add, and Count) has
different goals than these commonly used algorithms. In particular, it's
really fast - on average, it requires only 18.75 machine cycles to
generate a 32-bit value. This makes it suitable for applications where a
significant amount of random data needs to be produced quickly, such
solving using the Monte Carlo method or for games.
The results are uniformly distributed, unbiased, and unpredictable unless
you know the seed. The algorithm was published by Bob Jenkins in the late
90s and despite the best efforts of many security researchers, no feasible
attacks have been found to date.

Source Files
Filename Size Changed
Math-Random-ISAAC-1.004.tar.gz 0000034445 33.6 KB almost 10 years
perl-Math-Random-ISAAC.changes 0000000292 292 Bytes about 3 years
perl-Math-Random-ISAAC.spec 0000003149 3.08 KB about 3 years
Comments for perl-Math-Random-ISAAC 1

Kevin Walter's avatar

lucidd wrote about 3 years ago

the line License: GPL-2.0+ or Artistic-1.0(GPL-2.0+ or Artistic-1.0) in the spec file looks like a mistake.

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