Library to load and process 3D scenes from various data formats

Edit Package assimp

Assimp is a library to load and process geometric scenes from various data formats. It is tailored at typical game scenarios by supporting a node hierarchy, static or skinned meshes, materials, bone animations and potential texture data. The library is not designed for speed, it is primarily useful for importing assets from various sources once and storing it in a engine-specific format for easy and fast every-day-loading.

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Source Files
Filename Size Changed
0001-Fix-build-with-GCC-11.patch 0000002603 2.54 KB
0001-use-GNUInstallDirs-where-possible.patch 0000012096 11.8 KB
_constraints 0000000434 434 Bytes
_service 0000000569 569 Bytes
assimp-5.0.1.tar.xz 0022351472 21.3 MB
assimp.changes 0000005576 5.45 KB
assimp.spec 0000003842 3.75 KB
do-not-install-irrXML.patch 0000000931 931 Bytes
Revision 5 (latest revision is 24)
Comments 0
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