Collection of video game music file emulators
http://code.google.com/p/game-music-emu/
Game_Music_Emu is a collection of video game music file emulators that support
the following formats and systems:
- AY: ZX Spectrum/Amstrad CPC
- GBS: Nintendo Game Boy
- GYM: Sega Genesis/Mega Drive
- HES: NEC TurboGrafx-16/PC Engine
- KSS: MSX Home Computer/other Z80 systems (doesn't support FM sound)
- NSF/NSFE: Nintendo NES/Famicom (with VRC 6, Namco 106, and FME-7 sound)
- SAP: Atari systems using POKEY sound chip
- SPC: Super Nintendo/Super Famicom
- VGM/VGZ: Sega Master System/Mark III, Sega Genesis/Mega Drive,BBC Micro
- Developed at multimedia:libs
- Sources inherited from project openSUSE:Factory
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2
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Source Files
Filename | Size | Changed |
---|---|---|
baselibs.conf | 0000000008 8 Bytes | |
game-music-emu-0.6.0.tar.bz2 | 0000170202 166 KB | |
libgme-0.6.0-pkgconfig_path.patch | 0000000502 502 Bytes | |
libgme.changes | 0000002170 2.12 KB | |
libgme.spec | 0000003805 3.72 KB |
Revision 10 (latest revision is 19)
Stephan Kulow (coolo)
accepted
request 159684
from
Cristian Morales Vega (RedDwarf)
(revision 10)
- Update to 0.6.0 * SPC improvements: - Switched to newer snes_spc 0.9.0 for SPC emulation. Uses fast DSP. - Fixed Spc_Emu::gain(). - Fixed support for files <0x10200 bytes. * Other bugfixes: - Fixed a couple of GBS bugs, one involving access of memory after realloc. - Blip_Buffer works on systems where 'double' is a single-precision floating-point type. - Fix uninitialized buffer size in dual_resampler. - Compilation warnings squashed out as of clang 3.3-pre and gcc 4.7.2. * API changes/additions: - Removed documentation of C++ interface, as the C interface in gme.h is the only supported one. - Added gme_enable_accuracy() for enabling more accurate sound emulation options (currently affects SPC only). * Build system improvements: - Add pkg_config support. - Fix build on case-insensitive systems. - Allow for install on Cygwin. - Fix install on multilib systems, such as many 64-bit distros (CMake must be able to figure out your system's libsuffix, if any). - C++ implementation symbols are not leaked into the resultant library file (requires symbol visibility support). * Sample player improvements: - Can toggle fast/accurate emulation (with the 'A' key). - Remove all the previous patches (libgme-0.5.5-LIB_SUFFIX.patch, libgme-0.5.5-pkg_config.patch and libgme-0.5.5-symbol_visibility.patch) - Add libgme-0.6.0-pkgconfig_path.patch
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