Free Libre Action Roleplaying Engine — Game

Edit Package flare-game
http://flarerpg.org

Flare (Free Libre Action Roleplaying Engine) is a simple game engine built to handle a very specific kind of game: single-player 2D action RPGs. Flare is not a reimplementation of an existing game or engine. It is a tribute to and exploration of the action RPG genre.

Rather than building a very abstract, robust game engine, the goal of this project is to build several real games and harvest an engine from the common, reusable code. The first game, in progress, is a fantasy dungeon crawl.

Flare uses simple file formats (INI style config files) for most of the game data, allowing anyone to easily modify game contents. Open formats are preferred (png, ogg). The game code is C++.

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Source Files
Filename Size Changed
flare-game-v1.12.tar.gz 0147038753 140 MB
flare-game.changes 0000007255 7.08 KB
flare-game.spec 0000002309 2.25 KB
Revision 6 (latest revision is 9)
Dominique Leuenberger's avatar Dominique Leuenberger (dimstar_suse) accepted request 917345 from Dirk Stoecker's avatar Dirk Stoecker (dstoecker) (revision 6)
- Version update to 1.12
  * New graphics for HP and MP status bars
  * Reworked art for the Cleave power
  * Cleave power radius reduced to closer match its artwork
  * Reduced the strength and radius of Rakk’s freeze attack
  * Fixed the Goblin Thief being able to steal potions from a
    Summoned Zombie
  * Reduced the hitbox for spike traps
  * Greatly reduced the damage for spike traps. In exchange, the
    traps now inflict bleeding.
  * New alchemy ingredient: Mushrooms
  * Added 4 new potion recipes
  * Overall reduced drop rates for alchemy items
  * Added Alchemy quest
  * Added animations for immunity and ice-based slow status effects
  * Redesigned the Family Crypt map and quest
  * Redesigned the Nazia Mines maps and quest
  * Redesigned the Torture Chambers map and quest (again)
  * Mortar & Pestle can now be placed on the action bar
  * All quest items can be stored in the player’s private 
- Version update to 1.11 
  * Items that couldn't be stashed in the last update can not be
    put in the private stash.
  * Salted Field: moved chest to the south end of the map to prevent
    easy farming.
  * Updated translations for Belarusian, German, Hungarian, and 
    Ukranian.
- Version update to 1.10 
  * Fixed an oversight that allowed easy farming of the Torture Chambers boss 
    and loot chests.
  * Made it so that potions and scrolls can not be stashed. This fixes an 
    exploit where players could utilize a low level character to get these 
    items for cheap.
  * Added new attack and interact cursors.
  * Added sound effect and cursors for indicating low health.
- Version update to 1.09.01
  * Fixed main weapon layer order when hero is facing east.
  * Updated Ukranian translations
- Version update to 1.09
  * Add auto-equip checkbox to the Inventory menu.
  * Add interface option buttons to the actionbar.
  * Added script font for Cyrillic languages.
  * Fix the “Locked Out” quest not appearing in the completed 
    quests list.
  * Made changes to the Wizard’s Tower: Laboratory map to prevent 
    attacking Metzger from outside the intended range.
  * Added Catalan translations
  * Updated translations for German, Scottish Gaelic, 
    Brazilian Portueguese, Ukranian, Vietnamese
- Updated location of flare-game data directory to follow
  packaging standards
- Added CMake as a build requirement with same build params as
  flare package. This is to make build process similar between
  flare and flare-game.
- Version update to 1.08 
- Version update to 1.06 
- Version update to 1.0 release:
  * No real upstream changelog but first non-alpha release supporting
    big campain mode
- Cleanup a bit
- Readme states: data files are released under CC-BY-SA 3.0.
  Later versions are permitted. Adapted the license field.
- Prevented openSUSE 13.1' error (invalid-license CC-BY-SA-4.0).
- Prevented SLE 11 build.
- Version bump to 0.20:
  * no upstream changelog.
- Tarball & spec for data subpackage.
- License, *Requires, %description were fixed up.
- Version bump to 0.19:
  * Lots of various improvements. See ChangeLog
- Remove _service and use rather tarball next to pkg with possiblity to
  local service run of download_files
- Use cmake macro and overall cleanup of .spec
- 0.18 release
  * 10 Equipment Slots, up from 4 (and easily configurable)
  * Starting "Class" choice (beginner's power/item kit)
  * Environmental/Ambient Sounds on maps
  * Much improved handling of Animations, Effects, and Sounds
  * New Powers: Stealth, Traps, Thrown Weapons
  * New Item Bonuses: XP gain, Gold Find, Item Find, and more
  * Improved support for various input devices
- Service source_validator was enabled.
- Spec header was fixed up according to distro policy.
- Sources were moved from GitHub to SourceForge.
- Spec was fixed up via `spec-cleaner`.
- Requires hicolor-icon-theme not to pack unnecessary dirs.
- Python became recommended, not required.
- xgettext.py & readme.txt might be executable.
- 0.17.1 release
  * Instant-sell items now go to the vendor Buyback tab
  * Disable New/Load buttons if there is no story mod loaded
  * Prevent crash when binding higher number mouse buttons
  * Prevent crash when loading a map with missing layers
  * Add helpful tooltips when play buttons are disabled
  * Removed -flto compiler flag from default build script
- 0.17 release
  * All menus now easy to mod/reskin
  * New Powers tree with traditional tabs and spendable points
  * Shared Stash! Collect epics, hoard resist gear, or buff your new characters
  * Warp Zone - fast-travel map to get around the alpha demo campaign
- Clean section was removed.
- Url was updated.
- 0.16 release
  * Improved enemy pathfinding, including flying creatures
  * Summon or transform into enemies!
  * Config menu including keybindings, mods, and more
  * Orthogonal map support
- git
  * Configuration menu was implemented
- Build improvements
  * Cmake build type became "RelWithDebInfo"
  * Cmake verbose makefile became "True"
  * Binary path fixing patch was replaced by cmake option.
  * Rpm optimisation flags were enabled.
- 0.15.1 release
  * Fixes a couple issues (build flags, random enemy groups)
- 0.15 release
  * Now using TTF for fonts
  * All game data can be overwritten/added via mods
  * Translation support for the core engine and mods
  * New Grassland tileset
  * New questing areas: Frontier and Living Bones
  * Redesigned creatures are tougher and more varied
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