Sign Up
Log In
Log In
or
Sign Up
Places
All Projects
Status Monitor
Collapse sidebar
games
jazz2
jazz2.changes
Overview
Repositories
Revisions
Requests
Users
Attributes
Meta
File jazz2.changes of Package jazz2
------------------------------------------------------------------- Sat Mar 9 11:53:56 UTC 2024 - Martin Hauke <mardnh@gmx.de> - Update to version 2.6.0 * Added Toggle Run to Controls options (you don't have to hold the Run button if enabled). * Added better error messages on crash. * Improved internal audio handling and handling of timers. * Various internal optimizations and refactoring. * Fixed minor graphics glitches. ------------------------------------------------------------------- Sun Jan 28 10:21:42 UTC 2024 - Martin Hauke <mardnh@gmx.de> - Update to version 2.5.0 * Added Welcome (first run) menu section to select Legacy/Reforged mode. * Added sound effects to intro video (first startup will be without sound, because cache must be recreated first). * Added legacy (purple) main menu background. * Change main menu background and music with Reforged Main Menu option without game restart. * Added possibility to assign up to 6 assignments (keys, buttons or axes) to any action in Controls section. * Added possibility to remap also quick change to weapon 1-10 actions in Controls section. * Added possibility to remap controls with touch screen in Controls section. * Added /reset-controls startup parameter to force reset all saved controls settings. * Rollback food eaten (sugar rush) on checkpoint (if Reforged Mode is enabled). * Allow to slightly move left/right while buttstomping. * Force collisions every frame even if player doesn't move. * Improved player weapon flare and player outline. * Improved Reforged HUD. * Improved About menu section. * Adjusted font letter spacing. * Adjusted Turtle Shell. * Reworked input handling (and because of this, all controls settings will be reset). * Reworked rendering to be top-left aligned instead of center; it can improve image quality in some cases. * Reworked camera smoothing to fix jittering. * Various internal performance optimizations. * Updated Polish / Romanian / Turkish translation. * Fixed some internal bugs. * Fixed Barrel, Trigger Crate, Fencer, LabRat, MadderHatter, Raven, Queen, Moth. * Fixed Don't kill enemies with Pole and PushableBox (if Reforged Mode is disabled). * Fixed Remap Controls menu section. * Fixed food eaten in saved state. ------------------------------------------------------------------- Thu Dec 28 13:12:58 UTC 2023 - Martin Hauke <mardnh@gmx.de> - Update to version 2.4.1 * Added player weapon flare. * Added Reforged HUD and Reforged Main Menu as separate options. * Added jjk cheat. * Load gamepad mappings also from config directory if exists. * Don't show custom levels that should be hidden. * Improved Gameplay Enhancements menu section. * Various internal performance optimizations. * Fixed Fish and LabRat enemies. * Fixed Airboard. * Fixed horizontal Spring orientation in some levels. * Fixed alignment of some level messages. * Fixed crash while rendering a lot of particles. * Fixed jumping out of water in some levels. * Fixed some cases where symbolic link to file couldn't be used. ------------------------------------------------------------------- Tue Dec 19 20:19:22 UTC 2023 - Martin Hauke <mardnh@gmx.de> - Update to version 2.4.0 Added * Episode logos/images to episode selection. * asynchronous loading to custom level selection. * support for JJ2+ ammo crates (event 54). * Show upgraded ammo pickup if player has upgraded weapon. * Reset current weapon to Blaster if player has no ammo in current weapon on checkpoint. Changed * Changed to use "$XDG_DATA_HOME/{NCINE_LINUX_PACKAGE}/" path for Cache and Source instead of "$XDG_DATA_HOME/Jazz² Resurrection/" on Linux ({NCINE_LINUX_PACKAGE} is still set to to "Jazz² Resurrection" by default in CMake). * Various internal performance optimizations. Improved * Improved some sprites. * Improved 3D sound. * Improved Sounds section in Options (long press is supported now). * Updated Italian / Polish / Romanian translation. * Adjusted Pinball Bumper. * Adjusted Bird's fire rate. * Fixed transition between standing and crouching while shooting. * Fixed Fast Fire power up and default fire rate. * Fixed Raven enemy. * Fixed Bolly boss and Uterus boss. * Fixed Pepper explosion. * Fixed destructable blocks on Continue. * Fixed Esc key in main menu. ------------------------------------------------------------------- Sun Nov 26 18:44:29 UTC 2023 - Martin Hauke <mardnh@gmx.de> - Update to version 2.3.0 Added * Continue to main menu – to quickly continue from the last checkpoint in the last played level. * loading screen if the device is too slow. * Improved rendering of tile map (added 1px padding to every tile). * Added Unaligned Viewport option to improve rendering on some GPUs. * Skipping ambient light transition at the beginning of level. * Added new texts to translation files. Improved * Adjusted Springs. * Adjusted Power up hitbox. * Adjusted Monkey hitbox. * Reworked Pinball Bumper. * Optimized debris/particle rendering. * Various other optimizations. * Improved menu transitions. * Updated Romanian translation. Fixed * Fixed crash when player shoots while converted to frog by witch * Fixed behaviour when a solid object falls on player. * Fixed Lori's lifting animation. * Fixed Float Up event. * Fixed Copter Ears. * Fixed TNT. * Fixed Sugar Rush in water. ------------------------------------------------------------------- Tue Nov 21 19:43:29 UTC 2023 - Martin Hauke <mardnh@gmx.de> - Update to version 2.2.2 * Fixed crash due to critical bug in resource management. * Fixed player crouch animation. * Fixed blue spring strength (if Reforged Mode is disabled). * Added --version startup parameter. - Update to version 2.2.1 * Fixed crash after player morph (using swap/morph power ups). * Fixed some rendering bugs. * Updated Italian translation. - Update to version 2.2.0 * Added Brazilian Portuguese translation. * Added timestamps to log file. * Added support for flipping tiles vertically. * Added support for tile animation delay jitter. * Added shader cache pruning on every game version upgrade. * Blacklisted also SynPS/2 Synaptics TouchPad which was incorrectly detected as gamepad on Linux in some cases. * Reworked big boxes/boulders. * Reworked binary shader cache. * Optimized resource loading. * Optimized various parts of the game. * Improved Input Diagnostics menu section. * Improved RGB lighting. * Fixed possible crash in level loading. * Fixed levels using multiple tilesets. * Fixed shield deactivation. * Fixed blur rendering. * Fixed frozen boulders not sliding after being pushed. * Fixed player doesn't duck after jumping. * Fixed enemies changing direction unexpectedly. * Fixed crash on armeabi-v7a with error code SIGBUS/BUS_ADRALN. ------------------------------------------------------------------- Sun Jul 23 17:29:20 UTC 2023 - Martin Hauke <mardnh@gmx.de> - Update to version 2.1.0 * Added Browse "Source" Directory to Options. * Source directory can be opened by pressing Enter in main menu. * Prune binary shader cache on Refresh cache. * Improved font rendering. * Fixed getting stuck after using some warps. * Fixed minor crash on initialization if bad GPU drivers were used. * Fixed incorrect size of glow under Unicode texts in main menu. ------------------------------------------------------------------- Thu Jun 22 19:37:54 UTC 2023 - Martin Hauke <mardnh@gmx.de> - Update to version 2.0.0 * Added /max-fps:<value> startup parameter. * Internal refactoring and MinGW compiler support. * Adjusted Spaz' double jump. * Adjusted Bilsy and Bolly for different difficulty levels. * Optimized download size of web version. ------------------------------------------------------------------- Fri May 12 19:49:44 UTC 2023 - Martin Hauke <mardnh@gmx.de> - Update to version 1.9.1 * Fixed shields fire rate. * Fixed Polish translation. - Update to version 1.9.0 * Added fire, water and lightning shields. * Added jjshield cheat. * Added Polish translation. * Updated Turkish translation. * Improved ice shrapnels. * Fixed Graphics Quality label ------------------------------------------------------------------- Sat Apr 15 10:45:30 UTC 2023 - Martin Hauke <mardnh@gmx.de> - Update to version 1.8.0 * Added 99 lives limit. * Added /cheats-lives startup parameter for unlimited lives. * Added Input Diagnostics to Options to be able to debug gamepad issues. * Updated Italian translation. * Updated Romanian translation. * Fixed issues with GPUs that have smaller MAX_UNIFORM_BLOCK_SIZE than usual. * Fixed gamepad detection. ------------------------------------------------------------------- Sun Feb 19 14:19:53 UTC 2023 - Martin Hauke <mardnh@gmx.de> - Update to version 1.7.0 * Added optional Ammo Count to Weapon Wheel. * Added shader cache for faster subsequent startups. * Updated font. * Updated translations. * Improved logging. * Fixed issues with GPUs thathave smaller MAX_UNIFORM_BLOCK_SIZE than usual. * Fixed Robot boss in Legacy mode. * Fixed Bird doesn't act as extra life. * Fixed player corpse. * Fixed Weapon not reverting to base state when ammo runs out. * Fixed TNT not breaking stomp blocks. * Fixed 1UP Crates. * Fixed some hitboxes. ------------------------------------------------------------------- Fri Jan 20 18:56:04 UTC 2023 - Martin Hauke <mardnh@gmx.de> - Update to version 1.6.0 * Added Graphics Quality option – Low quality should be used on Mali GPUs which can't render water properly. * Added better approximation of original physics if Reforged Mode is turned off. * Added original HUD if Reforged Mode is turned off. * Added original TNT animation and behavior. * Added Show Player Trails option. * Added full Italian and Turkish translation. * Added Ogg Vorbis audio support – used in some JJ2+ levels. * Added JJ2+ tileset palette remapping support. * Added Spring delay support. * Added idle animation to Bat enemy. * Added some JJ2 cheats see http://deat.tk/jazz2/help#how-to-enable-cheats * Adjusted some lighting parameters and water shader. * Adjusted some animations. * Improved font rendering. * Fixed tilemap rendering. * Fixed last trimmed character in some messages. * Fixed Steam Note. * Fixed Bubba boss and possibly other enemies. ------------------------------------------------------------------- Mon Jan 16 21:24:19 UTC 2023 - Martin Hauke <mardnh@gmx.de> - Fix ARM builds where GLES is used instead of GL * Add "BuildRequires: Mesa-libGLESv3-devel" ------------------------------------------------------------------- Sat Jan 14 22:47:20 UTC 2023 - Martin Hauke <mardnh@gmx.de> - Update to version 1.5.0 * Multi-language support – using standard .po/.mo files, level texts are translatable too now, original .j2s files are not compatible because of different encoding. * Added some JJ2+ (MLLE) features – custom level palette, extra tilesets, additional layers, layer visibility, layer speed model, tinted layer rendering, darkness color, pit type, water level – levels using these additional features should look better now. * Added full Czech translation. * Added full Romanian translation. * Added full Russian translation. * Added partial Italian, Portuguese and Turkish translations. * Added Keep Aspect Ratio In Cinematics to Options. * Added Discord Rich Presence also on Linux. * Faster scrolling in Custom Level selection screen. * Rollback weapons on player death to Checkpoint. * Added Holiday Hare '17 and Holiday Hare '18 episodes to Episode selection menu – these levels are still not working properly because of incompatible scripting. * Improved font rendering and added some missing characters. * Replaced JSON library by simdjson. * Merged xmas98 episode into xmas99 (internal change to simplify translations). * Reworked destructible tiles. * Improved some menu sections. * Improved scripting support. * Fixed encoding of level texts. * Fixed wrong layer positioning. * Fixed palettes with emply alpha channel in some tilesets. * Fixed wrong translucent alpha value. * Fixed Ice Block. * Fixed Hurt event. * Fixed some enemies and solid objects. * Fixed Electro weapon. * Fixed Birds shooting in solid walls. * Fixed orientation of some horizontal Springs. * Fixed TNT blocks in xmas3.j2l level. * Fixed Queen boss. ------------------------------------------------------------------- Thu Dec 15 19:59:50 UTC 2022 - Martin Hauke <mardnh@gmx.de> - Update to version 1.4.0 * Added winter theme to main menu (Holiday Hare '98 or Christmas Chronicles required). * Added Swinging Vine. * Added Pole and Pinball Paddle SFX. * Added some missing player idle SFX. * Blacklisted also Razer DeathAdder Mice which were incorrectly detected as gamepad on Linux in some cases. * Improved Checkpoints. * Optimized shaders and debris. * Improved Checkpoint spawning. + Fixed high-DPI support. * Reorganized and fixed CRT shaders – desired Rescale Mode must be chosen again. * Fixed audio popping. * Fixed many enemies. * Fixed frozen Spring, Ice Block, Rolling Rock. * Fixed Freezer weapon. * Fixed Devan animation. * Fixed Alt+Enter (switch fullscreen) on GLFW and UWP. * Fixed numeric keys to switch weapons. - Drop patches: * 0001-Added-Findlibopenmpt.cmake.patch * 0002-Fixed-build.patch ------------------------------------------------------------------- Sat Dec 10 22:13:02 UTC 2022 - Martin Hauke <mardnh@gmx.de> - Update to version 1.3.0 * Added Scanlines rescale mode. * Switch to next weapon on short press instead of weapon wheel. * Added Copter SFX. * Added smoothing to prevent microstuttering. * Increased gamepad deadzones from 5% to 10%. * Blacklisted Razer Keyboards which were incorrectly detected as gamepad on Linux in some cases. * Added more verbose diagnostics logging. * Improved main menu if no Source found or Shareware Demo is used * Improved weapon wheel. * Improved high-resolution icons. * Reduced instances array size in shaders. * Fixed loading of unsupported versions. * Fixed player jumping on Springs. * Fixed flickering of stuck enemies (Helmut, Demon and LabRat). - Add patches: * 0001-Added-Findlibopenmpt.cmake.patch * 0002-Fixed-build.patch ------------------------------------------------------------------- Mon Nov 21 21:27:44 UTC 2022 - Martin Hauke <mardnh@gmx.de> - Update to version 1.2.0 * Improved weapon wheel. * Improved gamepad support – triggers can be also used now. * Better error messages. * Added Play Custom Levels section. * Added /bypass-cache startup parameter to avoid creating Cache directory (advanced use only). * Fixed some issues with paths and main menu. * Fixed Shareware Demo. * Fixed Uterus boss. * Fixed spawning of enemies near starting point. * Fixed TNT doesn't break "TNT blocks" sometimes. * Fixed music sometimes doesn't play. * Fixed some gamepad issues. ------------------------------------------------------------------- Sat Nov 5 09:00:25 UTC 2022 - Martin Hauke <mardnh@gmx.de> - Update to version 1.1.0 * Improved gamepad support * Improved support for high-DPI displays – auto-scaling window when moving between displays with different DPI, switching to fullscreen on current display instead of primary. * Improved message in main menu if Source directory is not found. * Improved episode selection menu. * Added Antialiasing – improves image quality when non-integer scale is used. * Added /windowed startup parameter. * Fixed all reported issues with paths, especially on Linux. * Fixed various hitboxes. * Fixed Christmas Chronicles. * Fixed coins and gems not rolling back to checkpoint if player died. * Fixed Copter visual effect is missing. - Drop patches: * 0001-Fixed-glfwSwapInterval-added-windowed-parameter-bett.patch * 0002-Fixed-macOS-build-and-added-it-to-releases.patch * 0003-Added-NCINE_LINUX_PACKAGE-to-CMake.patch * 0004-Fixed-paths-with-dots.patch * 0005-Fixed-music-not-playing-on-Linux.patch ------------------------------------------------------------------- Sun Oct 9 16:47:54 UTC 2022 - Martin Hauke <mardnh@gmx.de> - Add patches: * 0001-Fixed-glfwSwapInterval-added-windowed-parameter-bett.patch * 0002-Fixed-macOS-build-and-added-it-to-releases.patch * 0003-Added-NCINE_LINUX_PACKAGE-to-CMake.patch * 0004-Fixed-paths-with-dots.patch * 0005-Fixed-music-not-playing-on-Linux.patch ------------------------------------------------------------------- Sat Oct 8 18:18:58 UTC 2022 - Martin Hauke <mardnh@gmx.de> - Initial package, version 1.0.0
Locations
Projects
Search
Status Monitor
Help
OpenBuildService.org
Documentation
API Documentation
Code of Conduct
Contact
Support
@OBShq
Terms
openSUSE Build Service is sponsored by
The Open Build Service is an
openSUSE project
.
Sign Up
Log In
Places
Places
All Projects
Status Monitor