Revisions of jazz2

Dirk Stoecker's avatar Dirk Stoecker (dstoecker) accepted request 1156612 from Martin Hauke's avatar Martin Hauke (mnhauke) (revision 16)
- Update to version 2.6.0
  * Added Toggle Run to Controls options (you don't have to hold
    the Run button if enabled).
  * Added better error messages on crash.
  * Improved internal audio handling and handling of timers.
  * Various internal optimizations and refactoring.
  * Fixed minor graphics glitches.

- Update to version 2.5.0
  * Added Welcome (first run) menu section to select
    Legacy/Reforged mode.
  * Added sound effects to intro video (first startup will be
    without sound, because cache must be recreated first).
  * Added legacy (purple) main menu background.
  * Change main menu background and music with Reforged Main
    Menu option without game restart.
  * Added possibility to assign up to 6 assignments (keys,
    buttons or axes) to any action in Controls section.
  * Added possibility to remap also quick change to weapon 1-10
    actions in Controls section.
  * Added possibility to remap controls with touch screen in
    Controls section.
  * Added /reset-controls startup parameter to force reset all
    saved controls settings.
  * Rollback food eaten (sugar rush) on checkpoint (if
    Reforged Mode is enabled).
  * Allow to slightly move left/right while buttstomping.
  * Force collisions every frame even if player doesn't move.
  * Improved player weapon flare and player outline.
  * Improved Reforged HUD.
Martin Hauke's avatar Martin Hauke (mnhauke) accepted request 1135483 from Martin Hauke's avatar Martin Hauke (mnhauke) (revision 15)
- Update to version 2.4.1
  * Added player weapon flare.
  * Added Reforged HUD and Reforged Main Menu as separate options.
  * Added jjk cheat.
  * Load gamepad mappings also from config directory if exists.
  * Don't show custom levels that should be hidden.
  * Improved Gameplay Enhancements menu section.
  * Various internal performance optimizations.
  * Fixed Fish and LabRat enemies.
  * Fixed Airboard.
  * Fixed horizontal Spring orientation in some levels.
  * Fixed alignment of some level messages.
  * Fixed crash while rendering a lot of particles.
  * Fixed jumping out of water in some levels.
  * Fixed some cases where symbolic link to file couldn't be used.
Dirk Stoecker's avatar Dirk Stoecker (dstoecker) accepted request 1134101 from Martin Hauke's avatar Martin Hauke (mnhauke) (revision 14)
- Update to version 2.4.0
  Added
  * Episode logos/images to episode selection.
  * asynchronous loading to custom level selection.
  * support for JJ2+ ammo crates (event 54).
  * Show upgraded ammo pickup if player has upgraded weapon.
  * Reset current weapon to Blaster if player has no ammo in
    current weapon on checkpoint.
  Changed
  * Changed to use "$XDG_DATA_HOME/{NCINE_LINUX_PACKAGE}/" path for
    Cache and Source instead of
    "$XDG_DATA_HOME/Jazz² Resurrection/" on Linux
    ({NCINE_LINUX_PACKAGE} is still set to to "Jazz² Resurrection"
    by default in CMake).
  * Various internal performance optimizations.
  Improved
  * Improved some sprites.
  * Improved 3D sound.
  * Improved Sounds section in Options (long press is supported
    now).
  * Updated Italian / Polish / Romanian translation.
  * Adjusted Pinball Bumper.
  * Adjusted Bird's fire rate.
  * Fixed transition between standing and crouching while
    shooting.
  * Fixed Fast Fire power up and default fire rate.
  * Fixed Raven enemy.
  * Fixed Bolly boss and Uterus boss.
  * Fixed Pepper explosion.
  * Fixed destructable blocks on Continue.
Ferdinand Thiessen's avatar Ferdinand Thiessen (susnux) accepted request 1128972 from Martin Hauke's avatar Martin Hauke (mnhauke) (revision 13)
- Update to version 2.3.0
  Added
  * Continue to main menu – to quickly continue from the last
    checkpoint in the last played level.
  * loading screen if the device is too slow.
  * Improved rendering of tile map (added 1px padding to every
    tile).
  * Added Unaligned Viewport option to improve rendering on some
    GPUs.
  * Skipping ambient light transition at the beginning of level.
  * Added new texts to translation files.
  Improved
  * Adjusted Springs.
  * Adjusted Power up hitbox.
  * Adjusted Monkey hitbox.
  * Reworked Pinball Bumper.
  * Optimized debris/particle rendering.
  * Various other optimizations.
  * Improved menu transitions.
  * Updated Romanian translation.
  Fixed
  * Fixed crash when player shoots while converted to frog by witch
  * Fixed behaviour when a solid object falls on player.
  * Fixed Lori's lifting animation.
  * Fixed Float Up event.
  * Fixed Copter Ears.
  * Fixed TNT.
  * Fixed Sugar Rush in water.

- Update to version 2.2.2
Ferdinand Thiessen's avatar Ferdinand Thiessen (susnux) accepted request 1100194 from Martin Hauke's avatar Martin Hauke (mnhauke) (revision 12)
- Update to version 2.1.0
  * Added Browse "Source" Directory to Options.
  * Source directory can be opened by pressing Enter in main menu.
  * Prune binary shader cache on Refresh cache.
  * Improved font rendering.
  * Fixed getting stuck after using some warps.
  * Fixed minor crash on initialization if bad GPU drivers were
    used.
  * Fixed incorrect size of glow under Unicode texts in main menu.
Ferdinand Thiessen's avatar Ferdinand Thiessen (susnux) accepted request 1094727 from Martin Hauke's avatar Martin Hauke (mnhauke) (revision 11)
- Update to version 2.0.0
  * Added /max-fps:­<value> startup parameter.
  * Internal refactoring and MinGW compiler support.
  * Adjusted Spaz' double jump.
  * Adjusted Bilsy and Bolly for different difficulty levels.
  * Optimized download size of web version.
Martin Hauke's avatar Martin Hauke (mnhauke) accepted request 1086815 from Martin Hauke's avatar Martin Hauke (mnhauke) (revision 10)
- Update to version 1.9.1
  * Fixed shields fire rate.
  * Fixed Polish translation.
- Update to version 1.9.0
  * Added fire, water and lightning shields.
  * Added jjshield cheat.
  * Added Polish translation.
  * Updated Turkish translation.
  * Improved ice shrapnels.
  * Fixed Graphics Quality label
Dirk Stoecker's avatar Dirk Stoecker (dstoecker) accepted request 1079578 from Martin Hauke's avatar Martin Hauke (mnhauke) (revision 9)
- Update to version 1.8.0
  * Added 99 lives limit.
  * Added /cheats-lives startup parameter for unlimited lives.
  * Added Input Diagnostics to Options to be able to debug gamepad
    issues.
  * Updated Italian translation.
  * Updated Romanian translation.
  * Fixed issues with GPUs that have smaller MAX_UNIFORM_BLOCK_SIZE
    than usual.
  * Fixed gamepad detection.
Martin Hauke's avatar Martin Hauke (mnhauke) accepted request 1066631 from Martin Hauke's avatar Martin Hauke (mnhauke) (revision 8)
- Update to version 1.7.0
  * Added optional Ammo Count to Weapon Wheel.
  * Added shader cache for faster subsequent startups.
  * Updated font.
  * Updated translations.
  * Improved logging.
  * Fixed issues with GPUs thathave smaller MAX_UNIFORM_BLOCK_SIZE
    than usual.
  * Fixed Robot boss in Legacy mode.
  * Fixed Bird doesn't act as extra life.
  * Fixed player corpse.
  * Fixed Weapon not reverting to base state when ammo runs out.
  * Fixed TNT not breaking stomp blocks.
  * Fixed 1UP Crates.
  * Fixed some hitboxes.
Dmitriy Perlow's avatar Dmitriy Perlow (DarkSS) accepted request 1060033 from Martin Hauke's avatar Martin Hauke (mnhauke) (revision 7)
- Update to version 1.6.0
  * Added Graphics Quality option – Low quality should be used on
    Mali GPUs which can't render water properly.
  * Added better approximation of original physics if Reforged
    Mode is turned off.
  * Added original HUD if Reforged Mode is turned off.
  * Added original TNT animation and behavior.
  * Added Show Player Trails option.
  * Added full Italian and Turkish translation.
  * Added Ogg Vorbis audio support – used in some JJ2+ levels.
  * Added JJ2+ tileset palette remapping support.
  * Added Spring delay support.
  * Added idle animation to Bat enemy.
  * Added some JJ2 cheats
    see http://deat.tk/jazz2/help#how-to-enable-cheats
  * Adjusted some lighting parameters and water shader.
  * Adjusted some animations.
  * Improved font rendering.
  * Fixed tilemap rendering.
  * Fixed last trimmed character in some messages.
  * Fixed Steam Note.
  * Fixed Bubba boss and possibly other enemies.
Dmitriy Perlow's avatar Dmitriy Perlow (DarkSS) accepted request 1058779 from Martin Hauke's avatar Martin Hauke (mnhauke) (revision 6)
- Fix ARM builds where GLES is used instead of GL
  * Add "BuildRequires: Mesa-libGLESv3-devel"
Dmitriy Perlow's avatar Dmitriy Perlow (DarkSS) accepted request 1058416 from Martin Hauke's avatar Martin Hauke (mnhauke) (revision 5)
- Update to version 1.5.0
  * Multi-language support – using standard .­po/.­mo files, level
    texts are translatable too now, original .­j2s files are not
    compatible because of different encoding.
  * Added some JJ2+ (MLLE) features – custom level palette, extra
    tilesets, additional layers, layer visibility, layer speed
    model, tinted layer rendering, darkness color, pit type, water
    level – levels using these additional features should look
    better now.
  * Added full Czech translation.
  * Added full Romanian translation.
  * Added full Russian translation.
  * Added partial Italian, Portuguese and Turkish translations.
  * Added Keep Aspect Ratio In Cinematics to Options.
  * Added Discord Rich Presence also on Linux.
  * Faster scrolling in Custom Level selection screen.
  * Rollback weapons on player death to Checkpoint.
  * Added Holiday Hare '17 and Holiday Hare '18 episodes to
    Episode selection menu – these levels are still not working
    properly because of incompatible scripting.
  * Improved font rendering and added some missing characters.
  * Replaced JSON library by simdjson.
  * Merged xmas98 episode into xmas99 (internal change to simplify
    translations).
  * Reworked destructible tiles.
  * Improved some menu sections.
  * Improved scripting support.
  * Fixed encoding of level texts.
  * Fixed wrong layer positioning.
  * Fixed palettes with emply alpha channel in some tilesets.
Martin Hauke's avatar Martin Hauke (mnhauke) accepted request 1043211 from Martin Hauke's avatar Martin Hauke (mnhauke) (revision 4)
- Update to version 1.4.0
  * Added winter theme to main menu (Holiday Hare '98 or Christmas
    Chronicles required).
  * Added Swinging Vine.
  * Added Pole and Pinball Paddle SFX.
  * Added some missing player idle SFX.
  * Blacklisted also Razer DeathAdder Mice which were incorrectly
    detected as gamepad on Linux in some cases.
  * Improved Checkpoints.
  * Optimized shaders and debris.
  * Improved Checkpoint spawning.
  + Fixed high-DPI support.
  * Reorganized and fixed CRT shaders – desired Rescale Mode must
    be chosen again.
  * Fixed audio popping.
  * Fixed many enemies.
  * Fixed frozen Spring, Ice Block, Rolling Rock.
  * Fixed Freezer weapon.
  * Fixed Devan animation.
  * Fixed Alt+Enter (switch fullscreen) on GLFW and UWP.
  * Fixed numeric keys to switch weapons.
- Drop patches:
  * 0001-Added-Findlibopenmpt.cmake.patch
  * 0002-Fixed-build.patch
Martin Hauke's avatar Martin Hauke (mnhauke) accepted request 1042041 from Martin Hauke's avatar Martin Hauke (mnhauke) (revision 3)
- Update to version 1.3.0
  * Added Scanlines rescale mode.
  * Switch to next weapon on short press instead of weapon wheel.
  * Added Copter SFX.
  * Added smoothing to prevent microstuttering.
  * Increased gamepad deadzones from 5% to 10%.
  * Blacklisted Razer Keyboards which were incorrectly detected
    as gamepad on Linux in some cases.
  * Added more verbose diagnostics logging.
  * Improved main menu if no Source found or Shareware Demo is used
  * Improved weapon wheel.
  * Improved high-resolution icons.
  * Reduced instances array size in shaders.
  * Fixed loading of unsupported versions.
  * Fixed player jumping on Springs.
  * Fixed flickering of stuck enemies (Helmut, Demon and LabRat).
- Add patches:
  * 0001-Added-Findlibopenmpt.cmake.patch
  * 0002-Fixed-build.patch

- Update to version 1.2.0
  * Improved weapon wheel.
  * Improved gamepad support – triggers can be also used now.
  * Better error messages.
  * Added Play Custom Levels section.
  * Added /bypass-cache startup parameter to avoid creating Cache
    directory (advanced use only).
  * Fixed some issues with paths and main menu.
  * Fixed Shareware Demo.
  * Fixed Uterus boss.
Dirk Stoecker's avatar Dirk Stoecker (dstoecker) accepted request 1033667 from Martin Hauke's avatar Martin Hauke (mnhauke) (revision 2)
- Update to version 1.1.0
  * Improved gamepad support
  * Improved support for high-DPI displays – auto-scaling window
    when moving between displays with different DPI, switching to
    fullscreen on current display instead of primary.
  * Improved message in main menu if Source directory is not found.
  * Improved episode selection menu.
  * Added Antialiasing – improves image quality when non-integer
    scale is used.
  * Added /windowed startup parameter.
  * Fixed all reported issues with paths, especially on Linux.
  * Fixed various hitboxes.
  * Fixed Christmas Chronicles.
  * Fixed coins and gems not rolling back to checkpoint if player
    died.
  * Fixed Copter visual effect is missing.
- Drop patches:
  * 0001-Fixed-glfwSwapInterval-added-windowed-parameter-bett.patch
  * 0002-Fixed-macOS-build-and-added-it-to-releases.patch
  * 0003-Added-NCINE_LINUX_PACKAGE-to-CMake.patch
  * 0004-Fixed-paths-with-dots.patch
  * 0005-Fixed-music-not-playing-on-Linux.patch
Dirk Stoecker's avatar Dirk Stoecker (dstoecker) accepted request 1009222 from Martin Hauke's avatar Martin Hauke (mnhauke) (revision 1)
Initial package for jazz2
Displaying all 16 revisions
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