Revisions of jazz2
Dirk Stoecker (dstoecker)
accepted
request 1156612
from
Martin Hauke (mnhauke)
(revision 16)
- Update to version 2.6.0 * Added Toggle Run to Controls options (you don't have to hold the Run button if enabled). * Added better error messages on crash. * Improved internal audio handling and handling of timers. * Various internal optimizations and refactoring. * Fixed minor graphics glitches. - Update to version 2.5.0 * Added Welcome (first run) menu section to select Legacy/Reforged mode. * Added sound effects to intro video (first startup will be without sound, because cache must be recreated first). * Added legacy (purple) main menu background. * Change main menu background and music with Reforged Main Menu option without game restart. * Added possibility to assign up to 6 assignments (keys, buttons or axes) to any action in Controls section. * Added possibility to remap also quick change to weapon 1-10 actions in Controls section. * Added possibility to remap controls with touch screen in Controls section. * Added /reset-controls startup parameter to force reset all saved controls settings. * Rollback food eaten (sugar rush) on checkpoint (if Reforged Mode is enabled). * Allow to slightly move left/right while buttstomping. * Force collisions every frame even if player doesn't move. * Improved player weapon flare and player outline. * Improved Reforged HUD.
Martin Hauke (mnhauke)
accepted
request 1135483
from
Martin Hauke (mnhauke)
(revision 15)
- Update to version 2.4.1 * Added player weapon flare. * Added Reforged HUD and Reforged Main Menu as separate options. * Added jjk cheat. * Load gamepad mappings also from config directory if exists. * Don't show custom levels that should be hidden. * Improved Gameplay Enhancements menu section. * Various internal performance optimizations. * Fixed Fish and LabRat enemies. * Fixed Airboard. * Fixed horizontal Spring orientation in some levels. * Fixed alignment of some level messages. * Fixed crash while rendering a lot of particles. * Fixed jumping out of water in some levels. * Fixed some cases where symbolic link to file couldn't be used.
Dirk Stoecker (dstoecker)
accepted
request 1134101
from
Martin Hauke (mnhauke)
(revision 14)
- Update to version 2.4.0 Added * Episode logos/images to episode selection. * asynchronous loading to custom level selection. * support for JJ2+ ammo crates (event 54). * Show upgraded ammo pickup if player has upgraded weapon. * Reset current weapon to Blaster if player has no ammo in current weapon on checkpoint. Changed * Changed to use "$XDG_DATA_HOME/{NCINE_LINUX_PACKAGE}/" path for Cache and Source instead of "$XDG_DATA_HOME/Jazz² Resurrection/" on Linux ({NCINE_LINUX_PACKAGE} is still set to to "Jazz² Resurrection" by default in CMake). * Various internal performance optimizations. Improved * Improved some sprites. * Improved 3D sound. * Improved Sounds section in Options (long press is supported now). * Updated Italian / Polish / Romanian translation. * Adjusted Pinball Bumper. * Adjusted Bird's fire rate. * Fixed transition between standing and crouching while shooting. * Fixed Fast Fire power up and default fire rate. * Fixed Raven enemy. * Fixed Bolly boss and Uterus boss. * Fixed Pepper explosion. * Fixed destructable blocks on Continue.
Ferdinand Thiessen (susnux)
accepted
request 1128972
from
Martin Hauke (mnhauke)
(revision 13)
- Update to version 2.3.0 Added * Continue to main menu – to quickly continue from the last checkpoint in the last played level. * loading screen if the device is too slow. * Improved rendering of tile map (added 1px padding to every tile). * Added Unaligned Viewport option to improve rendering on some GPUs. * Skipping ambient light transition at the beginning of level. * Added new texts to translation files. Improved * Adjusted Springs. * Adjusted Power up hitbox. * Adjusted Monkey hitbox. * Reworked Pinball Bumper. * Optimized debris/particle rendering. * Various other optimizations. * Improved menu transitions. * Updated Romanian translation. Fixed * Fixed crash when player shoots while converted to frog by witch * Fixed behaviour when a solid object falls on player. * Fixed Lori's lifting animation. * Fixed Float Up event. * Fixed Copter Ears. * Fixed TNT. * Fixed Sugar Rush in water. - Update to version 2.2.2
Ferdinand Thiessen (susnux)
accepted
request 1100194
from
Martin Hauke (mnhauke)
(revision 12)
- Update to version 2.1.0 * Added Browse "Source" Directory to Options. * Source directory can be opened by pressing Enter in main menu. * Prune binary shader cache on Refresh cache. * Improved font rendering. * Fixed getting stuck after using some warps. * Fixed minor crash on initialization if bad GPU drivers were used. * Fixed incorrect size of glow under Unicode texts in main menu.
Ferdinand Thiessen (susnux)
accepted
request 1094727
from
Martin Hauke (mnhauke)
(revision 11)
- Update to version 2.0.0 * Added /max-fps:<value> startup parameter. * Internal refactoring and MinGW compiler support. * Adjusted Spaz' double jump. * Adjusted Bilsy and Bolly for different difficulty levels. * Optimized download size of web version.
Martin Hauke (mnhauke)
accepted
request 1086815
from
Martin Hauke (mnhauke)
(revision 10)
- Update to version 1.9.1 * Fixed shields fire rate. * Fixed Polish translation. - Update to version 1.9.0 * Added fire, water and lightning shields. * Added jjshield cheat. * Added Polish translation. * Updated Turkish translation. * Improved ice shrapnels. * Fixed Graphics Quality label
Dirk Stoecker (dstoecker)
accepted
request 1079578
from
Martin Hauke (mnhauke)
(revision 9)
- Update to version 1.8.0 * Added 99 lives limit. * Added /cheats-lives startup parameter for unlimited lives. * Added Input Diagnostics to Options to be able to debug gamepad issues. * Updated Italian translation. * Updated Romanian translation. * Fixed issues with GPUs that have smaller MAX_UNIFORM_BLOCK_SIZE than usual. * Fixed gamepad detection.
Martin Hauke (mnhauke)
accepted
request 1066631
from
Martin Hauke (mnhauke)
(revision 8)
- Update to version 1.7.0 * Added optional Ammo Count to Weapon Wheel. * Added shader cache for faster subsequent startups. * Updated font. * Updated translations. * Improved logging. * Fixed issues with GPUs thathave smaller MAX_UNIFORM_BLOCK_SIZE than usual. * Fixed Robot boss in Legacy mode. * Fixed Bird doesn't act as extra life. * Fixed player corpse. * Fixed Weapon not reverting to base state when ammo runs out. * Fixed TNT not breaking stomp blocks. * Fixed 1UP Crates. * Fixed some hitboxes.
Dmitriy Perlow (DarkSS)
accepted
request 1060033
from
Martin Hauke (mnhauke)
(revision 7)
- Update to version 1.6.0 * Added Graphics Quality option – Low quality should be used on Mali GPUs which can't render water properly. * Added better approximation of original physics if Reforged Mode is turned off. * Added original HUD if Reforged Mode is turned off. * Added original TNT animation and behavior. * Added Show Player Trails option. * Added full Italian and Turkish translation. * Added Ogg Vorbis audio support – used in some JJ2+ levels. * Added JJ2+ tileset palette remapping support. * Added Spring delay support. * Added idle animation to Bat enemy. * Added some JJ2 cheats see http://deat.tk/jazz2/help#how-to-enable-cheats * Adjusted some lighting parameters and water shader. * Adjusted some animations. * Improved font rendering. * Fixed tilemap rendering. * Fixed last trimmed character in some messages. * Fixed Steam Note. * Fixed Bubba boss and possibly other enemies.
Dmitriy Perlow (DarkSS)
accepted
request 1058779
from
Martin Hauke (mnhauke)
(revision 6)
- Fix ARM builds where GLES is used instead of GL * Add "BuildRequires: Mesa-libGLESv3-devel"
Dmitriy Perlow (DarkSS)
accepted
request 1058416
from
Martin Hauke (mnhauke)
(revision 5)
- Update to version 1.5.0 * Multi-language support – using standard .po/.mo files, level texts are translatable too now, original .j2s files are not compatible because of different encoding. * Added some JJ2+ (MLLE) features – custom level palette, extra tilesets, additional layers, layer visibility, layer speed model, tinted layer rendering, darkness color, pit type, water level – levels using these additional features should look better now. * Added full Czech translation. * Added full Romanian translation. * Added full Russian translation. * Added partial Italian, Portuguese and Turkish translations. * Added Keep Aspect Ratio In Cinematics to Options. * Added Discord Rich Presence also on Linux. * Faster scrolling in Custom Level selection screen. * Rollback weapons on player death to Checkpoint. * Added Holiday Hare '17 and Holiday Hare '18 episodes to Episode selection menu – these levels are still not working properly because of incompatible scripting. * Improved font rendering and added some missing characters. * Replaced JSON library by simdjson. * Merged xmas98 episode into xmas99 (internal change to simplify translations). * Reworked destructible tiles. * Improved some menu sections. * Improved scripting support. * Fixed encoding of level texts. * Fixed wrong layer positioning. * Fixed palettes with emply alpha channel in some tilesets.
Martin Hauke (mnhauke)
accepted
request 1043211
from
Martin Hauke (mnhauke)
(revision 4)
- Update to version 1.4.0 * Added winter theme to main menu (Holiday Hare '98 or Christmas Chronicles required). * Added Swinging Vine. * Added Pole and Pinball Paddle SFX. * Added some missing player idle SFX. * Blacklisted also Razer DeathAdder Mice which were incorrectly detected as gamepad on Linux in some cases. * Improved Checkpoints. * Optimized shaders and debris. * Improved Checkpoint spawning. + Fixed high-DPI support. * Reorganized and fixed CRT shaders – desired Rescale Mode must be chosen again. * Fixed audio popping. * Fixed many enemies. * Fixed frozen Spring, Ice Block, Rolling Rock. * Fixed Freezer weapon. * Fixed Devan animation. * Fixed Alt+Enter (switch fullscreen) on GLFW and UWP. * Fixed numeric keys to switch weapons. - Drop patches: * 0001-Added-Findlibopenmpt.cmake.patch * 0002-Fixed-build.patch
Martin Hauke (mnhauke)
accepted
request 1042041
from
Martin Hauke (mnhauke)
(revision 3)
- Update to version 1.3.0 * Added Scanlines rescale mode. * Switch to next weapon on short press instead of weapon wheel. * Added Copter SFX. * Added smoothing to prevent microstuttering. * Increased gamepad deadzones from 5% to 10%. * Blacklisted Razer Keyboards which were incorrectly detected as gamepad on Linux in some cases. * Added more verbose diagnostics logging. * Improved main menu if no Source found or Shareware Demo is used * Improved weapon wheel. * Improved high-resolution icons. * Reduced instances array size in shaders. * Fixed loading of unsupported versions. * Fixed player jumping on Springs. * Fixed flickering of stuck enemies (Helmut, Demon and LabRat). - Add patches: * 0001-Added-Findlibopenmpt.cmake.patch * 0002-Fixed-build.patch - Update to version 1.2.0 * Improved weapon wheel. * Improved gamepad support – triggers can be also used now. * Better error messages. * Added Play Custom Levels section. * Added /bypass-cache startup parameter to avoid creating Cache directory (advanced use only). * Fixed some issues with paths and main menu. * Fixed Shareware Demo. * Fixed Uterus boss.
Dirk Stoecker (dstoecker)
accepted
request 1033667
from
Martin Hauke (mnhauke)
(revision 2)
- Update to version 1.1.0 * Improved gamepad support * Improved support for high-DPI displays – auto-scaling window when moving between displays with different DPI, switching to fullscreen on current display instead of primary. * Improved message in main menu if Source directory is not found. * Improved episode selection menu. * Added Antialiasing – improves image quality when non-integer scale is used. * Added /windowed startup parameter. * Fixed all reported issues with paths, especially on Linux. * Fixed various hitboxes. * Fixed Christmas Chronicles. * Fixed coins and gems not rolling back to checkpoint if player died. * Fixed Copter visual effect is missing. - Drop patches: * 0001-Fixed-glfwSwapInterval-added-windowed-parameter-bett.patch * 0002-Fixed-macOS-build-and-added-it-to-releases.patch * 0003-Added-NCINE_LINUX_PACKAGE-to-CMake.patch * 0004-Fixed-paths-with-dots.patch * 0005-Fixed-music-not-playing-on-Linux.patch
Dirk Stoecker (dstoecker)
accepted
request 1009222
from
Martin Hauke (mnhauke)
(revision 1)
Initial package for jazz2
Displaying all 16 revisions