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File tyrquake.spec of Package tyrquake
# # spec file for package tyrquake # # Copyright (c) 2022 SUSE LLC # Copyright (c) 2021-2022, Martin Hauke <mardnh@gmx.de> # # All modifications and additions to the file contributed by third parties # remain the property of their copyright owners, unless otherwise agreed # upon. The license for this file, and modifications and additions to the # file, is the same license as for the pristine package itself (unless the # license for the pristine package is not an Open Source License, in which # case the license is the MIT License). An "Open Source License" is a # license that conforms to the Open Source Definition (Version 1.9) # published by the Open Source Initiative. # Please submit bugfixes or comments via https://bugs.opensuse.org/ # Name: tyrquake Version: 0.70 Release: 0 Summary: A conservative Quake port License: GPL-3.0-or-later Group: Amusements/Games/3D/Shoot URL: https://disenchant.net/tyrquake/ #Git-Clone: git://disenchant.net/tyrquake Source: https://disenchant.net/files/engine/%{name}-%{version}.tar.gz Source1: https://disenchant.net/files/engine/docs-master/tyrquake.html Source2: README.SUSE Patch0: reproducible.patch BuildRequires: ImageMagick BuildRequires: groff BuildRequires: pkgconfig BuildRequires: pkgconfig(gl) BuildRequires: pkgconfig(libpulse) BuildRequires: pkgconfig(x11) BuildRequires: pkgconfig(xext) BuildRequires: pkgconfig(xxf86vm) %description TyrQuake is a port of id Software's Quake engine which attempts to maintain the original look and feel of the game while also providing support for modern platforms and user created content. Currently TyrQuake is implemented as five separate programs; two NetQuake clients (tyr-quake and tyr-glquake), two Quakeworld clients (tyr-qwcl and tyr-glqwcl) and a Quakeworld server (tyr-qwsv). The 'gl' notation indicates the OpenGL accelerated clients and the non-gl ver- sions use a software-only renderer. Features * Includes the NetQuake & QuakeWorld engines, with both software and OpenGL rendering. * Greatly improved OpenGL performance, especially on low-end systems. * Coloured lighting, skyboxes, mask (fence) textures. * Music playback from ogg, mp3, flac and wav files. * Switch games (mods) on the fly, no restart required. * Support for very detailed maps, including BSP2 support. * Support for FitzQuake and BJPQuake network protocols (including demo recording/playback). * Model interpolation, lighting improvements. * Full entity/liquid alpha support (including the software renderer). * Improved console with extensive command completion. NOTE: The Quake game data is needed to play and must be acquired separately. See README.SUSE for details. %prep %setup -q %patch0 -p1 sed -i 's/\r$//' readme-id.txt cp %{SOURCE1} %{SOURCE2} . %build export CFLAGS="%{optflags}" %make_build \ QBASEDIR=%{_datadir}/quake \ OPTIMIZED_CFLAGS=N \ V=1 \ %{?_smp_mflags} %install for b in tyr-{glquake,glqwcl,quake,qwcl,qwsv}; do install -Dm 0755 bin/$b %{buildroot}%{_bindir}/$b done install -d %{buildroot}%{_datadir}/quake install -D -p -m 0644 man/tyrquake.6 %{buildroot}/%{_mandir}/man6/tyrquake.6 %files %license gnu.txt %doc changelog.txt readme.txt readme-id.txt tyrquake.html %doc README.SUSE %{_bindir}/tyr-* %{_mandir}/man6/tyrquake.6%{?ext_man} %changelog
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