Overview

Request 1042015 accepted

- Update to version 0.9.1
Bug fixes
* Fixed a crash that could occur in level 1 of episode 2, in
theory also in other levels but it was so far only observed in
E2L1.
* Fixed being able to shoot destructible walls through 4-tile
wide walls using the regular shot.
- Update to version 0.9.0
New features
* Added a "Classic" gameplay style/mode. It doesn't support
widescreen mode or smooth motion, but is 100% accurate to the
original. Quick-saving and high-resolution mods are still
supported. See Classic Mode vs. Enhanced Mode for more details.
* Implemented the gameplay demo (plays during the attract mode
loop at the beginning of the game or after waiting for
30 seconds in the main menu).
* Implemented the original game's cloak effect, replacing the
previously used alpha transparency.
* Implemented the original game's slide-in animation when
showing message boxes.
* Added an option to disable the radar overlay when using the
"Remixed 1" HUD style.
* Added an option to disable aspect ratio correction when using
pixel-perfect upscaling (aka integer scaling). This is to
allow running RigelEngine on a 4:3 CRT at original (or close
to) resolution.
* It's now possible to confirm quitting by pressing enter instead
of Y (but the latter also still works).
* Pressing ESC while in-game now brings up the in-game menu (this
was previously only accessible by using a gamepad). Pressing Q

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Request History
Martin Hauke's avatar

mnhauke created request

- Update to version 0.9.1
Bug fixes
* Fixed a crash that could occur in level 1 of episode 2, in
theory also in other levels but it was so far only observed in
E2L1.
* Fixed being able to shoot destructible walls through 4-tile
wide walls using the regular shot.
- Update to version 0.9.0
New features
* Added a "Classic" gameplay style/mode. It doesn't support
widescreen mode or smooth motion, but is 100% accurate to the
original. Quick-saving and high-resolution mods are still
supported. See Classic Mode vs. Enhanced Mode for more details.
* Implemented the gameplay demo (plays during the attract mode
loop at the beginning of the game or after waiting for
30 seconds in the main menu).
* Implemented the original game's cloak effect, replacing the
previously used alpha transparency.
* Implemented the original game's slide-in animation when
showing message boxes.
* Added an option to disable the radar overlay when using the
"Remixed 1" HUD style.
* Added an option to disable aspect ratio correction when using
pixel-perfect upscaling (aka integer scaling). This is to
allow running RigelEngine on a 4:3 CRT at original (or close
to) resolution.
* It's now possible to confirm quitting by pressing enter instead
of Y (but the latter also still works).
* Pressing ESC while in-game now brings up the in-game menu (this
was previously only accessible by using a gamepad). Pressing Q


Dmitriy Perlow's avatar

DarkSS accepted request

Thanks.

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