Overview

Request 1163718 accepted

- update to 20240314
* This is a bug fix release to compliment the February release. Most
noticeable bug, now fixed, was that weapons firing were out of sync making
combat exceedingly difficult.
* System editor launching: The February release also included a system editor,
but many did not realize it had to be launched from the command line with
proper arguments to specify if you want the model editor or the system
editor. There is now a graphical option to select which. The editor window
is now resizable as well.
* Gas giant atmosphere / scooping: Some bugs are like roaches - and refuse to
go away. We thought the missing atmospheres were fixed but turns out the
February release only fixed the procedurally generated planets, not the
scripted ones (i.e. the 20 core systems), causing fuel scooping on gas
giants in these systems (like Jupiter and Saturn) to not work.
* Zombie traders: If you stayed in a system for a long time you might have
noticed performance issues. This was due to several issues with trade ships
causing them to accumulate, which have now been fixed.
* Major changes and new features:
- Editor Welcome Screen: don't require command line argument (#5772)
- Resizable Editor Window (#5779)
* More changes listed in
https://github.com/pioneerspacesim/pioneer/releases/tag/20240314
- updated patch use_system_fmt.patch

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Request History
Adam Mizerski's avatar

etamPL created request

- update to 20240314
* This is a bug fix release to compliment the February release. Most
noticeable bug, now fixed, was that weapons firing were out of sync making
combat exceedingly difficult.
* System editor launching: The February release also included a system editor,
but many did not realize it had to be launched from the command line with
proper arguments to specify if you want the model editor or the system
editor. There is now a graphical option to select which. The editor window
is now resizable as well.
* Gas giant atmosphere / scooping: Some bugs are like roaches - and refuse to
go away. We thought the missing atmospheres were fixed but turns out the
February release only fixed the procedurally generated planets, not the
scripted ones (i.e. the 20 core systems), causing fuel scooping on gas
giants in these systems (like Jupiter and Saturn) to not work.
* Zombie traders: If you stayed in a system for a long time you might have
noticed performance issues. This was due to several issues with trade ships
causing them to accumulate, which have now been fixed.
* Major changes and new features:
- Editor Welcome Screen: don't require command line argument (#5772)
- Resizable Editor Window (#5779)
* More changes listed in
https://github.com/pioneerspacesim/pioneer/releases/tag/20240314
- updated patch use_system_fmt.patch


Adam Mizerski's avatar

etamPL accepted request

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