Overview

Request 620184 accepted

- Update to 1.4.3
* added minimap
* fixed but in converting weather
- Update to 1.4.2
* updated rest of GUI
* load/show settings properly
* moved scenario settings directly to file dialog
* write objective names in capitals
* adjusted fonts to match GUI panel
* do not allow unit deployment on impassable terrain
* put title screen as background
* no entrenchment for naval units
* rearranged panel to prevent confusing quit with end turn
- Update to 1.4.1
* fixed configure or automake 1.15.1
* fixed missing DESTDIR in gfx/* Makefiles
* redesigned GUI panel icons and made panel a little smaller
- Update to 1.4.0
* accept = and & as alternative parser tokens
* replaced video mode list with full screen option
* added GUI panel with fixed buttons
- Update to 1.3.2
* submarines have 10% less base chance to evade
* aircrafts can now spawn at carriers
* AI fix: tried to capture harbors with ships which is not possible
* AI fix: cannot deploy units in enemy cities
* in custom scenarios messages can be displayed at turn begin
* added count attribute to escape condition
* new victory condition: units may escape to certain area
* always generate gfx sub directories

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Request History
Martin Hauke's avatar

mnhauke created request

- Update to 1.4.3
* added minimap
* fixed but in converting weather
- Update to 1.4.2
* updated rest of GUI
* load/show settings properly
* moved scenario settings directly to file dialog
* write objective names in capitals
* adjusted fonts to match GUI panel
* do not allow unit deployment on impassable terrain
* put title screen as background
* no entrenchment for naval units
* rearranged panel to prevent confusing quit with end turn
- Update to 1.4.1
* fixed configure or automake 1.15.1
* fixed missing DESTDIR in gfx/* Makefiles
* redesigned GUI panel icons and made panel a little smaller
- Update to 1.4.0
* accept = and & as alternative parser tokens
* replaced video mode list with full screen option
* added GUI panel with fixed buttons
- Update to 1.3.2
* submarines have 10% less base chance to evade
* aircrafts can now spawn at carriers
* AI fix: tried to capture harbors with ships which is not possible
* AI fix: cannot deploy units in enemy cities
* in custom scenarios messages can be displayed at turn begin
* added count attribute to escape condition
* new victory condition: units may escape to certain area
* always generate gfx sub directories


Dmitriy Perlow's avatar

DarkSS accepted request

Works nice. Thank you very much!

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