Overview

Request 793223 accepted

- Update to version 1.6.3:
* Engine changes:
+ Fix macOS port not working since 1.6.1 due to OpenGL.
+ Fix shaders compilation in some OpenGL ES 3.0 platforms
(gl#solarus-games/solarus#1437).
+ Fix UTF-8 quest path encoding handling
(gl#solarus-games/solarus#1429).
+ Fix UTF-8 file names in Lua Open File API for Windows
(gl#solarus-games/solarus#1413).
+ Fix memory usage when visiting very large maps
(gl#solarus-games/solarus#1395).
+ Fix crash when removing the shadow of a carried object
(gl#solarus-games/solarus#1423).
+ Fix crash when stopping the movement of a thrown object
(gl#solarus-games/solarus#1452).
+ Fix carried object shadow still displayed after removing it
(gl#solarus-games/solarus#1436).
+ Fix animating hero sprites dynamically created
(gl#solarus-games/solarus#1348).
+ Fix hero speed when going from deep water to shallow water
(gl#solarus-games/solarus#1186).
+ Fix trail sprite not taking the hero's direction
(gl#solarus-games/solarus#1464).
+ Fix ground sprite still displayed while jumping
(gl#solarus-games/solarus#1458).
+ Fix custom states wrongly affected by ground speeds
(gl#solarus-games/solarus#1416).
+ Fix custom states not activating side teletransporters
(gl#solarus-games/solarus#1448).
+ Fix streams continuing to act when the layer has changed.

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Request History
Antoine Belvire's avatar

1Antoine1 created request

- Update to version 1.6.3:
* Engine changes:
+ Fix macOS port not working since 1.6.1 due to OpenGL.
+ Fix shaders compilation in some OpenGL ES 3.0 platforms
(gl#solarus-games/solarus#1437).
+ Fix UTF-8 quest path encoding handling
(gl#solarus-games/solarus#1429).
+ Fix UTF-8 file names in Lua Open File API for Windows
(gl#solarus-games/solarus#1413).
+ Fix memory usage when visiting very large maps
(gl#solarus-games/solarus#1395).
+ Fix crash when removing the shadow of a carried object
(gl#solarus-games/solarus#1423).
+ Fix crash when stopping the movement of a thrown object
(gl#solarus-games/solarus#1452).
+ Fix carried object shadow still displayed after removing it
(gl#solarus-games/solarus#1436).
+ Fix animating hero sprites dynamically created
(gl#solarus-games/solarus#1348).
+ Fix hero speed when going from deep water to shallow water
(gl#solarus-games/solarus#1186).
+ Fix trail sprite not taking the hero's direction
(gl#solarus-games/solarus#1464).
+ Fix ground sprite still displayed while jumping
(gl#solarus-games/solarus#1458).
+ Fix custom states wrongly affected by ground speeds
(gl#solarus-games/solarus#1416).
+ Fix custom states not activating side teletransporters
(gl#solarus-games/solarus#1448).
+ Fix streams continuing to act when the layer has changed.


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