Overview

Request 922969 accepted

- Update to version 5.2.0
Map Editor
+ Setting a tile's terrain in the editor will now remove any
units on it which are incompatible with the new terrain.
Previously, they would be bumped to the nearest valid tile.
+ Fixed issue which caused hue-rotated terrain to not show up
with the correct color in the map editor's tile selection menu.
Maps
+ Fixed issue which could cause a settlement with no minimap
color to be picked for settlement site generation in random
maps.
+ Removed the obsolete Gardariki, Italy, Southern Baltic and
Tanais custom maps.
Miscellaneous
+ Fixed issue which could cause player data to not be cleared
properly after a game.
+ Fixed visibility issue which could occur when destroying cave
walls during a game.
+ Reworked how the minimap keeps track of unexplored/fog of war
areas, improving performance (specially on larger maps).
+ The Steam launcher has been rewritten in C++, with QML being
used for the UI. In order to prevent issues if both the
launcher and Wyrmsun try to access the file in which persistent
achievement data is contained at the same time, the launcher
now only checks just before and just after the game runs.
Pathfinding
+ Fixed a pathfinding issue involving land/fly-low units.
Quests
+ Quest completion data is now stored in
[AppData]/Wyrmsun/quests.txt, instead of in the game's

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Request History
Martin Hauke's avatar

mnhauke created request

- Update to version 5.2.0
Map Editor
+ Setting a tile's terrain in the editor will now remove any
units on it which are incompatible with the new terrain.
Previously, they would be bumped to the nearest valid tile.
+ Fixed issue which caused hue-rotated terrain to not show up
with the correct color in the map editor's tile selection menu.
Maps
+ Fixed issue which could cause a settlement with no minimap
color to be picked for settlement site generation in random
maps.
+ Removed the obsolete Gardariki, Italy, Southern Baltic and
Tanais custom maps.
Miscellaneous
+ Fixed issue which could cause player data to not be cleared
properly after a game.
+ Fixed visibility issue which could occur when destroying cave
walls during a game.
+ Reworked how the minimap keeps track of unexplored/fog of war
areas, improving performance (specially on larger maps).
+ The Steam launcher has been rewritten in C++, with QML being
used for the UI. In order to prevent issues if both the
launcher and Wyrmsun try to access the file in which persistent
achievement data is contained at the same time, the launcher
now only checks just before and just after the game runs.
Pathfinding
+ Fixed a pathfinding issue involving land/fly-low units.
Quests
+ Quest completion data is now stored in
[AppData]/Wyrmsun/quests.txt, instead of in the game's


Dirk Stoecker's avatar

dstoecker accepted request

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