Revisions of bsnes
Markus S (KAMiKAZOW)
accepted
request 785265
from
Markus S (KAMiKAZOW)
(revision 13)
- Update to v115
Markus S (KAMiKAZOW)
accepted
request 755945
from
Markus S (KAMiKAZOW)
(revision 12)
- Update to v113 * corrected PPU OAM address latching with the accurate PPU renderer * fixed offset-per-tile regression with the accurate PPU renderer * fixed very rare PPU mosaic rendering bug with the accurate PPU renderer * corrected a sound stuttering issue when emulating the Super Game Boy 2 [LIJI] * Windows: added a workaround for an issue where bsnes was crashing on exit for a very small number of users * changed gamepak firmware loading names to use the identifier (dsp1, dsp2, etc) label instead of the architecture (upd7725, etc) * do not apply color blending for the first hires pixel with the accurate PPU renderer (fixes green line in Jurassic Park) * added scanline override setting for Suguro Quest++ with the fast PPU renderer * disabled HD mode 7 supersampling when EXTBG mode is active, as it is not compatible * fixed MSU1 and SGB audio when using run-ahead and overclocking modes * implemented correct fix for Kishin Douji Zenki - Tenchi Meidou * improved CPU IRQ handling to fix Shin Nihon Pro Wrestling Kouhin '95 * fixed a GUI typo where "Increment" and "Decrement" "State Slot" labels were reversed * fixed audio balance setting when lowering it below 50% * added BSC-1A7M-10 board and corrected BSC-1AxM-xx masking (fixes RPG Tsukuru 2 and Sound Novel Tsukuru) * improved the driver crash detector to not trip if closing the emulator before initialization could complete * added a hotfix to prevent a rare crash in Rendering Ranger R2 that can happen even on real hardware * made the entire window support drag-and-drop for gamepaks and game ROM files * merged the latest release of SameBoy for improved Super Game Boy support [LIJI] * small improvements to libco and nall libraries
Markus S (KAMiKAZOW)
accepted
request 719438
from
Avindra Goolcharan (avindra)
(revision 8)
Update to v108
Markus S (KAMiKAZOW)
accepted
request 695958
from
Markus S (KAMiKAZOW)
(revision 7)
- Update to v107r3 * Dropped out-of-tree HD Mote 7 patches (upstream integrated them) * Tweaked remove-march-native.patch after source code restructuring - v107r2 changes: * Added DerKoun's HD mode 7 (up to 2160p) * ~100fps boost for fast forwarding * configurable latency settings for waveOut (please configure this yourself) * Fixed filename case insensitivity, and a few other things. - v107r3 changes: * HD mode 7 supersampling support * HD mode 7 mosaic disable option * various HD mode 7 bugfixes * default waveOut audio latency to 128 instead of 512 * removed 512x240 hires mode 7 mode.
Markus S (KAMiKAZOW)
accepted
request 695710
from
Markus S (KAMiKAZOW)
(revision 6)
- Integrate "HD Mode 7" patches from https://www.reddit.com/r/emulation/comments/bdltmo/hd_mode_7_mod_for_bsnes_v1071_beta_1/
Markus S (KAMiKAZOW)
accepted
request 692482
from
John Paul Adrian Glaubitz (glaubitz)
(revision 5)
- Update to v107r1 * GUI: added high DPI support * GUI: fixed the state manager image preview * Windows: added a new waveOut driver with support for dynamic rate control * Windows: corrected the XAudio 2.1 dynamic rate control support [BearOso] * Windows: corrected the Direct3D 9.0 fullscreen exclusive window centering * Windows: fixed XInput controller support on Windows 10 * SFC: added high-level emulation for the DSP1, DSP2, DSP4, ST010, and Cx4 coprocessors * SFC: fixed a slight rendering glitch in the intro to Megalomania
Markus S (KAMiKAZOW)
accepted
request 678309
from
Markus S (KAMiKAZOW)
(revision 4)
- Update to v107
Markus S (KAMiKAZOW)
accepted
request 651467
from
zero mind (zeromind)
(revision 3)
- add remove-march-native.patch: upstream sets march=native, which breaks portability of the binaries
Ismail Dönmez (namtrac)
accepted
request 621788
from
Markus S (KAMiKAZOW)
(revision 1)
- New package * First release of new bsnes
Displaying all 13 revisions