Revisions of Mindustry

Ferdinand Thiessen's avatar Ferdinand Thiessen (susnux) accepted request 1108930 from Martin Hauke's avatar Martin Hauke (mnhauke) (revision 10)
- Update to version 7.0.146
  Changes since 7.0.143:
  * https://github.com/Anuken/Mindustry/releases/tag/v146
  * https://github.com/Anuken/Mindustry/releases/tag/v145.1
  * https://github.com/Anuken/Mindustry/releases/tag/v145
  * https://github.com/Anuken/Mindustry/releases/tag/v144.3
  * https://github.com/Anuken/Mindustry/releases/tag/v144.2
  * https://github.com/Anuken/Mindustry/releases/tag/v144.1
  * https://github.com/Anuken/Mindustry/releases/tag/v144
  * https://github.com/Anuken/Mindustry/releases/tag/v143.1
Ferdinand Thiessen's avatar Ferdinand Thiessen (susnux) accepted request 1077908 from Martin Hauke's avatar Martin Hauke (mnhauke) (revision 9)
- Update to version 7.0.143
  * Fixed some keybinds missing translations.
  * Fixed a long-standing pathfinding issue of enemy wave units
    exhibiting "confused" behavior in certain maps.
  * Fixed a server exploit that allowed users to block others
    from connecting.
  * Made entity sync network errors log a warning instead of
    forcibly disconnecting clients.
  * Made server list show multiple servers per row on wide screens
  * Misc fixes to Steam lobby system; you can now set a name/color
    when hosting.
  * New UI for turret/unit weapon stats in core database.
  * Improved support for modded planets with different radii.
  * Added support for cloudMesh: and HexSkyMesh as a type for
    planets in JSON mods.
  * Added world logic setProp instruction - while unfinished, this
    instruction allows world processors to set attributes of
    buildings and units, like health or items stored.
  * Added server Call#textInput method for getting text input from
    players.
  * Added server Call#followUpMenu method for showing menus that
    replace the last shown menu without an animation.
Dmitriy Perlow's avatar Dmitriy Perlow (DarkSS) accepted request 1069404 from Martin Hauke's avatar Martin Hauke (mnhauke) (revision 8)
- Update to version 7.0.142
  https://github.com/Anuken/Mindustry/releases/tag/v142

- Update to version 7.0.141.3
  * Fixed host research not syncing to clients correctly.
  * Fixed clients being able to open research dialog.
  * Fixed a crash with certain mods.
  * Fixed "consumer-less" modded blocks always being at 100%
    efficiency.
Dmitriy Perlow's avatar Dmitriy Perlow (DarkSS) accepted request 1058392 from Martin Hauke's avatar Martin Hauke (mnhauke) (revision 7)
- Update to version 7.0.141.2
  https://github.com/Anuken/Mindustry/releases/tag/v141.2
Matthias Mailänder's avatar Matthias Mailänder (Mailaender) accepted request 961417 from Carsten Ziepke's avatar Carsten Ziepke (Kieltux) (revision 6)
- Add BuildRequires javapackages-filesystem for Tumbleweed,
  fixes %{_javadir} macro expansion
Matthias Mailänder's avatar Matthias Mailänder (Mailaender) accepted request 882030 from Martin Hauke's avatar Martin Hauke (mnhauke) (revision 5)
- Update to version 6.0.126.2
  * Fixed bridges being planned without unlock in campaign.
  * Fixed player moving slower on servers with status effects.
  * Fixed player not respecting formation speed on servers.
  * Fixed separators consuming power when idle.
  * Fixed logic blocks not saving buildings on reload.
  * Fixed rare door placement crash.
  * Fixed logic units being able to take/remove items from any
    team block.
  * Improved power node link preview.
  * Reduced Nova range slightly.
  * Added list of status effects to core database.
  * Added status effect display to bullets.
  * Added block info keybind.
  * Added bullet stats for continuous laser turrets (e.g.
    Meltdown).
  * Made bridges autolink when dragging multiple lines.
  * Disabled logic unit building for servers by default.
  * Internals: Removed all code for disposing resources on exit;
    this should be handled by the OS now.
  * Logic: Made dead sensor return 1 for null, to simplify
    validity checks.
  * Logic: New text parser; supports defining and jumping to
    labels with name: instead of numbers.
  * Logic: Added support for negative draw coordinates.
  * Logic: Disabled packets for config; may desync, but will
    help reduce lag.
  * Campaign: Various tweaks to make background simulation more
    accurate.
Dirk Stoecker's avatar Dirk Stoecker (dstoecker) accepted request 877377 from Martin Hauke's avatar Martin Hauke (mnhauke) (revision 4)
- Update to version 6.0.126.1
  * Fixed crash when using chat as server host.
  * Added support for parsing weather JSON.
- Update to version 6.0.126
  * Various minor bugfixes.
  * Made water extractor use metaglass for building, to be
    consistent with pumps.
  * Added automatic conveyor/conduit bridging over obstacles.
  * Added 'defender' AI for Oct; follows nearby units.
  * Cores can now replace most transport blocks; turrets can now
    replace each other.
  * Improved bridge & power node linking previews.
  * Buffed Segment & Vela.
  * Added logicUnitBuild rule; Sandbox server owners are advised
    to disable logic building with rules add logicUnitBuild false.
  * Logic: Changed default unit control state to be 'idle', not
    'stop'
  * Logic: Made config / unit building instructions accept
    buildings as configuration to copy their config. This allows
    for self-replicating processors.
  * Logic: Added sensors for dead, controller, size, boosting
  * Logic: Made controlled return
    ctrlProcessor/ctrlPlayer/ctrlFormation/0 depending on
    controller type
  * Logic: Deprecated "commanded"; use controlled instead! This
    sensor will be removed in a future release.
  * Logic: More hints.
- Update to version 6.0.125.1
  * Fixed player health bar glitching out at negative health.
  * Fixed large power nodes sometimes not connecting to placed
Dirk Stoecker's avatar Dirk Stoecker (dstoecker) accepted request 856063 from Martin Hauke's avatar Martin Hauke (mnhauke) (revision 3)
- Update to version 6.0.121.4
  * Fixed flying unit AI
  * Made conduits/conveyors upgrades follow paths
- Update to version 6.0.121.3
  * Decreased junction item capacity - this may cause slight
    desync on servers running previous 121 versions, servers are
    advised to update
  * Many various small bugfixes
- Update to version 6.0.121.2
  * Fixed a common crash related to planet selection
- Update to version 6.0.121.1
  * Slightly increased Lancer build cost
  * Double-tapping now enters a campaign map
  * Minor logic memory optimizations - block/sensor constants
    are no longer stored in every processor
  * Doubled surge smelter item capacity
  * Made Fungal Pass slightly easier
  * Fixed some achievements not working
  * Fixed some rare crashes
  * Fixed unit spawn shockwave appearing too late
Matthias Mailänder's avatar Matthias Mailänder (Mailaender) committed (revision 2)
Fix the build for Leap.
Matthias Mailänder's avatar Matthias Mailänder (Mailaender) accepted request 853572 from Martin Hauke's avatar Martin Hauke (mnhauke) (revision 1)
Initial package for Mindustry
Displaying all 10 revisions
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