Revisions of Mindustry
Ferdinand Thiessen (susnux)
accepted
request 1108930
from
Martin Hauke (mnhauke)
(revision 10)
- Update to version 7.0.146 Changes since 7.0.143: * https://github.com/Anuken/Mindustry/releases/tag/v146 * https://github.com/Anuken/Mindustry/releases/tag/v145.1 * https://github.com/Anuken/Mindustry/releases/tag/v145 * https://github.com/Anuken/Mindustry/releases/tag/v144.3 * https://github.com/Anuken/Mindustry/releases/tag/v144.2 * https://github.com/Anuken/Mindustry/releases/tag/v144.1 * https://github.com/Anuken/Mindustry/releases/tag/v144 * https://github.com/Anuken/Mindustry/releases/tag/v143.1
Ferdinand Thiessen (susnux)
accepted
request 1077908
from
Martin Hauke (mnhauke)
(revision 9)
- Update to version 7.0.143 * Fixed some keybinds missing translations. * Fixed a long-standing pathfinding issue of enemy wave units exhibiting "confused" behavior in certain maps. * Fixed a server exploit that allowed users to block others from connecting. * Made entity sync network errors log a warning instead of forcibly disconnecting clients. * Made server list show multiple servers per row on wide screens * Misc fixes to Steam lobby system; you can now set a name/color when hosting. * New UI for turret/unit weapon stats in core database. * Improved support for modded planets with different radii. * Added support for cloudMesh: and HexSkyMesh as a type for planets in JSON mods. * Added world logic setProp instruction - while unfinished, this instruction allows world processors to set attributes of buildings and units, like health or items stored. * Added server Call#textInput method for getting text input from players. * Added server Call#followUpMenu method for showing menus that replace the last shown menu without an animation.
Dmitriy Perlow (DarkSS)
accepted
request 1069404
from
Martin Hauke (mnhauke)
(revision 8)
- Update to version 7.0.142 https://github.com/Anuken/Mindustry/releases/tag/v142 - Update to version 7.0.141.3 * Fixed host research not syncing to clients correctly. * Fixed clients being able to open research dialog. * Fixed a crash with certain mods. * Fixed "consumer-less" modded blocks always being at 100% efficiency.
Dmitriy Perlow (DarkSS)
accepted
request 1058392
from
Martin Hauke (mnhauke)
(revision 7)
- Update to version 7.0.141.2 https://github.com/Anuken/Mindustry/releases/tag/v141.2
Matthias Mailänder (Mailaender)
accepted
request 961417
from
Carsten Ziepke (Kieltux)
(revision 6)
- Add BuildRequires javapackages-filesystem for Tumbleweed, fixes %{_javadir} macro expansion
Matthias Mailänder (Mailaender)
accepted
request 882030
from
Martin Hauke (mnhauke)
(revision 5)
- Update to version 6.0.126.2 * Fixed bridges being planned without unlock in campaign. * Fixed player moving slower on servers with status effects. * Fixed player not respecting formation speed on servers. * Fixed separators consuming power when idle. * Fixed logic blocks not saving buildings on reload. * Fixed rare door placement crash. * Fixed logic units being able to take/remove items from any team block. * Improved power node link preview. * Reduced Nova range slightly. * Added list of status effects to core database. * Added status effect display to bullets. * Added block info keybind. * Added bullet stats for continuous laser turrets (e.g. Meltdown). * Made bridges autolink when dragging multiple lines. * Disabled logic unit building for servers by default. * Internals: Removed all code for disposing resources on exit; this should be handled by the OS now. * Logic: Made dead sensor return 1 for null, to simplify validity checks. * Logic: New text parser; supports defining and jumping to labels with name: instead of numbers. * Logic: Added support for negative draw coordinates. * Logic: Disabled packets for config; may desync, but will help reduce lag. * Campaign: Various tweaks to make background simulation more accurate.
Dirk Stoecker (dstoecker)
accepted
request 877377
from
Martin Hauke (mnhauke)
(revision 4)
- Update to version 6.0.126.1 * Fixed crash when using chat as server host. * Added support for parsing weather JSON. - Update to version 6.0.126 * Various minor bugfixes. * Made water extractor use metaglass for building, to be consistent with pumps. * Added automatic conveyor/conduit bridging over obstacles. * Added 'defender' AI for Oct; follows nearby units. * Cores can now replace most transport blocks; turrets can now replace each other. * Improved bridge & power node linking previews. * Buffed Segment & Vela. * Added logicUnitBuild rule; Sandbox server owners are advised to disable logic building with rules add logicUnitBuild false. * Logic: Changed default unit control state to be 'idle', not 'stop' * Logic: Made config / unit building instructions accept buildings as configuration to copy their config. This allows for self-replicating processors. * Logic: Added sensors for dead, controller, size, boosting * Logic: Made controlled return ctrlProcessor/ctrlPlayer/ctrlFormation/0 depending on controller type * Logic: Deprecated "commanded"; use controlled instead! This sensor will be removed in a future release. * Logic: More hints. - Update to version 6.0.125.1 * Fixed player health bar glitching out at negative health. * Fixed large power nodes sometimes not connecting to placed
Dirk Stoecker (dstoecker)
accepted
request 856063
from
Martin Hauke (mnhauke)
(revision 3)
- Update to version 6.0.121.4 * Fixed flying unit AI * Made conduits/conveyors upgrades follow paths - Update to version 6.0.121.3 * Decreased junction item capacity - this may cause slight desync on servers running previous 121 versions, servers are advised to update * Many various small bugfixes - Update to version 6.0.121.2 * Fixed a common crash related to planet selection - Update to version 6.0.121.1 * Slightly increased Lancer build cost * Double-tapping now enters a campaign map * Minor logic memory optimizations - block/sensor constants are no longer stored in every processor * Doubled surge smelter item capacity * Made Fungal Pass slightly easier * Fixed some achievements not working * Fixed some rare crashes * Fixed unit spawn shockwave appearing too late
Matthias Mailänder (Mailaender)
committed
(revision 2)
Fix the build for Leap.
Matthias Mailänder (Mailaender)
accepted
request 853572
from
Martin Hauke (mnhauke)
(revision 1)
Initial package for Mindustry
Displaying all 10 revisions