Revisions of angband

Dirk Stoecker's avatar Dirk Stoecker (dstoecker) accepted request 1130117 from Paul Bransford's avatar Paul Bransford (draeath) (revision 6)
version bump, drop no-longer relevant patch, add patch to remove apparently unecessary CFLAG override from upstream that interferes with -D_FORTIFY_SOURCE=2
Dirk Stoecker's avatar Dirk Stoecker (dstoecker) accepted request 884321 from Ferdinand Thiessen's avatar Ferdinand Thiessen (susnux) (revision 4)
- Update to 4.2.2
  * Many bugfixes and UI improvements
  * a further significant overhaul of blackguard spells
  * tweaks to some priest spells
  * new knowledge menu for player shapes
  * increase to chest frequency
  * uniques can no longer be trampled
  * adjustment to food system, including much quicker reduction
    of Full status
  * afraid monsters with nowhere to run become held
  * throwing weapons can be stored in the quiver
  * improved method for default stat point allocation at birth
  * tweaks to powerful modifiers in randart generation
Dirk Stoecker's avatar Dirk Stoecker (dstoecker) accepted request 878089 from Ferdinand Thiessen's avatar Ferdinand Thiessen (susnux) (revision 3)
- Update to 4.2.1
  * Many small bugs fixed and quality-of-life improvements made
- Update to 4.2.0
  * Two new realms of magic have been added, nature and shadow.
  * Each base monster type has had its game niche reconsidered,
    and there has been a general push to use Tolkien-inspired
    monsters where appropriate.
  * New game mechanics
  * A new online help system
  * An option to start a new game after dying instead of closing
    the game and re-opening
  * Many fixes to bugs and memory leaks
- Update to 4.1.3
  * Reduction in frequency of traps and greater vaults
  * Show if monsters are hasted and slowed when targeting
  * Check bounds properly in targeting, preventing the game hanging
  * Bugfixes
- Update to 4.1.2
  * Bugfixes
- Update to 4.1.1
  * Each level is only generated once and the player can return to
    previously visited levels
  * Bugfixes
- Update to 4.1.0
  * The general philosophy is that all players will hit traps at some time
  * Magical trap detection has been removed, except as a spell for mages
  * Active searching has been removed
  * Many new traps have been introduced, and old ones amended
  * ID is now "rune-based"
  * Changes to previously known terrain outside the player's field
    of view (doors opening, etc) are no longer immediately known by
    the player Secret doors are now always found on stepping adjacent
  * A new generation algorithm has been introduced
  * Sticky curses have been removed completely
  * A large number of new curses have been introduced
  * Many other changes
- Build SDL2 frontend
Ferdinand Thiessen's avatar Ferdinand Thiessen (susnux) committed (revision 2)
Dmitriy Perlow's avatar Dmitriy Perlow (DarkSS) accepted request 404770 from Matthias Mailänder's avatar Matthias Mailänder (Mailaender) (revision 1)
fix build for openSUSE 13.2
Displaying all 6 revisions
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