Revisions of colobot-data

Dmitriy Perlow's avatar Dmitriy Perlow (DarkSS) accepted request 951981 from Simon Puchert's avatar Simon Puchert (simonpuchert) (revision 11)
- Update to version 0.2.0
  * Data files for colobot 0.2.0.
- Remove reproducible.patch: Included in this release.
Dmitriy Perlow's avatar Dmitriy Perlow (DarkSS) accepted request 792893 from Christophe Giboudeaux's avatar Christophe Giboudeaux (cgiboudeaux) (revision 10)
- Update to 0.1.12.
  * Data files for colobot 0.1.12.
- Spec cleanup
- Use python3 for building translations.
Dmitriy Perlow's avatar Dmitriy Perlow (DarkSS) accepted request 733640 from Bernhard Wiedemann's avatar Bernhard Wiedemann (bmwiedemann) (revision 9)
Add reproducible.patch to sort the file list (boo#1041090)
Matthias Mailänder's avatar Matthias Mailänder (Mailaender) accepted request 407804 from Dmitriy Perlow's avatar Dmitriy Perlow (DarkSS) (revision 7)
- 0.1.8.
- Introduced %%cmake macro.
Dmitriy Perlow's avatar Dmitriy Perlow (DarkSS) accepted request 339488 from Dmitriy Perlow's avatar Dmitriy Perlow (DarkSS) (revision 5)
openSUSE was reported to not provide full levels directory content. openSUSE Build Service' (OBS) rpm doesn't really provide that files however my local one does! For some reason my local build installs python by default and the data is correctly installed. But OBS doesn't and data package becomes corrupted.
Matthias Mailänder's avatar Matthias Mailänder (Mailaender) accepted request 280456 from Dmitriy Perlow's avatar Dmitriy Perlow (DarkSS) (revision 2)
- 0.1.4:
  * no upstream changelog.
- Deleted _service file and added a tarball.
Matthias Mailänder's avatar Matthias Mailänder (Mailaender) accepted request 224365 from Dmitriy Perlow's avatar Dmitriy Perlow (DarkSS) (revision 1)
Colobot is a real-time strategy game. In a way. But it isn't...

And this is what made the game special in our childhood, or maybe even early adulthood. Unlike most RTS games, Colobot does not 
require tactics, but it does require thinking. An another difference would be the fact, that we do not control the game from a 
'god' camera, seeing everything from up top, but instead, we are actually controlling each unit we make, or find. This could 
potentially cause the problem, of not being able to control 2 units at once, yet this is when an another twist comes in. Colobot 
actually has its own interpretation of robot programming, which is done fully by the player, together with a few hints and tips 
from the trusty SatCom system. The programmed robots function at a level similar to the brutality of writing an actual program, 
which does mean it requires the right amount of accuracy, with the right mix of imagination.

But then, you can play the game without programming the robots if you want. This is all up to you!

The game has received endorsements and awards for its educational capabilities, in teaching teenagers the basics of algorithms and 
commands similar to C++ and Java. After a valiant effort of the Polish Community, EPSITEC has provided the source code on a GNU 
GPLv3 License, and allowed the community to use the title "Colobot" in their upcoming projects.

Welcome to Terra Nova, and Colonise with Bots!
Displaying all 11 revisions
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