Revisions of colobot-data
Dmitriy Perlow (DarkSS)
accepted
request 951981
from
Simon Puchert (simonpuchert)
(revision 11)
- Update to version 0.2.0 * Data files for colobot 0.2.0. - Remove reproducible.patch: Included in this release.
Dmitriy Perlow (DarkSS)
accepted
request 792893
from
Christophe Giboudeaux (cgiboudeaux)
(revision 10)
- Update to 0.1.12. * Data files for colobot 0.1.12. - Spec cleanup - Use python3 for building translations.
Dmitriy Perlow (DarkSS)
accepted
request 733640
from
Bernhard Wiedemann (bmwiedemann)
(revision 9)
Add reproducible.patch to sort the file list (boo#1041090)
Matthias Mailänder (Mailaender)
accepted
request 440430
from
Dmitriy Perlow (DarkSS)
(revision 8)
0.1.9
Matthias Mailänder (Mailaender)
accepted
request 407804
from
Dmitriy Perlow (DarkSS)
(revision 7)
- 0.1.8. - Introduced %%cmake macro.
Matthias Mailänder (Mailaender)
accepted
request 384603
from
Dmitriy Perlow (DarkSS)
(revision 6)
0.1.7
Dmitriy Perlow (DarkSS)
accepted
request 339488
from
Dmitriy Perlow (DarkSS)
(revision 5)
openSUSE was reported to not provide full levels directory content. openSUSE Build Service' (OBS) rpm doesn't really provide that files however my local one does! For some reason my local build installs python by default and the data is correctly installed. But OBS doesn't and data package becomes corrupted.
Matthias Mailänder (Mailaender)
accepted
request 280456
from
Dmitriy Perlow (DarkSS)
(revision 2)
- 0.1.4: * no upstream changelog. - Deleted _service file and added a tarball.
Matthias Mailänder (Mailaender)
accepted
request 224365
from
Dmitriy Perlow (DarkSS)
(revision 1)
Colobot is a real-time strategy game. In a way. But it isn't... And this is what made the game special in our childhood, or maybe even early adulthood. Unlike most RTS games, Colobot does not require tactics, but it does require thinking. An another difference would be the fact, that we do not control the game from a 'god' camera, seeing everything from up top, but instead, we are actually controlling each unit we make, or find. This could potentially cause the problem, of not being able to control 2 units at once, yet this is when an another twist comes in. Colobot actually has its own interpretation of robot programming, which is done fully by the player, together with a few hints and tips from the trusty SatCom system. The programmed robots function at a level similar to the brutality of writing an actual program, which does mean it requires the right amount of accuracy, with the right mix of imagination. But then, you can play the game without programming the robots if you want. This is all up to you! The game has received endorsements and awards for its educational capabilities, in teaching teenagers the basics of algorithms and commands similar to C++ and Java. After a valiant effort of the Polish Community, EPSITEC has provided the source code on a GNU GPLv3 License, and allowed the community to use the title "Colobot" in their upcoming projects. Welcome to Terra Nova, and Colonise with Bots!
Displaying all 11 revisions