Revisions of ecwolf
buildservice-autocommit
accepted
request 1149260
from
Ferdinand Thiessen (susnux)
(revision 8)
baserev update by copy to link target
Ferdinand Thiessen (susnux)
accepted
request 1149253
from
Dominique Leuenberger (dimstar)
(revision 7)
Prepare for RPM 4.20
buildservice-autocommit
accepted
request 1063561
from
Dmitriy Perlow (DarkSS)
(revision 6)
baserev update by copy to link target
Dmitriy Perlow (DarkSS)
accepted
request 1063474
from
Martin Hauke (mnhauke)
(revision 5)
- Update to version 1.4.1 * Fixed crash when picking up Chaingun while already holding a Chaingun. * Fake Hitler actor can no longer open doors, no longer erroneously backs away from the player, and continues to "dodge" when out of sight. * Fixed support for gray scale PNGs. * Added support for 32:9 aspect ratio displays and additional resolutions.
buildservice-autocommit
accepted
request 1060321
from
Dmitriy Perlow (DarkSS)
(revision 4)
baserev update by copy to link target
Dmitriy Perlow (DarkSS)
accepted
request 1060067
from
Martin Hauke (mnhauke)
(revision 3)
- Add patches * ecwolf-fix-path.patch * ecwolf-no-rpath.patch - Drop patch * ecwolf-static-libs.patch - Install manpage - Update BuildRequires - Mention bundled libs - Update to version 1.4.0 * LAN multiplayer for up to 11 players. * Actors now track their current target instead of assuming the one and only player. * Visibility for attacks is determined by geometric checks instead of renderer feedback. * The "DoomEdNum" has been deprecated and all places where they were used now accept actor class names directly. * Support for BILLBOARD flag for "3D sprites", compared to Wolf4SDL the angle of the actor is used allowing arbitrary angles. * Added parallax skies compatible with ROTT through sky1 in MAPINFO/Map definition (mostly incompatible with LZWolf's parallaxsky definition) * Added support for Wolfstone 3D and Elite Hans: Die Neue Ordnung * Added pageindextext to MAPINFO/Gameinfo. * Added $musicalias to SNDINFO. * Added Super 3-D Noah's Ark MIDI->OPL code. * Fading has been reworked to allow overlaying fades over game play. * Support for blend and alpha mixing in TEXTURES. * Support for colormaps with 64 light levels like Blake Stone.
Dominique Leuenberger (dimstar_suse)
accepted
request 711740
from
Martin Hauke (mnhauke)
(revision 2)
initialized devel package after accepting 711740
Michael Vetter (jubalh)
accepted
request 676849
from
Martin Hauke (mnhauke)
(revision 1)
Initial package for ecwolf
Displaying all 8 revisions