Revisions of etlegacy

Carsten Ziepke's avatar Carsten Ziepke (Kieltux) accepted request 1169432 from Carsten Ziepke's avatar Carsten Ziepke (Kieltux) (revision 17)
- Update to version 2.82.1
  * https://github.com/etlegacy/etlegacy/wiki/Changelog#2821---patches-again-released-19042024
- Update omnibot package
Carsten Ziepke's avatar Carsten Ziepke (Kieltux) accepted request 1160889 from Carsten Ziepke's avatar Carsten Ziepke (Kieltux) (revision 16)
- Update to version 2.82.0
  * See https://github.com/etlegacy/etlegacy/wiki/Changelog#2820---better-late-than-never-released-08032024
- Update omnibot package
Dirk Stoecker's avatar Dirk Stoecker (dstoecker) accepted request 1073356 from Carsten Ziepke's avatar Carsten Ziepke (Kieltux) (revision 15)
- Update to version 2.81.1
  General
  * Fixed issue with g_oss not being set correctly, making 64bit
    mods not being listed when using 64bit clients
  * Added web style # prefixed color strings support
  Client
  * Use json model data for fav servers
  * Moved listfonts command from legacy UI to client engine, since
    con_fontName can now be used on any mod, and the
    legacy-specific cg_customFont1/2 require ETL client anyway
  * Fixed sound bug (long stuttering sound) and cleared queued
    sounds (such as announcers fe. FIGHT! sound) when
    rewinding/fastforwarding
  * Added support for server blocking by using sent list of servers
    blocked from Legacy master and hiding malicious server in
    server browser
  * Removed NONUSBACKSLASH from the default console keys
  * Fixed zone memory leak on /bind command
  * Fixed sound volume integer overflow
  Server
  * Fixed decals vertex modulation going out of range
  Mod
  * Added position and size argument to editcomponent command
  * Added editcomponent command with parentAnchorPoint and
    parentAnchorComponent option
  * Extended auto completion for editcomponent command
  * Fixed localization of server commands were gets truncated
  * Added cg_useCvarCrosshair cvar allowing forcing crosshair HUD
    comp at init, 1 by default
  * Added back cg_useCvarCrosshair, cg_crosshairSize,
    cg_crosshairAlpha, cg_crosshairColor, cg_crosshairAlphaAlt,
    cg_crosshairColorAlt, cg_crosshairPulse, cg_crosshairHealth cvars
  * Added cg_crosshairSize_f, cg_crosshairAlpha_f,
    cg_crosshairColor_f, cg_crosshairAlphaAlt_f,
    cg_crosshairColorAlt_f, cg_crosshairPulse_f,
    cg_crosshairHealth_f commands
  * Fixed editcomponent command with coloration arguments
  * Fixed editcomponent style help was printing an error
  * Ignored bots count when using map vote pool depending of
    players count
  * Allowed referee command to use slot number for identify player
  * Fixed missing NULL terminated in gameConsoleCommand list
    causing memory corruption
  * Removed WBUTTON_ATTACK2 (+attack2) causing exploit issue
  * Fixed kick angles framerate dependency by matching 333 FPS
    kick angles behaviour
  * Remove unnecessary trace for water hitmark detection, causing
    unnecessary recomputation of head BBox and extra trace
  * Fixed func_fakebrush prediction
  * Fixed PMF_TIME_KNOCKBACK never being set unless head was hit.
  * Fixed atmospheric effects during match pause
  * Fixed missile incorrect visual explosion origin
  * Fixed flamethrower being invisible if player shoots it outside
    of PVS
  * Fixed issue when crosshairinfo name affected to follow previous
    player being set to non default color
  * Fixed enemy spawn timer not being displayed
  * Added anchors support to HUD
  * Added HUD name support, usable with cg_althud cvar
  * Fixed multi line string buffer HUD components centering
  * Added No Text style option to disable the Connection interrupted
    text from Disconnect component
  * Added No Header style option to hide fireteam header
  * Added Force Colors style option to force player colors on the
    kill feed
  * Added extended system option menu for console con_* cvars
  * Fixed chargebar icon coloring for field ops
  * Moved listfonts command from legacy UI to client engine, since
    con_fontName can now be used on any mod, and the legacy-specific
    cg_customFont1/2 require ETL client anyway.
  * Fixed timerSet breaking resetTimer display
  * Added style custimization for compass, such as decor, cardinal
    point and direction visibility toogle
  * Remove adding velocity of ground entity for missiles causing
    execive velocity add while throwing
  * Added back default scoped movement to vanilla behaviour
    (full speed, unscope at 127 ups)
  * Moved alternate sniper speed to walk movement
  * Changed unscoping weapon while in air from 250 to 500 ms
Carsten Ziepke's avatar Carsten Ziepke (Kieltux) accepted request 1061774 from Carsten Ziepke's avatar Carsten Ziepke (Kieltux) (revision 14)
- Update to version 2.81.0
  * See https://github.com/etlegacy/etlegacy/wiki/Changelog#2810---incoming-released-27012023
- Add BuildRequires pkgconfig(libcjson)
Matthias Mailänder's avatar Matthias Mailänder (Mailaender) accepted request 935737 from Carsten Ziepke's avatar Carsten Ziepke (Kieltux) (revision 13)
- Update to version 2.78.1
  - Client
    - Adjusted Linux menu launcher to automatically start with
      the dedicated GPU instead of iGPU
    - Fixed mouse focus issue due to HDPI scaling by temporarily
      reverting to SDL 2.0.14 (windows only)
    - Fixed raw input on Linux
  - Renderer
    - Fixed brightness changing multiple times while loading map
    - Reintroduced support for r_overBrightBits
    - Added renderer scaling via r_scale (experimental, still
      has bugs)
  - Mod
    - Adjusted cg_simpleItems values (1 = Yes except objectives,
      2 = Yes)
    - Added chat customizability options
    - Changed demo status message to a HUD element and simplified
      it by default
    - Added mission time in warmup on scoreboard and HUD
    - Added selective weapon animations display
    - Added delta time display in 2nd round of SW mode
    - Added cg_drawUnit to set unit system
    - Changed cg_drawspeed to work with cg_drawUnit
    - Added unit distances to objective awarness
    - Fixed demo grenadecam bind not being drawn
    - Fixed cursor hint position on ultra wide screen
    - Changed objective status icons and separated from powerups
      to lessen potential confusion
    - Added UI warning for old ET:L clients
    - Fixed fireteam icon displayed upside-down in 2.60b client
    - Changed cg_drawEnvAwareness to draw only static objectives
    - Fixed activate when trace starts inside BBox
    - Changed BBox height to prevent player from getting stuck
      into the world
- Update omnibot package
- Update GeoIP.dat
- Rebase etlegacy-cmake-install.patch
- Update to version 2.78.0
  - Client
    - Fixed opening of URL's on Android Devices
    - Fixed ui_r_intensity/ui_r_mapoverbrightbits/
      ui_r_overBrightBits/com_fps option from UI trigger default
      config load
    - Fixed ui_r_intensity option from UI doesn't trigger
      vid_restart
    - Changed default IRC network to Libera.chat
    - Fixed player name buffer in CL_ServerStatusResponse
    - Added con_background cvar to set solid color for console
      background.
    - Fixed vanilla patch collision on 2.60b servers
    - OpenAL:
      - Fixed source gain was too high
      - Fixed minimal and maximum range source attenuation
      - Changed attenuation model from Inverse (Doubling the
        distance halves the source gain) to Linear
    - Changed default sound backend to SDL2
    - Fixed raw input on Linux
  - Renderer
    - Fixed screenshots and video recording getting double gamma
  - Mod
    - Reworked server demo record (tons of fixes)
    - Demo listing in the UI supports subfolders
    - Auto demos and screenshots are now placed in subfolders based
      on the year and month
    - Fixed some translations getting nuked
    - Reworked HUD blood effects
    - Added directional damage
    - Added cg_bloodFlashTime
    - Added teams chat icons directional on HUD
      (revive/medic/ammo/objective)
    - Added cg_drawEnvAwareness
    - Fixed LogExit possibly triggered twice with adverse effects
      (such as Prestige points autocollected)
    - Fixed adrenaline animation
    - Adjusted z velocity to emulate framerate-dependent behavior
      in g_fixedPhysics
    - Fixed map vote disable after regular vote
    - Fixed arty/airstrike impact timing to 750ms (vanilla)
    - Fixed arty/airstrike falling sounds wasn't played on some
      maps
    - Fixed arty/airstrike exploding inside room on some maps
    - Fixed arty/airstrike exploding in mid-air on some maps
    - Fixed arty/airstrike shells getting stuck on patch meshes
    - Fixed airstrike plane wasn't visible on some maps
    - Added objective indicator on HUD and compass
    - Adjusted prone rotation
    - Adjusted proning transition
    - Fixed target_remove_powerups not updating flag counters
    - Fixed ready state flag
    - Fixed hit region registering
    - Fixed wrong spreadscale when pitching or yawing across
      0 degrees
    - Fixed 'players sticking to each other' prediction errors
    - Fixed flame chunck trajectory to be fps independent
    - Fixed steals disguises to be fps independent
    - Fixed muzzleTrace was snapped for nothing since it's not
      sent over network
    - Fixed lagometer with sv_fps different from 20
    - Made body hitbox height follow head animation
    - Fixed OID entity was ignored for construction box
    - Fixed player name buffer length is some location
    - Changed bad userinfo client drop timeout to 0
    - Fixed g_fixedphysics slope
    - Improved picking up weapon
    - Fixed 3rd person view by not applying zoom from weapon
    - Fixed skill rating score 0 displays as negative value
    - Added dynamite sudden death (g_suddendeath)
    - Fixed framerate dependence issues
    - Fixed skill levels -1 display
    - Removed entities optimization hack
    - Fixed unable to change follow when followed team went
      into limbo
    - Fixed scoped FG42 giving light weapons xp
    - Changed allowed FOV range to [75 - 160]
    - Fixed instant dynamite throw when switched to it and
      fire button is held down
    - Fixed overkill damage counting towards stats
    - Changed height of dead and wounded players bounding
      box (from 24 to 0)
    - Added cg_simpleItemsScale (range 0.25-1.5)
    - Fixed dynamite being thrown inadvertently in some case
    - Fixed FT weapon icons when player use tank/MG nest
    - Added fireteam name and location customization cvars
    - Fixed ammo not despawning after pickup for fieldop that
      changed class
    - Fixed trace failing when start point inside bbox
    - Fixed knife hits being blocked by corpses bbox
    - Fixed wounded players getting stuck in solids
    - Fixed items falling through some surfaces
    - Fixed corpses clipping to solids on suicide animation
    - Fixed corpses going underground when selfkilling mid-air
    - Fixed divide by 0 crash with g_heavyWeaponRestriction
      set to 0
    - Fixed dynamite chaining deleting non armed dynamites
    - Fixed dynamite chaining on multi-stage objs
    - Removed g_dynamiteChaining
    - Fixed axis soldier spawning with extra flamethrower ammo
    - Fixed client set firing flag while noclipping
    - Fixed rifle swapping to riflenade when out of ammo
    - Fixed antiwarp locking players in place on respawn forever
      on high pings
    - Improved stand suicides animation (slight faster)
    - Added crouch and prone suicide animations
    - Added g_dropObjDelay for delay time when dropping
      and picking obj back up
    - Changed crouch bbox height (slightly raise from 18 to 21)
    - Added creating/joining a fireteam automatic
      (g_autoFireteams 2)
    - Added vote cancel by caller
- Update omnibot package
- Rebase etlegacy-cmake-install.patch
Dirk Stoecker's avatar Dirk Stoecker (dstoecker) accepted request 921857 from Carsten Ziepke's avatar Carsten Ziepke (Kieltux) (revision 12)
- Add etlegacy-cmake-install.patch to change the locations of some 
  files like e.g. icons, manpage
- Update Build Requires - lua >= 5.4 is needed
- Update omnibot package
- Run spec-cleaner
- Update to version 2.77.1
  - Engine
    - Enhanced installer for all platform
    - Added clipboard to console
    - Fixed compatibility with ETJump shared cvar
    - Fixed asset MD5 checksum failed pop-up during installation
    - Fixed load official pak file error when connecting to servers
    - Fixed infinite download loop when connecting to server
    - Fixed pack isolation with no pure servers
    - Added conversion for extended chars to utf-8 chars in
      output printing
  - Client
    - Fixed Alt+Tab Minimiser doesn't work
    - Fixed console scrolling to bottom on map load working only
      on localhost
    - Fixed un-reset timeout after getinfo command was retrieved
      from server
    - Fixed issues with maximizing a window with a non desktop
      resolution
   - Renderer
     - Fixed crash in RE_AddRefEntityToScene
   - Mod
    - Fixed bouncing entity velocity was too high
    - Fixed ready status disappearing
    - Fixed entities stuck inside construction point
      (now, player are crushed and items deleted)
    - Fixed pushing players through solids
    - Fixed body and corpses hindered picking items
    - Fixed un-reset trace ignore cause trace issues
    - Fixed multi votes send on team change during intermission
    - Fixed shoving wounded players
    - Enhanced shoutcaster mod:
        Added culling for player spawn counts on minimap (When
        zoomed the text was sometimes drawn outside of minimap)
        Fixed icons being drawn over minimap border
        Hided followed player overlay when topshots window is on
- Update to version 2.77
  https://github.com/etlegacy/etlegacy/wiki/Changelog#277-released-01032021
Carsten Ziepke's avatar Carsten Ziepke (Kieltux) accepted request 821549 from Matthias Mailänder's avatar Matthias Mailänder (Mailaender) (revision 10)
new upstream release, builds only on Leap 15.2 and requires i586 architecture...
Matthias Mailänder's avatar Matthias Mailänder (Mailaender) accepted request 430617 from Carsten Ziepke's avatar Carsten Ziepke (Kieltux) (revision 9)
Update to version 2.75:
https://dev.etlegacy.com/projects/etlegacy/wiki/Changelog#275
Dropped fix-for-upstream-_minorversion.patch, because fixed
upstream.
Updated requirements in spec file.

BTW: Could lua (from devel:languages:lua / lua) added again to games? ET:Legacy needs lua53.
Ferdinand Thiessen's avatar Ferdinand Thiessen (susnux) committed (revision 8)
Ferdinand Thiessen's avatar Ferdinand Thiessen (susnux) committed (revision 7)
Matthias Mailänder's avatar Matthias Mailänder (Mailaender) accepted request 341717 from Carsten Ziepke's avatar Carsten Ziepke (Kieltux) (revision 6)
Update to ET:Legacy 2.74.
(from 2.73-dirty to 2.74).
Small changes to spec file.
Fixed missing %changlog (#341213)
Fixed missing source URL (#341213)
Dmitriy Perlow's avatar Dmitriy Perlow (DarkSS) accepted request 241652 from Matthias Mailänder's avatar Matthias Mailänder (Mailaender) (revision 5)
can't get cross-compilation to work
Dirk Stoecker's avatar Dirk Stoecker (dstoecker) accepted request 145563 from Matthias Mailänder's avatar Matthias Mailänder (Mailaender) (revision 1)
Build of the latest stable release of the ET: Legacy project (community patched ET 2.60b compatible client/server) in collaboration with upstream.
Displaying all 17 revisions
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