Revisions of quakespasm

buildservice-autocommit accepted request 1134740 from Dirk Stoecker's avatar Dirk Stoecker (dstoecker) (revision 38)
baserev update by copy to link target
Dirk Stoecker's avatar Dirk Stoecker (dstoecker) accepted request 1134100 from Martin Hauke's avatar Martin Hauke (mnhauke) (revision 37)
- Update to version 0.96.1
  * Fix demo recording as client-only after connection to server
  * Fix potential buffer overflow in COM_Parse(), e.g. with maps
    with oversized 'wad' fields.
  * Minor code cleanups.
buildservice-autocommit accepted request 1113632 from Dirk Stoecker's avatar Dirk Stoecker (dstoecker) (revision 36)
baserev update by copy to link target
Dirk Stoecker's avatar Dirk Stoecker (dstoecker) accepted request 1112818 from Andrea Manzini's avatar Andrea Manzini (amanzini) (revision 35)
- Update to version 0.96.0
  * Adjustments to joystick defaults and behaviour
  * Add missing support for -ip command line option on unix / macOS.
  * Backport angled sprites code from FTEQW (spriteframetype: 2, must have 8 frames per group.)
  * Bump the progs execution runaway loop limit to 16M.
  * Add signon buffer fragmentation to fix SZ_GetSpace errors on certain maps when using protocol 999.
  * Increased MAX_DATAGRAM to 64000 to overcome packet overflows.
  * Bump the MAXALIASFRAMES limit to 1024.
  * Fix arrays to have proper sizes in gl mesh code, reflecting MAXALIASTRIS and MAXALIASVERTS correctly. (fixes SIGSEGV in mj4m4/mj4m5.)
  * Increased default value of gl_farclip to 65536.
  * Increase chase cam target trace distance to allow for chasecam to function in large open maps (useful e.g. for the func_vehicle mod.)
  * Raised default maximum number of particles to 16384 (can be set up to 32768 with -particles on the command line.)
  * Fix on-screen keyboard showing up suddenly on Steam Deck when starting a map.
  * Fix viewmodel interpolation with >10Hz animations.
  * Fix a memory leak when exiting game in SDL2 builds.
  * Fix a possible crash when handling clipboard data on macOS.
  * Fix a potential crash after loading of saved game.
  * Fix possible out-of-bound reads when handling progs type sizes.
  * Fix Dutch angle VP_PARALLEL_UPRIGHT sprites.
  * Fix an issue with lights blending by using 10 bit color depth for lightmaps. (For GLSL mode only.) Disable with "-nopackedpixels", if necessary.
  * No relative motions when the window is not focused.
  * Status bar and intermission screen tweaks.
  * Properly display monster counts > 3 digits.
  * Fix console animation with scr_conspeed <= 0.
  * Fix mouselook not working upon game quickload during a demo play.
  * Fix console when server is run noninteractively with stdin redirected from /dev/null.
  * Minor code cleanups. Updated third party code, e.g. SDL, music codecs, etc.
buildservice-autocommit accepted request 1034421 from Dmitriy Perlow's avatar Dmitriy Perlow (DarkSS) (revision 34)
baserev update by copy to link target
Dmitriy Perlow's avatar Dmitriy Perlow (DarkSS) accepted request 1033689 from Martin Hauke's avatar Martin Hauke (mnhauke) (revision 33)
- Update to version 0.95.1
  * Allow mixing lit and unlit textures in the same map.
  * Water texture mipmapping support - fixes glistening effect on
    distant water.
  * Fix screen flashes in some maps with AMD's new drivers.
  * Defend against zero-sized textures, e.g. __TB_empty
    in qbj_grue.bsp
  * Fix possible file pointer leak in game load code.
  * Minor code cleanups.
buildservice-autocommit accepted request 1005095 from Dmitriy Perlow's avatar Dmitriy Perlow (DarkSS) (revision 32)
baserev update by copy to link target
Dmitriy Perlow's avatar Dmitriy Perlow (DarkSS) accepted request 1003962 from Martin Hauke's avatar Martin Hauke (mnhauke) (revision 31)
- Update to version 0.95.0
  * Add support for lit water.
  * Add model scale support -- requires protocol 999.
  * Add sv_cheats cvar for 2021 rerelease.
  * Clear the startdemo list on game change.
  * Try light trace from entity origin first.
buildservice-autocommit accepted request 991522 from Dmitriy Perlow's avatar Dmitriy Perlow (DarkSS) (revision 30)
baserev update by copy to link target
Dmitriy Perlow's avatar Dmitriy Perlow (DarkSS) accepted request 991061 from Martin Hauke's avatar Martin Hauke (mnhauke) (revision 29)
- Update to version 0.94.7
  * Fix console history buffer wrapping.
  * Fix wrong external texture use after vid_restart.
  * Update lodepng from mainstream git.
  * Miscellaneous source code cleanups.
buildservice-autocommit accepted request 987189 from Ferdinand Thiessen's avatar Ferdinand Thiessen (susnux) (revision 28)
baserev update by copy to link target
Ferdinand Thiessen's avatar Ferdinand Thiessen (susnux) accepted request 986589 from Martin Hauke's avatar Martin Hauke (mnhauke) (revision 27)
- Update to version 0.94.6
  * Server protocol size check fixes for sounds and particles.
  * An invalid memory access fix in the jpg screenshot writer.
  * Minor build fix for C++ compilers.
  * Other small improvements elsewhere in the code.
buildservice-autocommit accepted request 983963 from Dirk Stoecker's avatar Dirk Stoecker (dstoecker) (revision 26)
baserev update by copy to link target
Dirk Stoecker's avatar Dirk Stoecker (dstoecker) accepted request 982875 from Martin Hauke's avatar Martin Hauke (mnhauke) (revision 25)
- Update to version 0.94.5
  * Compatibility with new SDL2 versioning scheme.
  * Revised min/max/clamp macros' usage.
  * Fixed a potential undefined behavior in R_DrawAliasModel.
  * Fixed parsing of the time argument of svc_fog server message.
  * Other small improvements elsewhere in the code.
buildservice-autocommit accepted request 977553 from Dirk Stoecker's avatar Dirk Stoecker (dstoecker) (revision 24)
baserev update by copy to link target
Dirk Stoecker's avatar Dirk Stoecker (dstoecker) accepted request 977259 from Martin Hauke's avatar Martin Hauke (mnhauke) (revision 23)
- Update to version 0.94.4
  * Fixed getting stuck with loading plaque upon attempting to
    load a bad save from the menu
  * Fixed SZ_GetSpace server crashes, e.g. in ad_magna or
    ad_mountain.
  * Fixed intermission camera angles during demo playback.
  * Don't reset onground flag on every new server message..
  * Re-enabled title demos by default (turn off with
    cl_startdemos 0).
  * Don't autoplay next demo after a timedemo.
  * Fixed bad parsing of cdtrack in hipdemo1 from Scourge of
    Armagon.
  * Fixed serverinfo off-by-one nummodels/numsounds for
    protocol 15.
  * Support for Quake 2021 update 3.
  * Implemented quad/pentagram dlights for Quake 2021 rerelease.
  * Implemented 2021 rerelease localsound builtin &
    svc_localsound (56).
  * Several other improvements to Quake 2021 rerelease support.
  * Several other small fixes and improvements all over the code.
  * Updated third party code (SDL, lodepng, miniz, some of the
    codecs, etc.).
Dirk Stoecker's avatar Dirk Stoecker (dstoecker) accepted request 936134 from Martin Hauke's avatar Martin Hauke (mnhauke) (revision 22)
- Update to version 0.94.3
  * Handle sky textures with non-standard sizes and warn about
    them (e.g.  ad_tears).
  * Allow loading textures not aligned to 16 pixels and warn about
    them (eg.  the horde2 map of Dimension of the Machine from
    2021 rerelease update/2.)
Matthias Mailänder's avatar Matthias Mailänder (Mailaender) accepted request 925672 from Martin Hauke's avatar Martin Hauke (mnhauke) (revision 21)
- Update to version 0.94.2
  * Support for playing the latest update.
  * Fix pitch black models in lit areas in DOTM.
  * Fix black candles in the DOTM start map.
  * Look for QuakeEX.kpf under userdir, too.
Dirk Stoecker's avatar Dirk Stoecker (dstoecker) accepted request 917214 from Martin Hauke's avatar Martin Hauke (mnhauke) (revision 20)
- Update to version 0.94.1
  * Fix lightmap issues after vkQuake surface mark/cull
    optimizations merge.
Ferdinand Thiessen's avatar Ferdinand Thiessen (susnux) accepted request 916788 from Martin Hauke's avatar Martin Hauke (mnhauke) (revision 19)
- Update to version 0.94.0
  *  Initial support for playing the 'Quake 2021 re-release'
     content.
  *  Fix rendering bug when cl_bobcycle was set to zero.
  *  Fixed buffer overflow with large char skybox names.
  *  Fixed a missing MAXALIASFRAMES bounds check.
  *  OpenGL: workaround Intel UHD 600 driver bug.
  *  OpenGL: merged surface mark & cull optimizations from vkQuake.
  *  Compensate viewmodel distortion at fov > 90.
  *  Raised MAX_GLTEXTURES limit from 2048 to 4096 for now.
  *  Changed 'model has a skin taller than 480' error into a
     warning.
  *  Reject lit files if they're the wrong size (eg hipnotic/
     start.bsp vs id1/start.lit or just a bsp that no longer has
     any coloured lits, etc)
  *  External ent files are now versioned using 4 digit crc of the
     original map's ents, like e1m1@c49d.ent, which is much safer.
     The old method (e.g. e1m1.ent) still works but isn't
     recommended.
  *  Support for external vis files.
  *  Save: remove CR/LFs from level name to avoids broken saves,
     e.g.  with autumn_sp map.
  *  Music: improvements to mp3 tag detection / skipping.
  *  Music: umx loader fix for malformed / crafted files.
  *  New console command music_jump: Jump to given order in music,
     like Unreal's music change - only for module (tracker) music.
  *  Updated third-party libraries (music codecs, SDL, etc.) Other
     minor fixes, tidy-ups and protability tweaks.
Displaying revisions 1 - 20 of 38
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