Revisions of taisei
buildservice-autocommit
accepted
request 1158800
from
Mia Herkt (mia)
(revision 19)
baserev update by copy to link target
Mia Herkt (mia)
committed
(revision 18)
- Update to version 1.4.1 This is a stable maintenance release. It features some bugfixes and optimizations backported from the v1.5 development tree. * Fixed a crash that happened after a few minutes would pass without any input if the intro cutscene had previously played gh#taisei-project/taisei##371 * Optimized a few hot paths in the game update loop. * Optimized the tree branch mesh in the Stage 2 background to avoid rendering a lot of tiny triangles. * Added a gamemode build option to control whether to enable GameMode integration on Linux.
buildservice-autocommit
accepted
request 1109742
from
Mia Herkt (mia)
(revision 17)
baserev update by copy to link target
Mia Herkt (mia)
committed
(revision 16)
- Update to version 1.4 This is a major release, with substantially redesigned stages and bosses, new story, new backgrounds, and heavy internal rewrites. See the announcement at https://taisei-project.org/news/0016_v1.4
Dmitriy Perlow (DarkSS)
accepted
request 931953
from
Dominique Leuenberger (dimstar)
(revision 15)
- Do not build for %ix86: cglm is not available on this platform.
buildservice-autocommit
accepted
request 891540
from
Mia Herkt (mia)
(revision 14)
baserev update by copy to link target
Mia Herkt (mia)
accepted
request 891535
from
Ferdinand Thiessen (susnux)
(revision 13)
- New public key: 5F2EE4A69653CA07 * See https://github.com/taisei-project/taisei/releases/tag/v1.3.2
Mia Herkt (mia)
accepted
request 890506
from
Ferdinand Thiessen (susnux)
(revision 12)
Update to version 1.3.2
buildservice-autocommit
accepted
request 734682
from
Mia Herkt (lachs0r)
(revision 11)
baserev update by copy to link target
Mia Herkt (lachs0r)
committed
(revision 10)
- Switch back to GitHub download URLs
buildservice-autocommit
accepted
request 733945
from
Mia Herkt (lachs0r)
(revision 9)
baserev update by copy to link target
Mia Herkt (lachs0r)
committed
(revision 8)
Mia Herkt (lachs0r)
committed
(revision 7)
- Update to version 1.3.1 * Improved laser rendering and other visual Improvements * Names and declaration animations for player spell cards * Various shader performance optimizations * Audio assets now in Opus format * Bugfixes backported from 1.4 development * New character art by @afensorm
Dominique Leuenberger (dimstar_suse)
accepted
request 698679
from
Mia Herkt (lachs0r)
(revision 6)
initialized devel package after accepting 698679
Mia Herkt (lachs0r)
committed
(revision 5)
Don’t disable PCH
Mia Herkt (lachs0r)
committed
(revision 4)
- Update to version 1.3 * Improved performance * Improved graphics * Added Reimu character * New scoring mechanic * New shot mode B for Marisa character * Added Music Room * Changed Bombs * Fixed collisions * Improved bullet patterns
Mia Herkt (lachs0r)
committed
(revision 3)
- Tōhō -> Touhou for better discoverability
Mia Herkt (lachs0r)
committed
(revision 2)
- Fix build with newer Meson
Matthias Mailänder (Mailaender)
accepted
request 570148
from
Mia Herkt (lachs0r)
(revision 1)
- Update to version 1.2, adding tons of new game content - Remove taisei-make-rpmlint-happy.patch - Remove add taisei-use-std-gnu11.patch - Fix ppc64le * add taisei-use-std-gnu11.patch - Split data files into separate RPM package - spec-cleaner - Add taisei-make-rpmlint-happy.patch - Update to version 1.1.2 * Flush stdio on logging shutdown * Make sfx/bgm resources always optional * Improvements to vfs code * Avoid strtok_r clashes with libc implementations * Fix fullscreen/window management issues * More robust SDL video driver selection * Fix capitalization of Occam’s Razor * Fix SDL2_mixer initialization - Update to version 1.1.1 * Vertical synchronization (vsync) is now disabled by default, as it causes percieved input latency for some players. If you'd like to use it and/or you have screen tearing problems, you should set it to "on" or "adaptive" in the video settings. * The event/input processing system has been completely rewritten, and unicode text input now works correctly. * Reimplemented the framerate limiter. It's significantly more accurate now and attempts to compensate for sudden frametime spikes. This makes the game much more likely to run at exactly the intended speed (60 frames per second). * The character's Power is now also displayed as a numeric value, in addition to the stars bar. * Fixed an unpleasant artifact in the boss background shader. * Fixed the "letterboxing" artifacts on some systems on non-4:3 resolutions. * Updated the SDL game controller database. More gamepads are supported out-of-the-box now. * Fixed the character getting stuck moving in some direction when using some gamepads in the "restricted" axes mode. * Fixed memory corruption that could occur when a gamepad has fewer axes than expected of an Xbox-like controller. - Initial package
Displaying all 19 revisions