Revisions of vkquake

Matthias Mailänder's avatar Matthias Mailänder (Mailaender) accepted request 891357 from Ferdinand Thiessen's avatar Ferdinand Thiessen (susnux) (revision 17)
Update to version 1.05.2
buildservice-autocommit accepted request 858789 from Matthias Mailänder's avatar Matthias Mailänder (Mailaender) (revision 16)
baserev update by copy to link target
Matthias Mailänder's avatar Matthias Mailänder (Mailaender) accepted request 857861 from Jacob Tice's avatar Jacob Tice (daemonspudguy) (revision 13)
This is an updated build.
buildservice-autocommit accepted request 834281 from Dirk Stoecker's avatar Dirk Stoecker (dstoecker) (revision 12)
baserev update by copy to link target
Dirk Stoecker's avatar Dirk Stoecker (dstoecker) accepted request 834137 from Christophe Giboudeaux's avatar Christophe Giboudeaux (cgiboudeaux) (revision 11)
- Add upstream patch to fix the factory build:
  * 0001-Remove-use-of-VK_DYNAMIC_STATE_RANGE_SIZE.patch
buildservice-autocommit accepted request 789831 from Dirk Stoecker's avatar Dirk Stoecker (dstoecker) (revision 10)
baserev update by copy to link target
Dirk Stoecker's avatar Dirk Stoecker (dstoecker) accepted request 789246 from Christophe Giboudeaux's avatar Christophe Giboudeaux (cgiboudeaux) (revision 9)
- Update to 1.04.1. Changes since 1.02.0:
  * Lots of Vulkan fixes
  * Frame rates over 72 Hz don't break physics anymore
  * Default maximum frame rate raised to 200 Hz.
  * Fix crashes with some Intel drivers and anti aliasing
  * Fix crash "out of dynamic vertex buffer space"
    in some very large custom maps
  * Fix gun position being different than in QuakeSpasm
    when status bar alpha is 0
  * Fixed alpha tested alias models
  * Fixed too large dynamic buffer allocations
  * Lightmaps are now dynamically allocated (from QuakeSpasm)
  * Particles are now rendered as quads instead of triangles
    by default (r_quadparticles) like in QuakeSpasm.
  * Fix alpha tested geo not testing depth
  * Fix issue where wrong push constants were being
    set if render size is smaller than window
  * Fixed certain UI elementes being rendered with alpha
    blending instead of alpha testing like in QS
  * Fix issue with Intel GPUs crashing when leaving full screen
  * Updated to latest QuakeSpasm code
  * Fix particle alpha being affected by fog
buildservice-autocommit accepted request 710499 from Michael Vetter's avatar Michael Vetter (jubalh) (revision 8)
baserev update by copy to link target
Michael Vetter's avatar Michael Vetter (jubalh) accepted request 710427 from Martin Hauke's avatar Martin Hauke (mnhauke) (revision 7)
- Update to version 1.02.0
  + Frame rates over 72 Hz don't break physics anymore (from
    QuakeSpasm spiked)
  + Default maximum frame rate raised to 200 Hz.
  + Fix crashes with some Intel drivers and anti aliasing
  + Fix crash "out of dynamic vertex buffer space" in some very
    large custom maps
  + Fix gun position being different than in QuakeSpasm when status
    bar alpha is 0
  + Other minor Vulkan fixes
- Update to version 1.01.0
  + Extremely large textures should now work
  + Fixed alpha blending issue in some maps
    (e.g. xmasjam2018_bloodshot)
  + Partial support for r_showTris (world and particles)
  + Update to latest QuakeSpasm code
buildservice-autocommit accepted request 641898 from Dirk Stoecker's avatar Dirk Stoecker (dstoecker) (revision 6)
baserev update by copy to link target
Dirk Stoecker's avatar Dirk Stoecker (dstoecker) accepted request 641897 from Sean Lewis's avatar Sean Lewis (seanlew) (revision 5)
Update vkquale to 1.00.0
Dominique Leuenberger's avatar Dominique Leuenberger (dimstar_suse) accepted request 506587 from Luke Jones's avatar Luke Jones (luke_nukem) (revision 4)
initialized devel package after accepting 506587
Matthias Mailänder's avatar Matthias Mailänder (Mailaender) accepted request 503754 from Luke Jones's avatar Luke Jones (luke_nukem) (revision 1)
Last update to package (hopefully).
Displaying revisions 21 - 37 of 37
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