Revisions of vkquake
Matthias Mailänder (Mailaender)
accepted
request 891357
from
Ferdinand Thiessen (susnux)
(revision 17)
Update to version 1.05.2
buildservice-autocommit
accepted
request 858789
from
Matthias Mailänder (Mailaender)
(revision 16)
baserev update by copy to link target
Matthias Mailänder (Mailaender)
committed
(revision 15)
Matthias Mailänder (Mailaender)
committed
(revision 14)
Matthias Mailänder (Mailaender)
accepted
request 857861
from
Jacob Tice (daemonspudguy)
(revision 13)
This is an updated build.
buildservice-autocommit
accepted
request 834281
from
Dirk Stoecker (dstoecker)
(revision 12)
baserev update by copy to link target
Dirk Stoecker (dstoecker)
accepted
request 834137
from
Christophe Giboudeaux (cgiboudeaux)
(revision 11)
- Add upstream patch to fix the factory build: * 0001-Remove-use-of-VK_DYNAMIC_STATE_RANGE_SIZE.patch
buildservice-autocommit
accepted
request 789831
from
Dirk Stoecker (dstoecker)
(revision 10)
baserev update by copy to link target
Dirk Stoecker (dstoecker)
accepted
request 789246
from
Christophe Giboudeaux (cgiboudeaux)
(revision 9)
- Update to 1.04.1. Changes since 1.02.0: * Lots of Vulkan fixes * Frame rates over 72 Hz don't break physics anymore * Default maximum frame rate raised to 200 Hz. * Fix crashes with some Intel drivers and anti aliasing * Fix crash "out of dynamic vertex buffer space" in some very large custom maps * Fix gun position being different than in QuakeSpasm when status bar alpha is 0 * Fixed alpha tested alias models * Fixed too large dynamic buffer allocations * Lightmaps are now dynamically allocated (from QuakeSpasm) * Particles are now rendered as quads instead of triangles by default (r_quadparticles) like in QuakeSpasm. * Fix alpha tested geo not testing depth * Fix issue where wrong push constants were being set if render size is smaller than window * Fixed certain UI elementes being rendered with alpha blending instead of alpha testing like in QS * Fix issue with Intel GPUs crashing when leaving full screen * Updated to latest QuakeSpasm code * Fix particle alpha being affected by fog
buildservice-autocommit
accepted
request 710499
from
Michael Vetter (jubalh)
(revision 8)
baserev update by copy to link target
Michael Vetter (jubalh)
accepted
request 710427
from
Martin Hauke (mnhauke)
(revision 7)
- Update to version 1.02.0 + Frame rates over 72 Hz don't break physics anymore (from QuakeSpasm spiked) + Default maximum frame rate raised to 200 Hz. + Fix crashes with some Intel drivers and anti aliasing + Fix crash "out of dynamic vertex buffer space" in some very large custom maps + Fix gun position being different than in QuakeSpasm when status bar alpha is 0 + Other minor Vulkan fixes - Update to version 1.01.0 + Extremely large textures should now work + Fixed alpha blending issue in some maps (e.g. xmasjam2018_bloodshot) + Partial support for r_showTris (world and particles) + Update to latest QuakeSpasm code
buildservice-autocommit
accepted
request 641898
from
Dirk Stoecker (dstoecker)
(revision 6)
baserev update by copy to link target
Dirk Stoecker (dstoecker)
accepted
request 641897
from
Sean Lewis (seanlew)
(revision 5)
Update vkquale to 1.00.0
Dominique Leuenberger (dimstar_suse)
accepted
request 506587
from
Luke Jones (luke_nukem)
(revision 4)
initialized devel package after accepting 506587
Matthias Mailänder (Mailaender)
committed
(revision 2)
Matthias Mailänder (Mailaender)
accepted
request 503754
from
Luke Jones (luke_nukem)
(revision 1)
Last update to package (hopefully).
Displaying revisions 21 - 37 of 37