Revisions of vkquake

buildservice-autocommit accepted request 1085160 from Martin Hauke's avatar Martin Hauke (mnhauke) (revision 37)
baserev update by copy to link target
Martin Hauke's avatar Martin Hauke (mnhauke) accepted request 1085153 from Jaime Marquínez Ferrándiz's avatar Jaime Marquínez Ferrándiz (jaimeMF) (revision 36)
- Add fix_maybe-uninitialized_error.patch
Ferdinand Thiessen's avatar Ferdinand Thiessen (susnux) accepted request 1072855 from Martin Hauke's avatar Martin Hauke (mnhauke) (revision 35)
- Update to version 1.33.1
  * Add a workaround for AMD driver bug causing corrupted sky and
    a minor Vulkan correctness fix.
buildservice-autocommit accepted request 1071863 from Martin Hauke's avatar Martin Hauke (mnhauke) (revision 34)
baserev update by copy to link target
Martin Hauke's avatar Martin Hauke (mnhauke) accepted request 1071513 from Michael Pujos's avatar Michael Pujos (bobbie424242) (revision 33)
- removed patch fix-aarch64-build.patch, not needed anymore
- requires vulkan-devel >= 1.2.162
- Update to version 1.33.0
  * Support for remastered models (Needs data from remastered Quake)
  * Support for dynamic lightmap shadows (requires an RT capable GPU)
  * Reworked all option menus
  * Support for modern HUD style
  * Transparency sorting (thanks @temx)
  * Dynamic lights are now computed in world instead of texel space for more consistent light sizes
  * New GPU memory allocator
  * Improved level load times
buildservice-autocommit accepted request 1042500 from Martin Hauke's avatar Martin Hauke (mnhauke) (revision 32)
baserev update by copy to link target
Martin Hauke's avatar Martin Hauke (mnhauke) accepted request 1042464 from Michael Pujos's avatar Michael Pujos (bobbie424242) (revision 31)
- added patch fix-aarch64-build.patch
- Update to version 1.22.3
  * Mouse support in menus
  * Support for binding weapons in controls menu
- Update to version 1.22.1
  * Fix potential crashes on vid_restart
  * Fix validation error complaining that VK_FORMAT_R32_UINT doesn't
    support linear sampling
- Update to version 1.22.0
  * GPU driven rendering (r_indirect) - much better performance in
    certain scenes (thanks @temx)
  * Windows installer, detects existing Quake installations
  * vkquake.pak is embedded into the executable, external file no longer
    used
  * Configuration is now saved to vkQuake.cfg instead of config.cfg
  * Demo seek support (arrow keys seek 10s, shift+arrows seek 30s,
    seek command bindable to function keys: bind F1 "seek -3")
  * Demo recording is no longer interrupted when loading savegames
  * fastload command loads savegame without reloading level
    (bind F6 "save quick"; bind F9 "fastload quick")
  * Underwater sound filter (snd_waterfx 0 to disable)
  * viewsize 130 for clean screenshots (+/- keys to quickly select)
  * Built-in zooming support (togglezoom, +zoom/-zoom, zoom_fov, zoom_speed)
  * Model .scale support for mods/maps
  * Lightstyles no longer saturate at 2x brightness
  * CPU/GPU optimizations for maps with very large geometry/lightmap
    footprints
  * Fixed pitch-black entities in some Arcane Dimension levels
  * r_speeds works again, r_showbboxes shows edict numbers
  * Various other bug fixes
buildservice-autocommit accepted request 997532 from Dmitriy Perlow's avatar Dmitriy Perlow (DarkSS) (revision 30)
baserev update by copy to link target
Dmitriy Perlow's avatar Dmitriy Perlow (DarkSS) accepted request 994893 from Michael Pujos's avatar Michael Pujos (bobbie424242) (revision 29)
Update to version 1.20.3
buildservice-autocommit accepted request 977684 from Dirk Stoecker's avatar Dirk Stoecker (dstoecker) (revision 28)
baserev update by copy to link target
Dirk Stoecker's avatar Dirk Stoecker (dstoecker) accepted request 977489 from Martin Hauke's avatar Martin Hauke (mnhauke) (revision 27)
- Update to version 1.13.1:
  * GUI scale is now relative to screen height (scr_relativescale 0
    to disable).
  * Crosshair is selectable from menu and added option for dot
    instead of cross.
  * Improved compatibility with latest Quake Steam re-release
    version.
  * Various smaller bug fixes
- Update to version 1.13.0:
  * GPU lightmap update and smooth dynamic light interpolation
  * Various bug fixes
  * Improved compatibility with 2021 Quake re-release
  Known issues:
  * Some entities don't animate smoothly with FTE protocol
    extensions. cl_nopext 1 is a workaround right now.
    Same bug exists in QSS.
Martin Hauke's avatar Martin Hauke (mnhauke) accepted request 948497 from Dirk Mueller's avatar Dirk Mueller (dirkmueller) (revision 24)
- update to 1.12.2:
  * Improved compatibility with the 2021 Quake re-release
  * Various bug fixes
  * Small performance improvements
  * Improved support for non power of two textures
  * Updated SDL to 2.0.18 
- remove 0001-Fix-format-overflow-warning-with-32-bit-gcc.patch: upstream
Dirk Stoecker's avatar Dirk Stoecker (dstoecker) accepted request 936116 from Martin Hauke's avatar Martin Hauke (mnhauke) (revision 23)
- Add patch:
  * 0001-Fix-format-overflow-warning-with-32-bit-gcc.patch
Matthias Mailänder's avatar Matthias Mailänder (Mailaender) accepted request 934009 from Martin Hauke's avatar Martin Hauke (mnhauke) (revision 21)
- Update to version 1.12.1
  * Bugfix release

- Update to version 1.12.0
  * Support for scriptable particles ported from QuakeSpasm-Spiked
    (e.g. for Arcane Dimensions). If vanilla behavior is wanted
    they can be diabled with r_fteparticles 0
Ferdinand Thiessen's avatar Ferdinand Thiessen (susnux) accepted request 927338 from Martin Hauke's avatar Martin Hauke (mnhauke) (revision 20)
- Update to version 1.11.1
  * Improved compatibility with 2021 Quake re-release
  Known issues:
  * Some entities don't animate smoothly with FTE protocol
   extensions. cl_nopext 1 is a workaround right now. Same bug
   exists in QSS.
Dirk Stoecker's avatar Dirk Stoecker (dstoecker) accepted request 916852 from Martin Hauke's avatar Martin Hauke (mnhauke) (revision 19)
- Update to version 1.11.0
  * Initial support for Quake 2021 re-release
  * External vis file support
- Update to version 1.10.0
  * Merged protocol extensions from QuakeSpasm-Spiked. This fixes
    non smooth movement on elevators in certain cases.
  * Custom HUD client side QuakeC support for Arcane Dimensions
    (disable with cl_nocsqc 1).
  * SIMD CPU optimizations from Andrei Drexler - especially helpful
    in complex levels like ad_tears.
  * Stencil buffer optimizations for sky rendering reducing
    overdraw.
  * Resolution scaling to 1/2 1/4 or 1/8th resolution.
  * Added support for r_fullbright & r_lightmap.
  * Implemented full r_showtris support.
  * Option in menu to set max frame rate.
  * Higher precision game time and precise frame rate throttling.
  * Fix exclusive full screen alt+tab issues.
  * Bumped default heap size to 384MB.
  Changes from beta1:
  * Fixed potential issue with Intel GPUs and render scale.
  * Renamed "filter" to "textures" in menu to make it more clear
    what the option does.
  * Fixed missing gun icons in HUD.
  Changes from beta2:
  * Fixes ambient sounds.
  * Multiple memory corruption fixes.
  * Fix compatibility with some mods.
- Update to version 1.05.3
  * Fixed dynamic lights not updating properly.
buildservice-autocommit accepted request 895076 from Matthias Mailänder's avatar Matthias Mailänder (Mailaender) (revision 18)
baserev update by copy to link target
Displaying revisions 1 - 20 of 37
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