Revisions of vkquake
buildservice-autocommit
accepted
request 1085160
from
Martin Hauke (mnhauke)
(revision 37)
baserev update by copy to link target
Martin Hauke (mnhauke)
accepted
request 1085153
from
Jaime Marquínez Ferrándiz (jaimeMF)
(revision 36)
- Add fix_maybe-uninitialized_error.patch
Ferdinand Thiessen (susnux)
accepted
request 1072855
from
Martin Hauke (mnhauke)
(revision 35)
- Update to version 1.33.1 * Add a workaround for AMD driver bug causing corrupted sky and a minor Vulkan correctness fix.
buildservice-autocommit
accepted
request 1071863
from
Martin Hauke (mnhauke)
(revision 34)
baserev update by copy to link target
Martin Hauke (mnhauke)
accepted
request 1071513
from
Michael Pujos (bobbie424242)
(revision 33)
- removed patch fix-aarch64-build.patch, not needed anymore - requires vulkan-devel >= 1.2.162 - Update to version 1.33.0 * Support for remastered models (Needs data from remastered Quake) * Support for dynamic lightmap shadows (requires an RT capable GPU) * Reworked all option menus * Support for modern HUD style * Transparency sorting (thanks @temx) * Dynamic lights are now computed in world instead of texel space for more consistent light sizes * New GPU memory allocator * Improved level load times
buildservice-autocommit
accepted
request 1042500
from
Martin Hauke (mnhauke)
(revision 32)
baserev update by copy to link target
Martin Hauke (mnhauke)
accepted
request 1042464
from
Michael Pujos (bobbie424242)
(revision 31)
- added patch fix-aarch64-build.patch - Update to version 1.22.3 * Mouse support in menus * Support for binding weapons in controls menu - Update to version 1.22.1 * Fix potential crashes on vid_restart * Fix validation error complaining that VK_FORMAT_R32_UINT doesn't support linear sampling - Update to version 1.22.0 * GPU driven rendering (r_indirect) - much better performance in certain scenes (thanks @temx) * Windows installer, detects existing Quake installations * vkquake.pak is embedded into the executable, external file no longer used * Configuration is now saved to vkQuake.cfg instead of config.cfg * Demo seek support (arrow keys seek 10s, shift+arrows seek 30s, seek command bindable to function keys: bind F1 "seek -3") * Demo recording is no longer interrupted when loading savegames * fastload command loads savegame without reloading level (bind F6 "save quick"; bind F9 "fastload quick") * Underwater sound filter (snd_waterfx 0 to disable) * viewsize 130 for clean screenshots (+/- keys to quickly select) * Built-in zooming support (togglezoom, +zoom/-zoom, zoom_fov, zoom_speed) * Model .scale support for mods/maps * Lightstyles no longer saturate at 2x brightness * CPU/GPU optimizations for maps with very large geometry/lightmap footprints * Fixed pitch-black entities in some Arcane Dimension levels * r_speeds works again, r_showbboxes shows edict numbers * Various other bug fixes
buildservice-autocommit
accepted
request 997532
from
Dmitriy Perlow (DarkSS)
(revision 30)
baserev update by copy to link target
Dmitriy Perlow (DarkSS)
accepted
request 994893
from
Michael Pujos (bobbie424242)
(revision 29)
Update to version 1.20.3
buildservice-autocommit
accepted
request 977684
from
Dirk Stoecker (dstoecker)
(revision 28)
baserev update by copy to link target
Dirk Stoecker (dstoecker)
accepted
request 977489
from
Martin Hauke (mnhauke)
(revision 27)
- Update to version 1.13.1: * GUI scale is now relative to screen height (scr_relativescale 0 to disable). * Crosshair is selectable from menu and added option for dot instead of cross. * Improved compatibility with latest Quake Steam re-release version. * Various smaller bug fixes - Update to version 1.13.0: * GPU lightmap update and smooth dynamic light interpolation * Various bug fixes * Improved compatibility with 2021 Quake re-release Known issues: * Some entities don't animate smoothly with FTE protocol extensions. cl_nopext 1 is a workaround right now. Same bug exists in QSS.
Matthias Mailänder (Mailaender)
committed
(revision 26)
Matthias Mailänder (Mailaender)
committed
(revision 25)
Martin Hauke (mnhauke)
accepted
request 948497
from
Dirk Mueller (dirkmueller)
(revision 24)
- update to 1.12.2: * Improved compatibility with the 2021 Quake re-release * Various bug fixes * Small performance improvements * Improved support for non power of two textures * Updated SDL to 2.0.18 - remove 0001-Fix-format-overflow-warning-with-32-bit-gcc.patch: upstream
Dirk Stoecker (dstoecker)
accepted
request 936116
from
Martin Hauke (mnhauke)
(revision 23)
- Add patch: * 0001-Fix-format-overflow-warning-with-32-bit-gcc.patch
Matthias Mailänder (Mailaender)
accepted
request 934106
from
Martin Hauke (mnhauke)
(revision 22)
- Fix source url
Matthias Mailänder (Mailaender)
accepted
request 934009
from
Martin Hauke (mnhauke)
(revision 21)
- Update to version 1.12.1 * Bugfix release - Update to version 1.12.0 * Support for scriptable particles ported from QuakeSpasm-Spiked (e.g. for Arcane Dimensions). If vanilla behavior is wanted they can be diabled with r_fteparticles 0
Ferdinand Thiessen (susnux)
accepted
request 927338
from
Martin Hauke (mnhauke)
(revision 20)
- Update to version 1.11.1 * Improved compatibility with 2021 Quake re-release Known issues: * Some entities don't animate smoothly with FTE protocol extensions. cl_nopext 1 is a workaround right now. Same bug exists in QSS.
Dirk Stoecker (dstoecker)
accepted
request 916852
from
Martin Hauke (mnhauke)
(revision 19)
- Update to version 1.11.0 * Initial support for Quake 2021 re-release * External vis file support - Update to version 1.10.0 * Merged protocol extensions from QuakeSpasm-Spiked. This fixes non smooth movement on elevators in certain cases. * Custom HUD client side QuakeC support for Arcane Dimensions (disable with cl_nocsqc 1). * SIMD CPU optimizations from Andrei Drexler - especially helpful in complex levels like ad_tears. * Stencil buffer optimizations for sky rendering reducing overdraw. * Resolution scaling to 1/2 1/4 or 1/8th resolution. * Added support for r_fullbright & r_lightmap. * Implemented full r_showtris support. * Option in menu to set max frame rate. * Higher precision game time and precise frame rate throttling. * Fix exclusive full screen alt+tab issues. * Bumped default heap size to 384MB. Changes from beta1: * Fixed potential issue with Intel GPUs and render scale. * Renamed "filter" to "textures" in menu to make it more clear what the option does. * Fixed missing gun icons in HUD. Changes from beta2: * Fixes ambient sounds. * Multiple memory corruption fixes. * Fix compatibility with some mods. - Update to version 1.05.3 * Fixed dynamic lights not updating properly.
buildservice-autocommit
accepted
request 895076
from
Matthias Mailänder (Mailaender)
(revision 18)
baserev update by copy to link target
Displaying revisions 1 - 20 of 37