Revisions of srb2
buildservice-autocommit
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request 892941
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Martin Hauke (mnhauke)
(revision 13)
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- Update to version 2.2.9 * Fixed animated skin colors in OpenGL. * Fixed an error when loading addons with custom savedata via the command line (notably, when testing from Zone Builder). * Optimized Lua, plane rendering, and drawing of FOFs. * Added polyobject support for Lua. * Added multitag library for Lua, which allows reading and manipulation of tags on mapthings, lines and sectors; also added tag iterator functions. * Attraction Shield’s homing attack may now be chained. * The addfile command now supports adding multiple files. * The player will now smoothly slide across a sloped ceiling. * Let more graphics lumps be replaced clientside. * Various bits of progress on UDMF. * Special text is printed when the player begins the final lap in Circuit mode. * Ring drain sectors play the ring depletion sound. * Pausing the game is no longer possible during the score tally screen in Marathon Mode. * Tons of map fixes from sphere. * Added acronym keywords to Co-op levels. For use with the map command, so e.g. you can warp to Green Flower 1 with map GFZ1. * The game now resends the whole gamestate when resyncing a player.
buildservice-autocommit
accepted
request 843951
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Martin Hauke (mnhauke)
(revision 11)
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- Update to version 2.2.8 * Fixed a bug where loading lua scripts that added netvars via the -file parameter would lead to desyncs. Dedicated servers were most directly affected due to the common usage of -file. * Removed "The OpenGL renderer is incomplete" notice, and fixed changing the renderer from console not updating the menu option. * Fixed PNG graphics being broken in OpenGL. * Fixed Shift key not working in Windows detached console. * Fixed Canarivore gas teleporting up ledges. - Update to version 2.2.7 * Built-in skincolors may now be changed. * Added the netticbuffer cvar. This stores some inputs in a buffer in case the network is slow, exchanging netcode induced lag for input delay. * (OpenGL) Model Lighting now works when shaders are enabled. * Added a menu option to show joiner’s IP addresses. * New Master Server technology, bringing more uptime and smoother menus. * Optimized loading of PNG graphics, greatly reducing the load time of levels that happen to use PNGs. * Players can no longer change their name more than five times per minute. * Added a new Black Eggman sprite render by SuperPhanto. * 3D models made by Jeck Jims are now included with the game. - Remove obsolete conditions
- Update to version 2.2.5 * You will now be able to finish Black Core zone in unmodified single player! * We’ve also fixed some other small bugs and made some minor adjustments to Marathon Run.
buildservice-autocommit
accepted
request 803524
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Martin Hauke (mnhauke)
(revision 8)
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- Update to version 2.2.4 * We found a critical bug where players couldn’t complete the tutorial using the simple camera mode, so we fixed that. * Also, we solved some issues in ACZ where you could get stuck on paths with certain characters.
- Update to version 2.2.3 * The console can now be used during menus * The emblem hints and radar can now be used in Record Attack * Continues can now be used infinitely in the vanilla game while using a save file; collecting tokens after obtaining all the emeralds rewards extra lives instead * Added new laser effects for the Greenflower Zone 3 boss * Many more features and fixes for modding purposes. - Add BR pkgconfig(libopenmpt) - Handle patch-releases
buildservice-autocommit
accepted
request 774990
from
Martin Hauke (mnhauke)
(revision 4)
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- Update to version 2.2.1 * Shadows have been added to the game. * A slew of camera options originally known as the “ficklecam” mod (Made by fickle) from the forums has now been added to the game. * Added the “Simple” play style, which automatically orientates the camera. It may prove easier for players using controllers. * OpenGL batch files are included in this package. * GIFs may be recorded under OpenGL. * The renderer may now be changed while in game. * Players now only uncurl from a ball after hitting the ground when using the Elemental Shield’s ability. This means you can break those monitors under the goop in THZ2! * Added sixteen angle sprite support. * Fixed the Fire Shield being extinguished by lava. * Adjusted Tails’ flight to discourage mashing the jump button. * Players no longer slide off polyobjects
- Update to version 2.1.24 * APNG recording should now work in the Linux/Mac versions. * Added the “banip” command, for banning people by IP. * Editing enchancements for music: song length, positioning, and fading features with Linedef Exec and Lua support * Fixed dedicated servers timing out after the credits. * OpenGL: Sprite billboarding can be enabled with the “gr_spritebillboarding” console variable. This just means they’ll always face the camera rather than looking flat as paper. * “localhost” now works as a valid IP address to join again, after being broken since version 2.0. This means people can now join their own servers without needing to find out their local IP anymore. * Flash palettes can now appear in screenshots. * Fixed crashes in netgames that can occur in levels from PK3 files. * Fixed some elusive software renderer glitches that sometimes effected lighting on FOFs * An error message is now displayed if you mistakenly added a PNG graphic for a sprite or texture when you shouldn’t have. * The game should no longer be marked as modified if you added replacements for many HUD graphics, the game’s console font, or some of the graphics used in the menus. * We doubled all the freeslots for editing resources,
Displaying all 13 revisions