Revisions of srb2

buildservice-autocommit accepted request 892941 from Martin Hauke's avatar Martin Hauke (mnhauke) (revision 13)
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Martin Hauke's avatar Martin Hauke (mnhauke) committed (revision 12)
- Update to version 2.2.9
  * Fixed animated skin colors in OpenGL.
  * Fixed an error when loading addons with custom savedata via
    the command line (notably, when testing from Zone Builder).
  * Optimized Lua, plane rendering, and drawing of FOFs.
  * Added polyobject support for Lua.
  * Added multitag library for Lua, which allows reading and
    manipulation of tags on mapthings, lines and sectors; also
    added tag iterator functions.
  * Attraction Shield’s homing attack may now be chained.
  * The addfile command now supports adding multiple files.
  * The player will now smoothly slide across a sloped ceiling.
  * Let more graphics lumps be replaced clientside.
  * Various bits of progress on UDMF.
  * Special text is printed when the player begins the final lap
    in Circuit mode.
  * Ring drain sectors play the ring depletion sound.
  * Pausing the game is no longer possible during the score tally
    screen in Marathon Mode.
  * Tons of map fixes from sphere.
  * Added acronym keywords to Co-op levels. For use with the map
    command, so e.g. you can warp to Green Flower 1 with map GFZ1.
  * The game now resends the whole gamestate when resyncing a
    player.
buildservice-autocommit accepted request 843951 from Martin Hauke's avatar Martin Hauke (mnhauke) (revision 11)
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Martin Hauke's avatar Martin Hauke (mnhauke) committed (revision 10)
- Update to version 2.2.8
  * Fixed a bug where loading lua scripts that added netvars via
    the -file parameter would lead to desyncs. Dedicated servers
    were most directly affected due to the common usage of -file.
  * Removed "The OpenGL renderer is incomplete" notice, and fixed
    changing the renderer from console not updating the menu option.
  * Fixed PNG graphics being broken in OpenGL.
  * Fixed Shift key not working in Windows detached console.
  * Fixed Canarivore gas teleporting up ledges.
- Update to version 2.2.7
  * Built-in skincolors may now be changed.
  * Added the netticbuffer cvar. This stores some inputs in a
    buffer in case the network is slow, exchanging netcode induced
    lag for input delay.
  * (OpenGL) Model Lighting now works when shaders are enabled.
  * Added a menu option to show joiner’s IP addresses.
  * New Master Server technology, bringing more uptime and smoother
    menus.
  * Optimized loading of PNG graphics, greatly reducing the load
    time of levels that happen to use PNGs.
  * Players can no longer change their name more than five times
    per minute.
  * Added a new Black Eggman sprite render by SuperPhanto.
  * 3D models made by Jeck Jims are now included with the game.
- Remove obsolete conditions
Martin Hauke's avatar Martin Hauke (mnhauke) committed (revision 9)
- Update to version 2.2.5
  * You will now be able to finish Black Core zone in unmodified
    single player!
  * We’ve also fixed some other small bugs and made some minor
    adjustments to Marathon Run.
buildservice-autocommit accepted request 803524 from Martin Hauke's avatar Martin Hauke (mnhauke) (revision 8)
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Martin Hauke's avatar Martin Hauke (mnhauke) committed (revision 7)
- Update to version 2.2.4
  * We found a critical bug where players couldn’t complete the
    tutorial using the simple camera mode, so we fixed that.
  * Also, we solved some issues in ACZ where you could get stuck
    on paths with certain characters.
Martin Hauke's avatar Martin Hauke (mnhauke) committed (revision 6)
Martin Hauke's avatar Martin Hauke (mnhauke) committed (revision 5)
- Update to version 2.2.3
  * The console can now be used during menus
  * The emblem hints and radar can now be used in Record Attack
  * Continues can now be used infinitely in the vanilla game while
    using a save file; collecting tokens after obtaining all the
    emeralds rewards extra lives instead
  * Added new laser effects for the Greenflower Zone 3 boss
  * Many more features and fixes for modding purposes.
- Add BR pkgconfig(libopenmpt)
- Handle patch-releases
buildservice-autocommit accepted request 774990 from Martin Hauke's avatar Martin Hauke (mnhauke) (revision 4)
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Martin Hauke's avatar Martin Hauke (mnhauke) committed (revision 3)
- Update to version 2.2.1
  * Shadows have been added to the game.
  * A slew of camera options originally known as the “ficklecam”
    mod (Made by fickle) from the forums has now been added to the
    game.
  * Added the “Simple” play style, which automatically orientates
    the camera. It may prove easier for players using controllers.
  * OpenGL batch files are included in this package.
  * GIFs may be recorded under OpenGL.
  * The renderer may now be changed while in game.
  * Players now only uncurl from a ball after hitting the ground
    when using the Elemental Shield’s ability. This means you can
    break those monitors under the goop in THZ2!
  * Added sixteen angle sprite support.
  * Fixed the Fire Shield being extinguished by lava.
  * Adjusted Tails’ flight to discourage mashing the jump button.
  * Players no longer slide off polyobjects
Martin Hauke's avatar Martin Hauke (mnhauke) committed (revision 2)
- Update to version 2.1.24
  * APNG recording should now work in the Linux/Mac versions.
  * Added the “banip” command, for banning people by IP.
  * Editing enchancements for music: song length, positioning, and
    fading features with Linedef Exec and Lua support
  * Fixed dedicated servers timing out after the credits.
  * OpenGL: Sprite billboarding can be enabled with the
    “gr_spritebillboarding” console variable. This just means they’ll
    always face the camera rather than looking flat as paper.
  * “localhost” now works as a valid IP address to join again, after
    being broken since version 2.0. This means people can now join
    their own servers without needing to find out their local IP anymore.
  * Flash palettes can now appear in screenshots.
  * Fixed crashes in netgames that can occur in levels from PK3 files.
  * Fixed some elusive software renderer glitches that sometimes effected
    lighting on FOFs
  * An error message is now displayed if you mistakenly added a PNG
    graphic for a sprite or texture when you shouldn’t have.
  * The game should no longer be marked as modified if you added
    replacements for many HUD graphics, the game’s console font, or some
    of the graphics used in the menus.
  * We doubled all the freeslots for editing resources,
Martin Hauke's avatar Martin Hauke (mnhauke) committed (revision 1)
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