A Tomb Raider 1 game engine
https://github.com/stohrendorf/EdisonEngine
An open-source Tomb Raider 1 engine.
NOTE:
To play Tomb Raider with edisonengine you need the original game files.
Game data must be placed in ~/.local/share/edisonengine/data/tr1/
-
1
derived packages
- Download package
-
Checkout Package
osc -A https://api.opensuse.org checkout games/edisonengine && cd $_
- Create Badge
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Source Files
Filename | Size | Changed |
---|---|---|
CImg-v.2.9.6.tar.gz | 0011225938 10.7 MB | |
EdisonEngine-0~git20210917.4653ff70.tar.xz | 0027952664 26.7 MB | |
_service | 0000000478 478 Bytes | |
_servicedata | 0000000245 245 Bytes | |
edisonengine.changes | 0000000975 975 Bytes | |
edisonengine.spec | 0000005038 4.92 KB | |
glm-0.9.9.8.tar.gz | 0004368032 4.17 MB | |
gsl-lite-v0.38.1.tar.gz | 0000122197 119 KB | |
pybind11-v2.7.1.tar.gz | 0000668217 653 KB |
Revision 2 (latest revision is 18)
Martin Hauke (mnhauke)
accepted
request 919621
from
Martin Hauke (mnhauke)
(revision 2)
- Update to version 0~git20210917.4653ff70: * install executable * don't install dependencies, simplify and fix handling of dataroot * use more conformant data directories * move some runtime assets to the share directory * fetch upstream glm to counter deprecated system packages * fix EE-365 * don't rely on physical files to check equivalence * reorder audio track info by track id * use external audio data instead of embedded data for lara talk * directly read as int16 from sndfile * don't apply 3d effects for non-positional voices * double voice reference distance to avoid muffling - Drop edisonengine-wrapper.sh (not longer needed)
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