A Tomb Raider 1 game engine

Edit Package edisonengine
https://github.com/stohrendorf/EdisonEngine

An open-source Tomb Raider 1 engine.

NOTE:
To play Tomb Raider with edisonengine you need the original game files.
Game data must be placed in ~/.local/share/edisonengine/data/tr1/

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Source Files
Filename Size Changed
CImg-v.2.9.6.tar.gz 0011225938 10.7 MB
EdisonEngine-0~git20210917.4653ff70.tar.xz 0027952664 26.7 MB
_service 0000000478 478 Bytes
_servicedata 0000000245 245 Bytes
edisonengine.changes 0000000975 975 Bytes
edisonengine.spec 0000005038 4.92 KB
glm-0.9.9.8.tar.gz 0004368032 4.17 MB
gsl-lite-v0.38.1.tar.gz 0000122197 119 KB
pybind11-v2.7.1.tar.gz 0000668217 653 KB
Revision 2 (latest revision is 18)
Martin Hauke's avatar Martin Hauke (mnhauke) accepted request 919621 from Martin Hauke's avatar Martin Hauke (mnhauke) (revision 2)
- Update to version 0~git20210917.4653ff70:
  * install executable
  * don't install dependencies, simplify and fix handling of dataroot
  * use more conformant data directories
  * move some runtime assets to the share directory
  * fetch upstream glm to counter deprecated system packages
  * fix EE-365
  * don't rely on physical files to check equivalence
  * reorder audio track info by track id
  * use external audio data instead of embedded data for lara talk
  * directly read as int16 from sndfile
  * don't apply 3d effects for non-positional voices
  * double voice reference distance to avoid muffling
- Drop edisonengine-wrapper.sh (not longer needed)
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