Revisions of edisonengine
Matthias Mailänder (Mailaender)
accepted
request 978446
from
Martin Hauke (mnhauke)
(revision 18)
- Update to version 1.4.1 Fixes * activated butt bubbles no longer kill weapon animations. For testing * sand pouring sounds in city of khamoon should now properly stop playing. - Update to version 1.4 For Testing * enemies shooting at you should now be less accurate at distance, like the original. * new option to restart level when dying. * compatibility with the tombati patched steam version. * sound pouring sound in city of khamoon should no longer play after room swap without reload. New Features * butt bubbles. Fixes * moving lava should now move and burn you. * cutscenes are no longer grayscale. * centaur statues no longer render the spawned mutant after load. * dust particles are now properly affected by depth testing Improvements * certain texture packs no longer render strange outlines on alpha blended edges. * boulders should no longer be rendered in half. - Update to version 1.3 Fixes * no more nvidia/amd dust particle rendering inconsistencies.
Ferdinand Thiessen (susnux)
accepted
request 974122
from
Martin Hauke (mnhauke)
(revision 17)
- Update to version 1.2.1 * Saves are incompatible with previous versions. Fixes * pistols are now properly added after natla's mines instead of after atlantis. * stats should now properly get calculated. * weapon stats now show even when not used in the current level. * tweaked aim/shoot checks for enemies (e.g. pierre). Improvements * reduced ghost data size in preparation for multiplayer.
Martin Hauke (mnhauke)
accepted
request 966254
from
Martin Hauke (mnhauke)
(revision 16)
- Update to version 1.2 Fixes * running through natla's mines without picking up the pistols doesn't lead to a broken game anymore. * add missing color space conversion for dust color. Changes * increased dust density * tweaked dust colors - Update to version 1.1 Fixes * color space conversion for solid colored meshes corrected. New Features * support for ios hd texture packages. - Update to version 1.0 Fixes * fixed statistics timer display. * fixed muzzle flashes not disappearing when jumping into water. - Update to version Beta 16/Release Candidate 1 New Features * setup wizard now allows selection of glidos texture packs. * quicksaves can now be loaded from the savegame list. Fixes * ghost is not affected by scissoring anymore. * no more telling "data imported" when aborted the import. * compass closes again when deselected. * build errors with older cmake versions fixed. Changes * pickup widgets scaled down. * non-standard steam library paths are now taken into account when searching for the game image.
Dirk Stoecker (dstoecker)
accepted
request 961481
from
Martin Hauke (mnhauke)
(revision 15)
- Update to version 0~git20220310.9e2ec7fd: Fixes * sword of damocles should no longer be affected by scissoring. * freelook now can override a forced focus on objects. New Features * a new first version of a "setup wizard" - hopefully no more fiddling around with files and disk images. * a whole set of new stats available from the compass - please note the stats are not up-to-date if loading a save from a previous version. Changes * renamed "water denoise" to "denoise water surface" to avoid some confusion. - Update to version 0~git20220216.60bbab58: New Features * different start menu shortcuts on windows for all implemented translations. Fixes * lara doesn't disappear at start of cistern anymore. Improvements * faster loading times/improved particle generation speed. * underwater particles got a green-ish tint. * all necessary files are now checked on engine start. Other * removed performance bar. - Update to version 0~git20220216.60bbab58: * bump version * fix crash when re-using the same button for different actions across profiles
Ferdinand Thiessen (susnux)
accepted
request 949967
from
Martin Hauke (mnhauke)
(revision 14)
- Update to version 0~git20220129.3e574d6b: * Savegames are not compatible with previous versions. Fixes * inventory rendering fixed. * drawing a weapon that's not in inventory doesn't produce a crash anymore. * shotguns do more damage now. * boulder doesn't roll of to one side anymore. * t-rex doesn't turn head too much anymore. * bats should not shiver anymore when dying and hitting the ground. * winged mutant now flies properly now. * boulders now fully drop to the ground when stopped. * some textures didn't animate properly. New Features * lighing added to inventory. * ambient track volume fading. * pc cheats to skip level and add all weapons. * lara says "no" when using a key/puzzle item in the inventory. * page indicator added to savegame list. * savegames can be sorted by date now (use step left/right). Improvements * logarithmic instead of linear volume. * save slots increased to 100. * picking up weapons now shows both weapon and ammo widgets. * faster ai path calculations. * no more showing the console window in release builds. * crumbling floors shouldn't show rendering issues anymore. Changes * most shadows removed so only "living" entities cast shadows.
Ferdinand Thiessen (susnux)
accepted
request 946503
from
Martin Hauke (mnhauke)
(revision 13)
- Update to version 0~git20220114.44783124: Fixes * no more wicked camera movement in front of blocks. * no more date strings with certain foreign characters crashing the engine. * savegame loading leading to bugged games resolved. New Features * new display option to double ui scale. Changes * level sequence invetory manipulation split into separate items * sliding sound effect immediately stops now when sliding stops. * decreased sound distance. * external audio file is now used for secret sound instead of internal one.
Michael Vetter (jubalh)
accepted
request 944105
from
Martin Hauke (mnhauke)
(revision 12)
- Update to version 0~git20220105.2fad725a: * This is a hotfix release, fixing a dumb copy-pasta error leading to immediate crashes. - Update to version 0~git20220105.7c061780: Fixes * crash when touching a static mesh in a very specific condition fixed. * no more "machine gun" weapons. * doors are no longer passable if they touch swappable rooms. Improvements * better logging in case of crashes. * readme maintenance.
Dirk Stoecker (dstoecker)
accepted
request 941491
from
Martin Hauke (mnhauke)
(revision 11)
- Update to version 0~git20211219.41ab4206: New Features * ghost recording. Fixes * thor lightning emitter can be avoided now. * thor lightning emitter doesn't show lara's hips anymore.
Ferdinand Thiessen (susnux)
accepted
request 940160
from
Martin Hauke (mnhauke)
(revision 10)
- Update to version 0~git20211212.25038d83: New Features * item count added to pickup widgets if the item picked up increases the total count of that item to more than one. Fixes * lara can now properly grab every bridge. * dust is now properly rendered in front of objects. * items no longer re-spawn after loading a save. * "free look" now allows looking down into pits. * splash screen properly resizes now. Other * gsl-lite version bumped. * cimg now always fetched from external source. * some minor refactorings and code love. * removed debug overlay.
Dirk Stoecker (dstoecker)
accepted
request 934320
from
Martin Hauke (mnhauke)
(revision 9)
- Update to version 0~git20211126.d92f3c58: * This is only a bug-fix release, not introducing any new features or changing existing ones. Fixes * "City of Khamoon" drawbridges behave properly now. * grabbing edges fixed. * sliding down in certain directions no longer swapping orientation. * render pipeline bug preventing some polygons being rendered on nvidia cards fixed.
Martin Hauke (mnhauke)
accepted
request 932570
from
Martin Hauke (mnhauke)
(revision 8)
- Update to version 0~git20211119.67e371a1: New features * dust particles (can be disabled in settings). * ammo counter animation when drawing weapons. Fixes * depth-of-field mostly fixed. * items no longer respawn after loading. * lara no longer holds weapons in her hands after loading a save when she was picking something up or hanging on an edge. Changes * more subtle hbao
Martin Hauke (mnhauke)
accepted
request 927587
from
Martin Hauke (mnhauke)
(revision 7)
- Update to version 0~git20211026.af0165f8: * This a hotfix release for beta 6, fixing issues with combinations of lens distortion, water distortion and hbao. - Update to version 0~git20211026.5a0b93b4: New Features * new splash screen and application icon based on work from Raina Audron Fixes * shadow map rendering Improvements * faster load times * optimized render pipeline and shaders for better performance
Dirk Stoecker (dstoecker)
accepted
request 924521
from
Martin Hauke (mnhauke)
(revision 6)
- Update to version 0~git20211009.a5ff6eaf: New Features * half-resolution rendering (alkbeit intended for 4k rendering, you can also use it for "oldschool gaming") (EE-373) Fixes * shadow mapping on all platforms (EE-369) * incomplete rendering in certain circumstances Improvements * hbao sampling reduced to improve performance with negligible quality loss Maintenance * reduced shader interface complexity * many changes to improve engine stability * refactored render pipeline
Dirk Stoecker (dstoecker)
accepted
request 921880
from
Martin Hauke (mnhauke)
(revision 5)
- Update to version 0~git20210927.2ee2a7cf: * don't update camera buffer data more than necessary * unify/simplify shader interfaces * remove obsolete glm dependency from lgtm config * update readme * add lgtm badges * ensure ambient streams are properly registered * don't sleep too much in throttler if it's lagging behind * add specular component to water surfaces * fix infinite recursion * simplify shaders * fix teamcity test execution * disable test color output * add test formatter for teamcity * add lgtm * fix EE-372 * delay isSampler check * slightly optimize hbao shader * fix EE-371 * attempt to fix compilation errors on linux * reduce shader interface complexity * use less convoluted ids for shaders and programs * reduce hbao samplings, add more mad in shaders - Update to version 0~git20210921.d2ec5e39: * remove loader from glad, patch to always try to load GL_ARB_bindless_texture * log opengl extensions and renderdoc detection * pass through glfw proc loader to glad * add more constexpr patches for pybind11 * replace sprite decision uniform with macro
Martin Hauke (mnhauke)
accepted
request 920343
from
Martin Hauke (mnhauke)
(revision 4)
- Update to version 0~git20210920.393ca602: * add BOOST_LOG_DYN_LINK for older boost releases on linux * add PERMISSIVE_BUILD cmake option for GNU-like compilers not supporting the newest warning flags * refactor audio/video file playback * extract utility functions to convert ffmpeg timestamps * rename player to videoplayer * ditch sndfile stream source and replace with ffmpeg stream source * split video player code into multiple files * avoid clipping/wrapping when reading sndfile data * install desktop file for linux * simplify vsm bias calculation * respect depth clamping when calculating vsm shadow values * pass through audio channels to allow 3d positioning * remove csm z offset * remove unnecessary csm split end data * replace libsndfile with ffmpeg
Martin Hauke (mnhauke)
accepted
request 920154
from
Martin Hauke (mnhauke)
(revision 3)
- Update to version 0~git20210919.c3794089: * close EE-367 * properly clear textures before rendering * add "share" to source roots for code completion * reduce water scatter/absorption factor * generally disable blending by default * attempt to fix water surface rendering (nvidia still bugged) * improve filename comparison * add prefix to mesh labels in linearize depth pass * disable blending for water surfaces * use floats in linearize depth fragment shader * improve opengl logging * make opengl object names more distinct * add noreturn to streamvoice source handle association * fix EE-366 * always enable vsync * fix EE-364
Martin Hauke (mnhauke)
accepted
request 919621
from
Martin Hauke (mnhauke)
(revision 2)
- Update to version 0~git20210917.4653ff70: * install executable * don't install dependencies, simplify and fix handling of dataroot * use more conformant data directories * move some runtime assets to the share directory * fetch upstream glm to counter deprecated system packages * fix EE-365 * don't rely on physical files to check equivalence * reorder audio track info by track id * use external audio data instead of embedded data for lara talk * directly read as int16 from sndfile * don't apply 3d effects for non-positional voices * double voice reference distance to avoid muffling - Drop edisonengine-wrapper.sh (not longer needed)
Michael Vetter (jubalh)
accepted
request 918987
from
Martin Hauke (mnhauke)
(revision 1)
Initial package for edisonengine
Displaying all 18 revisions