Revisions of edisonengine

Matthias Mailänder's avatar Matthias Mailänder (Mailaender) accepted request 978446 from Martin Hauke's avatar Martin Hauke (mnhauke) (revision 18)
- Update to version 1.4.1
  Fixes
  * activated butt bubbles no longer kill weapon animations.
  For testing
  * sand pouring sounds in city of khamoon should now properly
    stop playing.

- Update to version 1.4
  For Testing
  * enemies shooting at you should now be less accurate at
    distance, like the original.
  * new option to restart level when dying.
  * compatibility with the tombati patched steam version.
  * sound pouring sound in city of khamoon should no longer play
    after room swap without reload.
  New Features
  * butt bubbles.
  Fixes
  * moving lava should now move and burn you.
  * cutscenes are no longer grayscale.
  * centaur statues no longer render the spawned mutant after load.
  * dust particles are now properly affected by depth testing
  Improvements
  * certain texture packs no longer render strange outlines on
    alpha blended edges.
  * boulders should no longer be rendered in half.

- Update to version 1.3
  Fixes
  * no more nvidia/amd dust particle rendering inconsistencies.
Ferdinand Thiessen's avatar Ferdinand Thiessen (susnux) accepted request 974122 from Martin Hauke's avatar Martin Hauke (mnhauke) (revision 17)
- Update to version 1.2.1
  * Saves are incompatible with previous versions.
  Fixes
  * pistols are now properly added after natla's mines instead of
    after atlantis.
  * stats should now properly get calculated.
  * weapon stats now show even when not used in the current level.
  * tweaked aim/shoot checks for enemies (e.g. pierre).
  Improvements
  * reduced ghost data size in preparation for multiplayer.
Martin Hauke's avatar Martin Hauke (mnhauke) accepted request 966254 from Martin Hauke's avatar Martin Hauke (mnhauke) (revision 16)
- Update to version 1.2
  Fixes
  * running through natla's mines without picking up the pistols
    doesn't lead to a broken game anymore.
  * add missing color space conversion for dust color.
  Changes
  * increased dust density
  * tweaked dust colors
- Update to version 1.1
  Fixes
  * color space conversion for solid colored meshes corrected.
  New Features
  * support for ios hd texture packages.
- Update to version 1.0
  Fixes
  * fixed statistics timer display.
  * fixed muzzle flashes not disappearing when jumping into water.
- Update to version Beta 16/Release Candidate 1
  New Features
  * setup wizard now allows selection of glidos texture packs.
  * quicksaves can now be loaded from the savegame list.
  Fixes
  * ghost is not affected by scissoring anymore.
  * no more telling "data imported" when aborted the import.
  * compass closes again when deselected.
  * build errors with older cmake versions fixed.
  Changes
  * pickup widgets scaled down.
  * non-standard steam library paths are now taken into account
    when searching for the game image.
Dirk Stoecker's avatar Dirk Stoecker (dstoecker) accepted request 961481 from Martin Hauke's avatar Martin Hauke (mnhauke) (revision 15)
- Update to version 0~git20220310.9e2ec7fd:
  Fixes
  * sword of damocles should no longer be affected by scissoring.
  * freelook now can override a forced focus on objects.
  New Features
  * a new first version of a "setup wizard" - hopefully no more
    fiddling around with files and disk images.
  * a whole set of new stats available from the compass - please
    note the stats are not up-to-date if loading a save from a
    previous version.
  Changes
  * renamed "water denoise" to "denoise water surface" to avoid
    some confusion.

- Update to version 0~git20220216.60bbab58:
  New Features
  * different start menu shortcuts on windows for all implemented
    translations.
  Fixes
  * lara doesn't disappear at start of cistern anymore.
  Improvements
  * faster loading times/improved particle generation speed.
  * underwater particles got a green-ish tint.
  * all necessary files are now checked on engine start.
  Other
  * removed performance bar.

- Update to version 0~git20220216.60bbab58:
  * bump version
  * fix crash when re-using the same button for different actions across profiles
Ferdinand Thiessen's avatar Ferdinand Thiessen (susnux) accepted request 949967 from Martin Hauke's avatar Martin Hauke (mnhauke) (revision 14)
- Update to version 0~git20220129.3e574d6b:
  * Savegames are not compatible with previous versions.
  Fixes
  * inventory rendering fixed.
  * drawing a weapon that's not in inventory doesn't produce a
    crash anymore.
  * shotguns do more damage now.
  * boulder doesn't roll of to one side anymore.
  * t-rex doesn't turn head too much anymore.
  * bats should not shiver anymore when dying and hitting the
    ground.
  * winged mutant now flies properly now.
  * boulders now fully drop to the ground when stopped.
  * some textures didn't animate properly.
  New Features
  * lighing added to inventory.
  * ambient track volume fading.
  * pc cheats to skip level and add all weapons.
  * lara says "no" when using a key/puzzle item in the inventory.
  * page indicator added to savegame list.
  * savegames can be sorted by date now (use step left/right).
  Improvements
  * logarithmic instead of linear volume.
  * save slots increased to 100.
  * picking up weapons now shows both weapon and ammo widgets.
  * faster ai path calculations.
  * no more showing the console window in release builds.
  * crumbling floors shouldn't show rendering issues anymore.
  Changes
  * most shadows removed so only "living" entities cast shadows.
Ferdinand Thiessen's avatar Ferdinand Thiessen (susnux) accepted request 946503 from Martin Hauke's avatar Martin Hauke (mnhauke) (revision 13)
- Update to version 0~git20220114.44783124:
  Fixes
  * no more wicked camera movement in front of blocks.
  * no more date strings with certain foreign characters crashing
    the engine.
  * savegame loading leading to bugged games resolved.
  New Features
  * new display option to double ui scale.
  Changes
  * level sequence invetory manipulation split into separate items
  * sliding sound effect immediately stops now when sliding stops.
  * decreased sound distance.
  * external audio file is now used for secret sound instead of
    internal one.
Michael Vetter's avatar Michael Vetter (jubalh) accepted request 944105 from Martin Hauke's avatar Martin Hauke (mnhauke) (revision 12)
- Update to version 0~git20220105.2fad725a:
  * This is a hotfix release, fixing a dumb copy-pasta error
    leading to immediate crashes.

- Update to version 0~git20220105.7c061780:
  Fixes
  * crash when touching a static mesh in a very specific condition
    fixed.
  * no more "machine gun" weapons.
  * doors are no longer passable if they touch swappable rooms.
  Improvements
  * better logging in case of crashes.
  * readme maintenance.
Dirk Stoecker's avatar Dirk Stoecker (dstoecker) accepted request 941491 from Martin Hauke's avatar Martin Hauke (mnhauke) (revision 11)
- Update to version 0~git20211219.41ab4206:
  New Features
  * ghost recording.
  Fixes
  * thor lightning emitter can be avoided now.
  * thor lightning emitter doesn't show lara's hips anymore.
Ferdinand Thiessen's avatar Ferdinand Thiessen (susnux) accepted request 940160 from Martin Hauke's avatar Martin Hauke (mnhauke) (revision 10)
- Update to version 0~git20211212.25038d83:
  New Features
  * item count added to pickup widgets if the item picked up
    increases the total count of that item to more than one.
  Fixes
  * lara can now properly grab every bridge.
  * dust is now properly rendered in front of objects.
  * items no longer re-spawn after loading a save.
  * "free look" now allows looking down into pits.
  * splash screen properly resizes now.
  Other
  * gsl-lite version bumped.
  * cimg now always fetched from external source.
  * some minor refactorings and code love.
  * removed debug overlay.
Dirk Stoecker's avatar Dirk Stoecker (dstoecker) accepted request 934320 from Martin Hauke's avatar Martin Hauke (mnhauke) (revision 9)
- Update to version 0~git20211126.d92f3c58:
  * This is only a bug-fix release, not introducing any new
    features or changing existing ones.
  Fixes
  * "City of Khamoon" drawbridges behave properly now.
  * grabbing edges fixed.
  * sliding down in certain directions no longer swapping
    orientation.
  * render pipeline bug preventing some polygons being rendered
    on nvidia cards fixed.
Martin Hauke's avatar Martin Hauke (mnhauke) accepted request 932570 from Martin Hauke's avatar Martin Hauke (mnhauke) (revision 8)
- Update to version 0~git20211119.67e371a1:
  New features
  * dust particles (can be disabled in settings).
  * ammo counter animation when drawing weapons.
  Fixes
  * depth-of-field mostly fixed.
  * items no longer respawn after loading.
  * lara no longer holds weapons in her hands after loading a save
    when she was picking something up or hanging on an edge.
  Changes
  * more subtle hbao
Martin Hauke's avatar Martin Hauke (mnhauke) accepted request 927587 from Martin Hauke's avatar Martin Hauke (mnhauke) (revision 7)
- Update to version 0~git20211026.af0165f8:
  * This a hotfix release for beta 6, fixing issues with
    combinations of lens distortion, water distortion and hbao.

- Update to version 0~git20211026.5a0b93b4:
  New Features
  * new splash screen and application icon based on work from
    Raina Audron
  Fixes
  * shadow map rendering
  Improvements
  * faster load times
  * optimized render pipeline and shaders for better performance
Dirk Stoecker's avatar Dirk Stoecker (dstoecker) accepted request 924521 from Martin Hauke's avatar Martin Hauke (mnhauke) (revision 6)
- Update to version 0~git20211009.a5ff6eaf:
   New Features
   * half-resolution rendering (alkbeit intended for 4k rendering,
     you can also use it for "oldschool gaming") (EE-373)
   Fixes
   * shadow mapping on all platforms (EE-369)
   * incomplete rendering in certain circumstances
   Improvements
   * hbao sampling reduced to improve performance with negligible
     quality loss
   Maintenance
   * reduced shader interface complexity
   * many changes to improve engine stability
   * refactored render pipeline
Dirk Stoecker's avatar Dirk Stoecker (dstoecker) accepted request 921880 from Martin Hauke's avatar Martin Hauke (mnhauke) (revision 5)
- Update to version 0~git20210927.2ee2a7cf:
  * don't update camera buffer data more than necessary
  * unify/simplify shader interfaces
  * remove obsolete glm dependency from lgtm config
  * update readme
  * add lgtm badges
  * ensure ambient streams are properly registered
  * don't sleep too much in throttler if it's lagging behind
  * add specular component to water surfaces
  * fix infinite recursion
  * simplify shaders
  * fix teamcity test execution
  * disable test color output
  * add test formatter for teamcity
  * add lgtm
  * fix EE-372
  * delay isSampler check
  * slightly optimize hbao shader
  * fix EE-371
  * attempt to fix compilation errors on linux
  * reduce shader interface complexity
  * use less convoluted ids for shaders and programs
  * reduce hbao samplings, add more mad in shaders

- Update to version 0~git20210921.d2ec5e39:
  * remove loader from glad, patch to always try to load GL_ARB_bindless_texture
  * log opengl extensions and renderdoc detection
  * pass through glfw proc loader to glad
  * add more constexpr patches for pybind11
  * replace sprite decision uniform with macro
Martin Hauke's avatar Martin Hauke (mnhauke) accepted request 920343 from Martin Hauke's avatar Martin Hauke (mnhauke) (revision 4)
- Update to version 0~git20210920.393ca602:
  * add BOOST_LOG_DYN_LINK for older boost releases on linux
  * add PERMISSIVE_BUILD cmake option for GNU-like compilers not
    supporting the newest warning flags
  * refactor audio/video file playback
  * extract utility functions to convert ffmpeg timestamps
  * rename player to videoplayer
  * ditch sndfile stream source and replace with ffmpeg stream source
  * split video player code into multiple files
  * avoid clipping/wrapping when reading sndfile data
  * install desktop file for linux
  * simplify vsm bias calculation
  * respect depth clamping when calculating vsm shadow values
  * pass through audio channels to allow 3d positioning
  * remove csm z offset
  * remove unnecessary csm split end data
  * replace libsndfile with ffmpeg
Martin Hauke's avatar Martin Hauke (mnhauke) accepted request 920154 from Martin Hauke's avatar Martin Hauke (mnhauke) (revision 3)
- Update to version 0~git20210919.c3794089:
  * close EE-367
  * properly clear textures before rendering
  * add "share" to source roots for code completion
  * reduce water scatter/absorption factor
  * generally disable blending by default
  * attempt to fix water surface rendering (nvidia still bugged)
  * improve filename comparison
  * add prefix to mesh labels in linearize depth pass
  * disable blending for water surfaces
  * use floats in linearize depth fragment shader
  * improve opengl logging
  * make opengl object names more distinct
  * add noreturn to streamvoice source handle association
  * fix EE-366
  * always enable vsync
  * fix EE-364
Martin Hauke's avatar Martin Hauke (mnhauke) accepted request 919621 from Martin Hauke's avatar Martin Hauke (mnhauke) (revision 2)
- Update to version 0~git20210917.4653ff70:
  * install executable
  * don't install dependencies, simplify and fix handling of dataroot
  * use more conformant data directories
  * move some runtime assets to the share directory
  * fetch upstream glm to counter deprecated system packages
  * fix EE-365
  * don't rely on physical files to check equivalence
  * reorder audio track info by track id
  * use external audio data instead of embedded data for lara talk
  * directly read as int16 from sndfile
  * don't apply 3d effects for non-positional voices
  * double voice reference distance to avoid muffling
- Drop edisonengine-wrapper.sh (not longer needed)
Michael Vetter's avatar Michael Vetter (jubalh) accepted request 918987 from Martin Hauke's avatar Martin Hauke (mnhauke) (revision 1)
Initial package for edisonengine
Displaying all 18 revisions
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