A modern QuakeWorld client

Edit Package ezquake
https://www.ezquake.com/

ezQuake is a modern QuakeWorld engine. It adds many useful features like
modern graphics, QuakeTV support, multi-monitor support, a built-in
server browser, and many features serving the nedes of competitive Quake
gamers.

QuakeWorld itelf is a variant of the Quake engine designed specifically
for online gameplay.

Game data must be placed in ~/.ezquake/id1 .

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Source Files
Filename Size Changed
_service 0000000472 472 Bytes
ezquake-source-3.6.3.tar.xz 0014706052 14 MB
ezquake.changes 0000004002 3.91 KB
ezquake.spec 0000002455 2.4 KB
Revision 4 (latest revision is 5)
Dirk Stoecker's avatar Dirk Stoecker (dstoecker) accepted request 1106176 from Martin Hauke's avatar Martin Hauke (mnhauke) (revision 4)
- Update to version 3.6.3
  Improvements:
  * BSP: Mark only liquids as underwater.
  * BSP: Sane sanity check and unsigned surfaces.
  * CONFIG: update graphics presets (blood dog).
  * POSIX: add sys_highpriority cvar for changing process priority
    via nice level if user has privileges to do so.
  * SKIN: Fix player skin texture scaling and filtering.
  * MACRO: New macro that outputs dates as yyyy.mm.dd
  * date/time hud element for the scoreboard.
  * MENU: make menu_slist call go directly to slist.
  * BIND: Add bindedit command.
  * BSP: Load bspx lighting for maps compiled with -novanilla.
  * DOWNLOAD: bump download speed for client and server.
  * LIGHTMAPS: Support for DECOUPLEDLM.
  * add r_sgbloodColor.
  Bugfixes:
  * BSP: Fix rounding error in CalcSurfaceExtents.
  * fix z-fighting.
  * gunkick is broken with fast firing weapons.
  * fix centerprint not appearing during finales.
  * XonXonX issues with frag/kill feed.
  * add airbut1.wav rerelease sha1 to pass f_modified checks
    on dm2 and e1m2.
  Build:
  * BUILD: fix some compilation warnings.
  * MAKE: throw error with recommended solution if qwprot submodule
    is missing.

- Update to version 3.6.2
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