A modern QuakeWorld client
https://www.ezquake.com/
ezQuake is a modern QuakeWorld engine. It adds many useful features like
modern graphics, QuakeTV support, multi-monitor support, a built-in
server browser, and many features serving the nedes of competitive Quake
gamers.
QuakeWorld itelf is a variant of the Quake engine designed specifically
for online gameplay.
Game data must be placed in ~/.ezquake/id1 .
-
3
derived packages
- Download package
-
Checkout Package
osc -A https://api.opensuse.org checkout games/ezquake && cd $_
- Create Badge
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Source Files
Filename | Size | Changed |
---|---|---|
_service | 0000000472 472 Bytes | |
ezquake-source-3.6.3.tar.xz | 0014706052 14 MB | |
ezquake.changes | 0000004002 3.91 KB | |
ezquake.spec | 0000002455 2.4 KB |
Revision 4 (latest revision is 5)
Dirk Stoecker (dstoecker)
accepted
request 1106176
from
Martin Hauke (mnhauke)
(revision 4)
- Update to version 3.6.3 Improvements: * BSP: Mark only liquids as underwater. * BSP: Sane sanity check and unsigned surfaces. * CONFIG: update graphics presets (blood dog). * POSIX: add sys_highpriority cvar for changing process priority via nice level if user has privileges to do so. * SKIN: Fix player skin texture scaling and filtering. * MACRO: New macro that outputs dates as yyyy.mm.dd * date/time hud element for the scoreboard. * MENU: make menu_slist call go directly to slist. * BIND: Add bindedit command. * BSP: Load bspx lighting for maps compiled with -novanilla. * DOWNLOAD: bump download speed for client and server. * LIGHTMAPS: Support for DECOUPLEDLM. * add r_sgbloodColor. Bugfixes: * BSP: Fix rounding error in CalcSurfaceExtents. * fix z-fighting. * gunkick is broken with fast firing weapons. * fix centerprint not appearing during finales. * XonXonX issues with frag/kill feed. * add airbut1.wav rerelease sha1 to pass f_modified checks on dm2 and e1m2. Build: * BUILD: fix some compilation warnings. * MAKE: throw error with recommended solution if qwprot submodule is missing. - Update to version 3.6.2
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