Adventure and role-playing game
http://www.freedink.org/
Dink Smallwood is an adventure/role-playing game, similar to Zelda, made by RTsoft. Besides twisted humour, it includes the actual game editor, allowing players to create hundreds of new adventures called Dink Modules or D-Mods for short.
GNU FreeDink is a new and portable version of the game engine, which runs the original game as well as its D-Mods, with close compatibility, under multiple platforms.
-
2
derived packages
- Download package
-
Checkout Package
osc -A https://api.opensuse.org checkout games/freedink && cd $_
- Create Badge
Refresh
Refresh
Source Files
Filename | Size | Changed |
---|---|---|
freedink-109.4.tar.gz | 0001579127 1.51 MB | |
freedink.changes | 0000005201 5.08 KB | |
freedink.spec | 0000003192 3.12 KB |
Revision 27 (latest revision is 29)
Michael Vetter (jubalh)
accepted
request 670741
from
Ferdinand Thiessen (susnux)
(revision 27)
- Update to 109.4 * Fix missing strings in the translation template - Changes from 109.2 * Enforce full-screen aspect ratio (no more 4:3 stretched to 16:9) * Runs in current resolution so leave the screen clean if something goes wrong (no more stuck in 640x480). * Also smoother full-screen / windowed toggle. * FreeDinkedit now uses layout-independent scancodes - no longer searching where '[' or '`' was relocated. * CD-ROM support dropped. * Default harware-accelerated (OpenGL) rendering * DinkC console is toggled when Alt-C is pressed (no more creating a key-xx.c with just "show_console()" inside). * Fix game freeze in The Scourger (in DinkC: cancel concurrent fade_up() and fade_down()) * Never recreate an empty dink.dat in the game, even if there's a problem opening it (avoids potential corruption when running both the game and an editor at the same time). * Fix portability when saving a FreeDinkedit screen for the first time * Can skip Mom's first dialog line when quickly starting a new game * Fix historical segfault in DinkC busy() (off-by-one array out of bounds). Somehow the segfault wasn't triggered in the past. * Sprites colors are more stable after a palette change and a savegame load to a different palette (compatibility with 1.08) * New translation for the engine strings in Friulian * Updated Spanish translation - Changes from 108.4 * Never recreate an empty hard.dat in the game, even if there's a problem opening it (avoids corruption when running both the game and an editor at the same time). * DinkC: load_palette() now searches for palette in the right place * DinkC: Dink position is updated after a new screen is loaded * New translations for the engine strings in Russian - Changes from 108.2 * New, simple versioning scheme, without scary .20YYMMDD date. * Properly play Dink's intro screen music * New translation for the engine strings in Brazilian Portuguese * Update translations of the engine strings - Split package (data / engine)
Comments 0