Adventure and role-playing game

Edit Package freedink
http://www.freedink.org/

Dink Smallwood is an adventure/role-playing game, similar to Zelda, made by RTsoft. Besides twisted humour, it includes the actual game editor, allowing players to create hundreds of new adventures called Dink Modules or D-Mods for short.

GNU FreeDink is a new and portable version of the game engine, which runs the original game as well as its D-Mods, with close compatibility, under multiple platforms.

Refresh
Refresh
Source Files
Filename Size Changed
freedink-109.4.tar.gz 0001579127 1.51 MB
freedink.changes 0000005201 5.08 KB
freedink.spec 0000003192 3.12 KB
Revision 27 (latest revision is 29)
Michael Vetter's avatar Michael Vetter (jubalh) accepted request 670741 from Ferdinand Thiessen's avatar Ferdinand Thiessen (susnux) (revision 27)
- Update to 109.4
  * Fix missing strings in the translation template
- Changes from 109.2
  * Enforce full-screen aspect ratio (no more 4:3 stretched to 16:9)
  * Runs in current resolution so leave the screen clean if
    something goes wrong (no more stuck in 640x480).
  * Also smoother full-screen / windowed toggle.
  * FreeDinkedit now uses layout-independent scancodes - no longer
    searching where '[' or '`' was relocated.
  * CD-ROM support dropped.
  * Default harware-accelerated (OpenGL) rendering
  * DinkC console is toggled when Alt-C is pressed (no more
    creating a key-xx.c with just "show_console()" inside).
  * Fix game freeze in The Scourger (in DinkC: cancel concurrent
    fade_up() and fade_down())
  * Never recreate an empty dink.dat in the game, even if there's
    a problem opening it (avoids potential corruption when running
    both the game and an editor at the same time).
  * Fix portability when saving a FreeDinkedit screen for the
    first time
  * Can skip Mom's first dialog line when quickly starting
    a new game
  * Fix historical segfault in DinkC busy() (off-by-one array out
    of bounds). Somehow the segfault wasn't triggered in the past.
  * Sprites colors are more stable after a palette change and a
    savegame load to a different palette (compatibility with 1.08)
  * New translation for the engine strings in Friulian
  * Updated Spanish translation
- Changes from 108.4
  * Never recreate an empty hard.dat in the game, even if there's
    a problem opening it (avoids corruption when running both the
    game and an editor at the same time).
  * DinkC: load_palette() now searches for palette in the right
    place
  * DinkC: Dink position is updated after a new screen is loaded
  * New translations for the engine strings in Russian
- Changes from 108.2
  * New, simple versioning scheme, without scary .20YYMMDD date.
  * Properly play Dink's intro screen music
  * New translation for the engine strings in Brazilian Portuguese
  * Update translations of the engine strings
- Split package (data / engine)
Comments 0
openSUSE Build Service is sponsored by