LGeneral
A turn-based strategy engine heavily inspired by Panzer General
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Source Files
Filename | Size | Changed |
---|---|---|
fix-desktop.patch | 0000000646 646 Bytes | |
lgeneral-1.4.3.tar.gz | 0001924730 1.84 MB | |
lgeneral.changes | 0000005533 5.4 KB | |
lgeneral.spec | 0000002359 2.3 KB |
Revision 45 (latest revision is 46)
- Update to 1.4.3 * added minimap * fixed but in converting weather - Update to 1.4.2 * updated rest of GUI * load/show settings properly * moved scenario settings directly to file dialog * write objective names in capitals * adjusted fonts to match GUI panel * do not allow unit deployment on impassable terrain * put title screen as background * no entrenchment for naval units * rearranged panel to prevent confusing quit with end turn - Update to 1.4.1 * fixed configure or automake 1.15.1 * fixed missing DESTDIR in gfx/* Makefiles * redesigned GUI panel icons and made panel a little smaller - Update to 1.4.0 * accept = and & as alternative parser tokens * replaced video mode list with full screen option * added GUI panel with fixed buttons - Update to 1.3.2 * submarines have 10% less base chance to evade * aircrafts can now spawn at carriers * AI fix: tried to capture harbors with ships which is not possible * AI fix: cannot deploy units in enemy cities * in custom scenarios messages can be displayed at turn begin * added count attribute to escape condition * new victory condition: units may escape to certain area * always generate gfx sub directories
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