LGeneral

Edit Package lgeneral

A turn-based strategy engine heavily inspired by Panzer General

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Source Files
Filename Size Changed
fix-desktop.patch 0000000646 646 Bytes
lgeneral-1.4.3.tar.gz 0001924730 1.84 MB
lgeneral.changes 0000005533 5.4 KB
lgeneral.spec 0000002359 2.3 KB
Revision 45 (latest revision is 46)
Dmitriy Perlow's avatar Dmitriy Perlow (DarkSS) accepted request 620184 from Martin Hauke's avatar Martin Hauke (mnhauke) (revision 45)
- Update to 1.4.3
  * added minimap
  * fixed but in converting weather
- Update to 1.4.2
  * updated rest of GUI
  * load/show settings properly
  * moved scenario settings directly to file dialog
  * write objective names in capitals
  * adjusted fonts to match GUI panel
  * do not allow unit deployment on impassable terrain
  * put title screen as background
  * no entrenchment for naval units
  * rearranged panel to prevent confusing quit with end turn
- Update to 1.4.1
  * fixed configure or automake 1.15.1
  * fixed missing DESTDIR in gfx/* Makefiles
  * redesigned GUI panel icons and made panel a little smaller
- Update to 1.4.0
  * accept = and & as alternative parser tokens
  * replaced video mode list with full screen option
  * added GUI panel with fixed buttons
- Update to 1.3.2
  * submarines have 10% less base chance to evade
  * aircrafts can now spawn at carriers
  * AI fix: tried to capture harbors with ships which is not possible
  * AI fix: cannot deploy units in enemy cities
  * in custom scenarios messages can be displayed at turn begin
  * added count attribute to escape condition
  * new victory condition: units may escape to certain area
  * always generate gfx sub directories
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