A 3D Sonic fan game based off of Doom Legacy (aka "Sonic Robo Blast 2")

Edit Package srb2
http://www.srb2.org

Sonic Robo Blast 2 is a 3D open-source Sonic the Hedgehog
fangame built using a modified version of the Doom Legacy
port of Doom. SRB2 is closely inspired by the original
Sonic games from the Sega Genesis, and attempts to recreate
the design in 3D. It features tons of levels, enemies, speed,
and quite a lot of the fun that the original Sonic games provided.

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Source Files
Filename Size Changed
SRB2-v_221-Installer.exe 0163207241 156 MB
SRB2_release_2.2.1.tar.gz 0058131373 55.4 MB
srb2.changes 0000002623 2.56 KB
srb2.spec 0000003773 3.68 KB
Revision 2 (latest revision is 8)
Michael Vetter's avatar Michael Vetter (jubalh) accepted request 774990 from Martin Hauke's avatar Martin Hauke (mnhauke) (revision 2)
- Update to version 2.2.1
  * Shadows have been added to the game.
  * A slew of camera options originally known as the “ficklecam”
    mod (Made by fickle) from the forums has now been added to the
    game.
  * Added the “Simple” play style, which automatically orientates
    the camera. It may prove easier for players using controllers.
  * OpenGL batch files are included in this package.
  * GIFs may be recorded under OpenGL.
  * The renderer may now be changed while in game.
  * Players now only uncurl from a ball after hitting the ground
    when using the Elemental Shield’s ability. This means you can
    break those monitors under the goop in THZ2!
  * Added sixteen angle sprite support.
  * Fixed the Fire Shield being extinguished by lava.
  * Adjusted Tails’ flight to discourage mashing the jump button.
  * Players no longer slide off polyobjects

- Update to version 2.1.24
  * APNG recording should now work in the Linux/Mac versions.
  * Added the “banip” command, for banning people by IP.
  * Editing enchancements for music: song length, positioning, and
    fading features with Linedef Exec and Lua support
  * Fixed dedicated servers timing out after the credits.
  * OpenGL: Sprite billboarding can be enabled with the
    “gr_spritebillboarding” console variable. This just means they’ll
    always face the camera rather than looking flat as paper.
  * “localhost” now works as a valid IP address to join again, after
    being broken since version 2.0. This means people can now join
    their own servers without needing to find out their local IP anymore.
Comments 2

Zombie Ryushu's avatar

This needs to be updated to SRB2 2.2.10. Patch release for online play.


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