Revisions of srb2

Martin Hauke's avatar Martin Hauke (mnhauke) accepted request 1109889 from asdhio's avatar asdhio (asdhio) (revision 8)
- Update to version 2.2.13
  * Fixed renderhitbox causing netgame instability
  * Fixed floorsprite rendering causing a possible crash if the sprite had a size of 1×1
  * Fixed hitbox interpolation when scaling mobjs
  * Optimized sprite rendering in the software renderer
  * Exposed skin.supername to Lua
- Update to version 2.2.12
  * Fixed inconsistent crash caused by music volume fading while
    changing to different music
  * 44 new player colors (press enter on the selector
  * to see ’em all in a nice grid)
  * Toggle fullscreen on/off with F11, toggle renderers with F10
  * More accurate FPS counter
  * Cutscenes now play at correct speed for netgame clients
  * Fixed joining netgames during intermission causing strange behavior
  * Fixed IPv6 support
  * New UDMF, SOC, and Lua features
- Patch offline compiling again
- Remove the use of SDL_OpenURL to compile on Leap
  (a contributor said this will be fixed in the next
  release so the patch is temporary)
Martin Hauke's avatar Martin Hauke (mnhauke) accepted request 1097752 from asdhio's avatar asdhio (asdhio) (revision 7)
- Update to version 2.2.11
  * Removed the framerate limit: Using interpolation, SRB2 can
    now run at far more than 35fps, allowing for smoother 
    looking 60fps gameplay (or much higher on supported 
    monitors). You can set a custom limit at the bottom of 
    Video Options.
  * Fixed error 503: This prevented some players from 
    accessing the ingame Master Server browser. If you’ve been 
    having trouble using the Master Server, give it another try.
  * Support larger characters in ERZ: Addon characters with large 
    collision boxes, such as Ryder the Falcon, can now complete ERZ. 
    We introduced some new gravity-related elements you can add to 
    your maps as a part of this fix. Read about them here.
  * Added support for the Universal Doom Map Format (UDMF): 
    UDMF is a more flexible and powerful map format that allows for 
    easier editing and more complex level designs. This long-awaited 
    feature is a game-changer for mappers, opening up new 
    possibilities for custom levels.
  * Better rendering in large levels: Levels that used to break the 
    renderer by the sheer size of their rooms should be far more 
    visually stable now.
  * Improved Lua command/cvar safety and added basic rate limitation
    for Lua file access: Helps prevent addons from writing too much 
    data to hard disk, among other things.
- Update to version 2.2.10
  * The file limit has been massively increased. 
    (The skin limit is still 32, though!)
  * The tutorial has been redone for the new default controls.
  * Many new additions to Lua, including bot features, an improved 
    input library, easing functions and more.
  * Blending modes for midtextures and FOFs. Multi-tagging and 
    more convenient slope copying for non-UDMF maps.
  * Generalized slopes for UDMF maps. The ability to load folders 
    for easier addon development. No need to compile your resources 
    into a PK3 until you’re ready to release your work!
  * A couple of updated graphics, textures & sprites.
- Patch offline compiling
Michael Vetter's avatar Michael Vetter (jubalh) accepted request 892941 from Martin Hauke's avatar Martin Hauke (mnhauke) (revision 6)
- Update to version 2.2.9
  * Fixed animated skin colors in OpenGL.
  * Fixed an error when loading addons with custom savedata via
    the command line (notably, when testing from Zone Builder).
  * Optimized Lua, plane rendering, and drawing of FOFs.
  * Added polyobject support for Lua.
  * Added multitag library for Lua, which allows reading and
    manipulation of tags on mapthings, lines and sectors; also
    added tag iterator functions.
  * Attraction Shield’s homing attack may now be chained.
  * The addfile command now supports adding multiple files.
  * The player will now smoothly slide across a sloped ceiling.
  * Let more graphics lumps be replaced clientside.
  * Various bits of progress on UDMF.
  * Special text is printed when the player begins the final lap
    in Circuit mode.
  * Ring drain sectors play the ring depletion sound.
  * Pausing the game is no longer possible during the score tally
    screen in Marathon Mode.
  * Tons of map fixes from sphere.
  * Added acronym keywords to Co-op levels. For use with the map
    command, so e.g. you can warp to Green Flower 1 with map GFZ1.
  * The game now resends the whole gamestate when resyncing a
    player.
Dirk Stoecker's avatar Dirk Stoecker (dstoecker) accepted request 843951 from Martin Hauke's avatar Martin Hauke (mnhauke) (revision 5)
- Update to version 2.2.8
  * Fixed a bug where loading lua scripts that added netvars via
    the -file parameter would lead to desyncs. Dedicated servers
    were most directly affected due to the common usage of -file.
  * Removed "The OpenGL renderer is incomplete" notice, and fixed
    changing the renderer from console not updating the menu option.
  * Fixed PNG graphics being broken in OpenGL.
  * Fixed Shift key not working in Windows detached console.
  * Fixed Canarivore gas teleporting up ledges.
- Update to version 2.2.7
  * Built-in skincolors may now be changed.
  * Added the netticbuffer cvar. This stores some inputs in a
    buffer in case the network is slow, exchanging netcode induced
    lag for input delay.
  * (OpenGL) Model Lighting now works when shaders are enabled.
  * Added a menu option to show joiner’s IP addresses.
  * New Master Server technology, bringing more uptime and smoother
    menus.
  * Optimized loading of PNG graphics, greatly reducing the load
    time of levels that happen to use PNGs.
  * Players can no longer change their name more than five times
    per minute.
  * Added a new Black Eggman sprite render by SuperPhanto.
  * 3D models made by Jeck Jims are now included with the game.
- Remove obsolete conditions

- Update to version 2.2.6
  * You will now be able to finish Black Core zone in unmodified
    single player!
  * We’ve also fixed some other small bugs and made some minor
Ferdinand Thiessen's avatar Ferdinand Thiessen (susnux) accepted request 803524 from Martin Hauke's avatar Martin Hauke (mnhauke) (revision 4)
- Update to version 2.2.4
  * We found a critical bug where players couldn’t complete the
    tutorial using the simple camera mode, so we fixed that.
  * Also, we solved some issues in ACZ where you could get stuck
    on paths with certain characters.

- Update to version 2.2.3
  * The console can now be used during menus
  * The emblem hints and radar can now be used in Record Attack
  * Continues can now be used infinitely in the vanilla game while
    using a save file; collecting tokens after obtaining all the
    emeralds rewards extra lives instead
  * Added new laser effects for the Greenflower Zone 3 boss
  * Many more features and fixes for modding purposes.
- Add BR pkgconfig(libopenmpt)
- Handle patch-releases
Martin Hauke's avatar Martin Hauke (mnhauke) accepted request 800798 from Carsten Ziepke's avatar Carsten Ziepke (Kieltux) (revision 3)
- Added build requirements for openSUSE Leap >= 15.2: p7zip-full
Michael Vetter's avatar Michael Vetter (jubalh) accepted request 774990 from Martin Hauke's avatar Martin Hauke (mnhauke) (revision 2)
- Update to version 2.2.1
  * Shadows have been added to the game.
  * A slew of camera options originally known as the “ficklecam”
    mod (Made by fickle) from the forums has now been added to the
    game.
  * Added the “Simple” play style, which automatically orientates
    the camera. It may prove easier for players using controllers.
  * OpenGL batch files are included in this package.
  * GIFs may be recorded under OpenGL.
  * The renderer may now be changed while in game.
  * Players now only uncurl from a ball after hitting the ground
    when using the Elemental Shield’s ability. This means you can
    break those monitors under the goop in THZ2!
  * Added sixteen angle sprite support.
  * Fixed the Fire Shield being extinguished by lava.
  * Adjusted Tails’ flight to discourage mashing the jump button.
  * Players no longer slide off polyobjects

- Update to version 2.1.24
  * APNG recording should now work in the Linux/Mac versions.
  * Added the “banip” command, for banning people by IP.
  * Editing enchancements for music: song length, positioning, and
    fading features with Linedef Exec and Lua support
  * Fixed dedicated servers timing out after the credits.
  * OpenGL: Sprite billboarding can be enabled with the
    “gr_spritebillboarding” console variable. This just means they’ll
    always face the camera rather than looking flat as paper.
  * “localhost” now works as a valid IP address to join again, after
    being broken since version 2.0. This means people can now join
    their own servers without needing to find out their local IP anymore.
Dirk Stoecker's avatar Dirk Stoecker (dstoecker) accepted request 676706 from Martin Hauke's avatar Martin Hauke (mnhauke) (revision 1)
Initial package for srb2
Displaying all 8 revisions
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