A 3D Sonic fan game based off of Doom Legacy (aka "Sonic Robo Blast 2")
http://www.srb2.org
Sonic Robo Blast 2 is a 3D open-source Sonic the Hedgehog
fangame built using a modified version of the Doom Legacy
port of Doom. SRB2 is closely inspired by the original
Sonic games from the Sega Genesis, and attempts to recreate
the design in 3D. It features tons of levels, enemies, speed,
and quite a lot of the fun that the original Sonic games provided.
-
3
derived packages
- Download package
-
Checkout Package
osc -A https://api.opensuse.org checkout games/srb2 && cd $_
- Create Badge
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Source Files
Filename | Size | Changed |
---|---|---|
Offline_Patch.diff | 0000001187 1.16 KB | |
SRB2-v2211-Full.zip | 0155980142 149 MB | |
SRB2_release_2.2.11.tar.gz | 0058190758 55.5 MB | |
launch-c.in | 0000000251 251 Bytes | |
launch-cxx.in | 0000000257 257 Bytes | |
srb2.changes | 0000010230 9.99 KB | |
srb2.spec | 0000003842 3.75 KB |
Revision 7 (latest revision is 8)
- Update to version 2.2.11 * Removed the framerate limit: Using interpolation, SRB2 can now run at far more than 35fps, allowing for smoother looking 60fps gameplay (or much higher on supported monitors). You can set a custom limit at the bottom of Video Options. * Fixed error 503: This prevented some players from accessing the ingame Master Server browser. If you’ve been having trouble using the Master Server, give it another try. * Support larger characters in ERZ: Addon characters with large collision boxes, such as Ryder the Falcon, can now complete ERZ. We introduced some new gravity-related elements you can add to your maps as a part of this fix. Read about them here. * Added support for the Universal Doom Map Format (UDMF): UDMF is a more flexible and powerful map format that allows for easier editing and more complex level designs. This long-awaited feature is a game-changer for mappers, opening up new possibilities for custom levels. * Better rendering in large levels: Levels that used to break the renderer by the sheer size of their rooms should be far more visually stable now. * Improved Lua command/cvar safety and added basic rate limitation for Lua file access: Helps prevent addons from writing too much data to hard disk, among other things. - Update to version 2.2.10 * The file limit has been massively increased. (The skin limit is still 32, though!) * The tutorial has been redone for the new default controls. * Many new additions to Lua, including bot features, an improved input library, easing functions and more. * Blending modes for midtextures and FOFs. Multi-tagging and more convenient slope copying for non-UDMF maps. * Generalized slopes for UDMF maps. The ability to load folders for easier addon development. No need to compile your resources into a PK3 until you’re ready to release your work! * A couple of updated graphics, textures & sprites. - Patch offline compiling
Comments 2
This needs to be updated to SRB2 2.2.10. Patch release for online play.
Done! Have fun!