A 3D Sonic fan game based off of Doom Legacy (aka "Sonic Robo Blast 2")

Edit Package srb2
http://www.srb2.org

Sonic Robo Blast 2 is a 3D open-source Sonic the Hedgehog
fangame built using a modified version of the Doom Legacy
port of Doom. SRB2 is closely inspired by the original
Sonic games from the Sega Genesis, and attempts to recreate
the design in 3D. It features tons of levels, enemies, speed,
and quite a lot of the fun that the original Sonic games provided.

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Source Files
Filename Size Changed
Offline_Patch.diff 0000001187 1.16 KB
SRB2-v2211-Full.zip 0155980142 149 MB
SRB2_release_2.2.11.tar.gz 0058190758 55.5 MB
launch-c.in 0000000251 251 Bytes
launch-cxx.in 0000000257 257 Bytes
srb2.changes 0000010230 9.99 KB
srb2.spec 0000003842 3.75 KB
Revision 7 (latest revision is 8)
Martin Hauke's avatar Martin Hauke (mnhauke) accepted request 1097752 from asdhio's avatar asdhio (asdhio) (revision 7)
- Update to version 2.2.11
  * Removed the framerate limit: Using interpolation, SRB2 can
    now run at far more than 35fps, allowing for smoother 
    looking 60fps gameplay (or much higher on supported 
    monitors). You can set a custom limit at the bottom of 
    Video Options.
  * Fixed error 503: This prevented some players from 
    accessing the ingame Master Server browser. If you’ve been 
    having trouble using the Master Server, give it another try.
  * Support larger characters in ERZ: Addon characters with large 
    collision boxes, such as Ryder the Falcon, can now complete ERZ. 
    We introduced some new gravity-related elements you can add to 
    your maps as a part of this fix. Read about them here.
  * Added support for the Universal Doom Map Format (UDMF): 
    UDMF is a more flexible and powerful map format that allows for 
    easier editing and more complex level designs. This long-awaited 
    feature is a game-changer for mappers, opening up new 
    possibilities for custom levels.
  * Better rendering in large levels: Levels that used to break the 
    renderer by the sheer size of their rooms should be far more 
    visually stable now.
  * Improved Lua command/cvar safety and added basic rate limitation
    for Lua file access: Helps prevent addons from writing too much 
    data to hard disk, among other things.
- Update to version 2.2.10
  * The file limit has been massively increased. 
    (The skin limit is still 32, though!)
  * The tutorial has been redone for the new default controls.
  * Many new additions to Lua, including bot features, an improved 
    input library, easing functions and more.
  * Blending modes for midtextures and FOFs. Multi-tagging and 
    more convenient slope copying for non-UDMF maps.
  * Generalized slopes for UDMF maps. The ability to load folders 
    for easier addon development. No need to compile your resources 
    into a PK3 until you’re ready to release your work!
  * A couple of updated graphics, textures & sprites.
- Patch offline compiling
Comments 2

Zombie Ryushu's avatar

This needs to be updated to SRB2 2.2.10. Patch release for online play.


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