Puzzle with Bubbles
Shoot up bubbles. Similar to the console game Puzzle-Bobble.
Colorful 3D rendered penguin animations, 100 levels of 1p game, hours and
hours of 2p game, nights and nights of 2p/3p/4p/5p game over LAN or Internet,
a level-editor, 3 professional quality digital soundtracks, 15 stereo sound
effects, 8 unique graphical transition effects, 8 unique logo eye-candies.
- Developed at games
- Sources inherited from project openSUSE:Factory
-
2
derived packages
- Download package
-
Checkout Package
osc -A https://api.opensuse.org checkout openSUSE:Factory:Rebuild/frozen-bubble && cd $_
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Source Files
Filename | Size | Changed |
---|---|---|
appdata.patch | 0000001365 1.33 KB | |
desktop.patch | 0000000725 725 Bytes | |
fb-server | 0000004896 4.78 KB | |
fb-server.service | 0000000208 208 Bytes | |
frozen-bubble-2.2.1-beta1.tar.bz2 | 0022424798 21.4 MB | |
frozen-bubble-2.212-configpath.patch | 0000000549 549 Bytes | |
frozen-bubble-2.212-unused-result.patch | 0000000847 847 Bytes | |
frozen-bubble.changes | 0000013180 12.9 KB | |
frozen-bubble.spec | 0000007428 7.25 KB | |
msgfmt.diff | 0000001732 1.69 KB | |
silencebadsnprintfcheck.patch | 0000000452 452 Bytes |
Revision 32 (latest revision is 34)
Yuchen Lin (maxlin_factory)
accepted
request 617546
from
Dirk Stoecker (dstoecker)
(revision 32)
- fix build for Tumbleweed (add silencebadsnprintfcheck.patch) In my opinion the check is wrong. snprintf already checks target buffer overflow. Why test if the amount of possible outputs of individual components exceeds the target buffer. That's common practice. With this check defining a large intermediate buffer leads to an error, using short intermediate buffers has no error, but is more dangerous - That makes no sense!
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