Overview

Request 767699 accepted

- update to 0.8.6
- use the main renderer while the OpenGL one remains experimental
* new features:
- more audio, especially in bg1 and pst
- sndchann.2da support
- using bags in stores, NPC breaking points, worldmap travel in pst
* improved features:
- better megamod and detectable spells compatibility
- iwd2 and pst levelup, infopoints, gui feedback, dualclassing, ranges
- verbal constants, (tobex) opcodes, falling, paperdolls, projectiles
- pst area animations, multipalette animations
- bugfixes

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Dirk Stoecker's avatar

If you disable the openGL stuff there should be a reason in the changelog and the spec explaining why. Is this permemnent, temporrary or has support been removed?


Jaka Kranjc's avatar

It has not been removed, but has always been experimental and not fully finished. The next release will bring several changes in this area, but it's not clear what the status at the time of the release will be (yet). The cmake flag is still there and if it doesn't happen with the next release, stabilisation should come with the one after. That's why I didn't just remove the lines.


Dirk Stoecker's avatar

Fine. As said, please document this in the changelog and in spec file so when the next update is done it is clear why it is disabled.

Request History
Jaka Kranjc's avatar

lynxlynxlynx created request

- update to 0.8.6
- use the main renderer while the OpenGL one remains experimental
* new features:
- more audio, especially in bg1 and pst
- sndchann.2da support
- using bags in stores, NPC breaking points, worldmap travel in pst
* improved features:
- better megamod and detectable spells compatibility
- iwd2 and pst levelup, infopoints, gui feedback, dualclassing, ranges
- verbal constants, (tobex) opcodes, falling, paperdolls, projectiles
- pst area animations, multipalette animations
- bugfixes


Dirk Stoecker's avatar

dstoecker accepted request

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