Overview
Request 942275 superseded
- Update to 5.0.0
* See https://download.kde.org/stable/krita/5.0.0/
- drop 0001-Support-building-with-OpenEXR-3.patch:
included in update
- add BR to mypaint to enable the new brushes
- add BR for OpenColorIO and WebP to enable both features as well
- Created by darix
- In state superseded
- Supersedes 942272
- Superseded by 942287
(comment removed, need to check)
ok, the mypaint brushes version supported is not clear. The recommends can be changed later if the mypaint1 brushes are needed instead of mypaint-brushes 2.
Request History
darix created request
- Update to 5.0.0
* See https://download.kde.org/stable/krita/5.0.0/
- drop 0001-Support-building-with-OpenEXR-3.patch:
included in update
- add BR to mypaint to enable the new brushes
- add BR for OpenColorIO and WebP to enable both features as well
superseded by 942287
@wolfi323 packaged the beta: https://build.opensuse.org/package/show/home:wolfi323:branches:KDE:Extra/krita
That has a diff regarding the headers and OpenColorIO, so input from him would be welcome.
opencolorIO 2 works now with krita 5, which was the reason why it was removed. and working OCIO is really nice for krita. for the headers I would have kept them in the devel package. not sure they would harm and might even be used in the gmic build.
I don't know what these gmic headers purpose is. gmic already creates a krita plugin. (https://build.opensuse.org/package/view_file/graphics/gmic/gmic.spec?expand=1)
and krita is unable to load it. Apparently, it will only recognize its own patched gmic plugin... which can't be built without the sources. (3rdparty/ext_gmic/CMakeLists.txt)
I asked in #krita about this. but nobody could tell me yet how to make it work at build time yet. you can test my package if you want.
would this also means we should have a conflict on the old plugin?
remaining question ... gmic plugin
it would require downloading a patched gmic copy from the kde server and use that for building in the krita package. thoughts from the gmic maintainer @cgiboudeaux?
I just downloaded and updated the sources to the betas (first beta1 then beta2) and quickly made them build, I haven't actually looked at it much so far (nor did I even try to install/run it).