Involved Projects and Packages
Blender is a free 3D animation studio. It includes tools for modeling, sculpting, texturing (painting, node-based shader materials, or UV mapped), UV mapping, rigging and constraints, weight painting, particle systems, simulation (fluids, physics, and soft body dynamics and an external crowd simulator), rendering, node-based compositing, and non linear video editing, as well as an integrated game engine for real-time interactive 3D, and game creation and playback with cross-platform compatibility.
COLLADA is a royalty-free XML schema that enables digital asset exchange within the interactive 3D industry.
OpenCOLLADA is a Google summer of code opensource project providing libraries for 3D file interchange between applications like blender.
COLLADABaseUtils : Utils used by many of the other projects
COLLADAFramework : Datamodel used to load COLLADA files
COLLADAStreamWriter : sources (Library to write COLLADA files)
COLLADASaxFrameworkLoader : Library that loads COLLADA files in a sax like manner into the framework data model
COLLADAValidator : XML validator for COLLADA files, based on the COLLADASaxFrameworkLoader
GeneratedSaxParser : Library used to load xml files in the way used by COLLADASaxFrameworkLoader
OpenImageIO is a library for reading and writing images, and a bunch of related
classes, utilities, and applications. There is a particular emphasis on formats
and functionality used in professional, large-scale animation and visual
effects work for film. OpenImageIO is used extensively in animation and VFX
studios all over the world, and is also incorporated into several commercial
The main part of the project consists in a JPEG 2000 codec compliant with the Part 1 of the standard (Class-1 Profile-1 compliance).
The OpenJPEG library is written in C language, released under the BSD license and targets Win32, Unix and Mac OS platforms.
The library is developed by the Communications and Remote Sensing Lab (TELE) of the Université catholique de Louvain (UCL), with the support of the CS company, the CNES and the intoPIX company.
Open Shading Language (OSL) is a small but rich language for programmable shading in advanced renderers and other applications, ideal for describing materials, lights, displacement, and pattern generation.
OSL was originally developed by Sony Pictures Imageworks for use in its in- house renderer used for feature film animation and visual effects, released as open source so it could be used by other visual effects and animation studios and rendering software vendors. Now it's the de facto standard shading language for VFX and animated features, used across the industry in many commercial and studio- proprietary renderers. Because of this, the work on OSL received an Academy Award for Technical Achievement in 2017.
Welcome to my build service projects.
Check out the Subproject link, if you're missing something here ;)
A couple of blender builds, that coexist peacefully with each other, accompanied with the major libs, that usually resembles an official blender build.
Put your seat in whatever position, that pleases you and...
Enjoy the flight!
This project was created for package flatbuffers via attribute OBS:Maintained
This project was created for package blender via attribute OBS:Maintained
educational package builds