Revisions of VirtualGL
buildservice-autocommit
accepted
request 1133726
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Dirk Mueller (dirkmueller)
(revision 53)
baserev update by copy to link target
Dirk Mueller (dirkmueller)
accepted
request 1131334
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ming li (simonlm)
(revision 52)
Update to version 3.1
buildservice-autocommit
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request 1044106
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Dirk Mueller (dirkmueller)
(revision 51)
baserev update by copy to link target
Dirk Mueller (dirkmueller)
committed
(revision 50)
- update to 3.0.2: 1. Support for transparent overlay visuals has been retired in this version of VirtualGL. That feature will continue to be maintained in the 2.6.x branch on a break/fix basis only. Most applications that once used transparent overlay visuals used them with color index rendering, which was removed in OpenGL 3.1 in 2009. Thus, almost all applications that render overlays now do so using other mechanisms. Furthermore, the need for VirtualGL to hand off the rendering of transparent overlay visuals to the 2D X server has always limited the usefulness of the feature, and the discontinuation of the VirtualGL Client for Exceed relegated the feature to Un*x clients (with workstation-class GPUs) and the VGL Transport only. Given that nVidia's implementation of transparent overlay visuals requires disabling the X Composite extension, which cannot be done in many modern Linux distributions, that further limited the feature to the point of uselessness. 2. The VirtualGL Faker now assigns various permutations of common OpenGL rendering attributes to the available 2D X server visuals. This maximizes the chances that "visual hunting" 3D applications (applications that use X11 functions to obtain a list of 2D X server visuals, then iterate through the list with `glXGetConfig()` until they find a visual with a desired set of OpenGL rendering attributes) will find a suitable visual. `VGL_DEFAULTFBCONFIG` can still be used to assign a specified set of OpenGL rendering attributes to all 2D X server visuals, although the usefulness of that feature is now very limited. 3. The VirtualGL Faker now includes an EGL back end that optionally emulates the GLX API using a combination of the EGL API (with the `EGL_EXT_platform_device` extension) and OpenGL renderbuffer objects (RBOs.) On supported platforms, the EGL back end allows the VirtualGL Faker to be used without a 3D X server. The EGL back end can be activated by setting the `VGL_DISPLAY` environment variable to the path of a DRI device, such as **/dev/dri/card0**, or by passing that device path to `vglrun` using the `-d`
Dirk Mueller (dirkmueller)
committed
(revision 49)
Dirk Mueller (dirkmueller)
accepted
request 1042090
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Anonymous Checkouts (anoncvs)
(revision 48)
- update to 3.0.2 * Now supports use of EGL as well as GLX
buildservice-autocommit
accepted
request 858448
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Max Lin (mlin7442)
(revision 47)
baserev update by copy to link target
Max Lin (mlin7442)
accepted
request 856978
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Dirk Mueller (dirkmueller)
(revision 46)
- update to 2.6.5: 1. Fixed a race condition that sometimes caused various fatal errors in the interposed `glXMakeContextCurrent()` function if both GLX drawable IDs passed to that function were the same window handle and the corresponding X window was simultaneously resized in another thread. 2. Fixed an oversight whereby the addresses of the interposed `glDrawBuffers()`, `glGetString()`, and `glGetStringi()` functions introduced in 2.6.3[2] and 2.6.4[1] were not returned from the interposed `glXGetProcAddress()` and `glXGetProcAddressARB()` functions. 3. VirtualGL now works properly with 3D applications that use the `glNamedFramebufferDrawBuffer()` and `glNamedFramebufferDrawBuffers()` functions (OpenGL 4.5) or the `glFramebufferDrawBufferEXT()` and `glFramebufferDrawBuffersEXT()` functions (`GL_EXT_direct_state_access`) and render to the front buffer. 4. Fixed a BadRequest X11 error that occurred when attempting to use the X11 Transport with a remote X connection. 5. Worked around an issue with certain GLX implementations that list 10-bit-per-component FB configs ahead of 8-bit-per-component FB configs and incorrectly set `GLX_DRAWABLE_TYPE|=GLX_PIXMAP_BIT` for those 10-bpc FB configs, even though they have no X visuals attached. This caused VirtualGL's interposed `glXChooseVisual()` function to choose one of the 10-bpc FB configs behind the scenes, which made it impossible to use the VGL Transport. 6. Fixed an issue whereby, when using the X11 Transport, a vertically flipped image of a previously-rendered frame was sometimes displayed if the 3D application called `glFlush()` while the front buffer was the active drawing buffer and the render mode was `GL_FEEDBACK` or `GL_SELECT`. 7. `vglserver_config` now works properly if invoked with a relative path (for example, `cd /opt/VirtualGL/bin; sudo ./vglserver_config`.) 8. Worked around a limitation in the AMDGPU drivers that prevented recent versions of Google Chrome from enabling GPU acceleration when used with
buildservice-autocommit
accepted
request 823986
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Max Lin (mlin7442)
(revision 45)
baserev update by copy to link target
Max Lin (mlin7442)
accepted
request 819075
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Ákos Szőts (szotsaki)
(revision 44)
- update to 2.6.4 * Changelog in packaged ChangeLog.md or at https://github.com/VirtualGL/virtualgl/blob/2.6.4/ChangeLog.md - Refreshed patch VirtualGL-link-libs.patch - Removed patch fix-Mesa-19.3.0-build.patch - resolved upstream
buildservice-autocommit
accepted
request 810751
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Dominique Leuenberger (dimstar_suse)
(revision 43)
baserev update by copy to link target
Dominique Leuenberger (dimstar_suse)
accepted
request 810580
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Max Lin (mlin7442)
(revision 42)
fix Leap 15.2 build
buildservice-autocommit
accepted
request 772621
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Tomáš Chvátal (scarabeus_iv)
(revision 41)
baserev update by copy to link target
Tomáš Chvátal (scarabeus_iv)
accepted
request 772574
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Adam Mizerski (etamPL)
(revision 40)
- update to 2.6.3 * Changelog in packaged ChangeLog.md or at https://github.com/VirtualGL/virtualgl/blob/2.6.3/ChangeLog.md - Refreshed patch VirtualGL-link-libs.patch - Removed patch virtualgl-nodl.patch - resolved upstream - Added patch glx.patch
buildservice-autocommit
accepted
request 745338
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Tomáš Chvátal (scarabeus_iv)
(revision 39)
baserev update by copy to link target
Tomáš Chvátal (scarabeus_iv)
accepted
request 745259
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Andreas Schwab (Andreas_Schwab)
(revision 38)
- Add riscv64 to the list of 64-bit architectures
buildservice-autocommit
accepted
request 617686
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Tomáš Chvátal (scarabeus_iv)
(revision 37)
baserev update by copy to link target
Tomáš Chvátal (scarabeus_iv)
committed
(revision 36)
- Do not provide the env files which change the preload order bsc#1097210
buildservice-autocommit
accepted
request 548081
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Tomáš Chvátal (scarabeus_iv)
(revision 35)
baserev update by copy to link target
Tomáš Chvátal (scarabeus_iv)
committed
(revision 34)
Displaying revisions 1 - 20 of 53