Revisions of VirtualGL

buildservice-autocommit accepted request 1133726 from Dirk Mueller's avatar Dirk Mueller (dirkmueller) (revision 53)
baserev update by copy to link target
Dirk Mueller's avatar Dirk Mueller (dirkmueller) accepted request 1131334 from ming li's avatar ming li (simonlm) (revision 52)
Update to version 3.1
buildservice-autocommit accepted request 1044106 from Dirk Mueller's avatar Dirk Mueller (dirkmueller) (revision 51)
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Dirk Mueller's avatar Dirk Mueller (dirkmueller) committed (revision 50)
- update to 3.0.2:
  1. Support for transparent overlay visuals has been retired in this version of
  VirtualGL.  That feature will continue to be maintained in the 2.6.x branch on
  a break/fix basis only.  Most applications that once used transparent overlay
  visuals used them with color index rendering, which was removed in OpenGL 3.1
  in 2009.  Thus, almost all applications that render overlays now do so using
  other mechanisms.  Furthermore, the need for VirtualGL to hand off the
  rendering of transparent overlay visuals to the 2D X server has always limited
  the usefulness of the feature, and the discontinuation of the VirtualGL Client
  for Exceed relegated the feature to Un*x clients (with workstation-class GPUs)
  and the VGL Transport only.  Given that nVidia's implementation of transparent
  overlay visuals requires disabling the X Composite extension, which cannot be
  done in many modern Linux distributions, that further limited the feature to
  the point of uselessness.
  2. The VirtualGL Faker now assigns various permutations of common OpenGL
  rendering attributes to the available 2D X server visuals.  This maximizes the
  chances that "visual hunting" 3D applications (applications that use X11
  functions to obtain a list of 2D X server visuals, then iterate through the
  list with `glXGetConfig()` until they find a visual with a desired set of
  OpenGL rendering attributes) will find a suitable visual.
  `VGL_DEFAULTFBCONFIG` can still be used to assign a specified set of OpenGL
  rendering attributes to all 2D X server visuals, although the usefulness of
  that feature is now very limited.
  3. The VirtualGL Faker now includes an EGL back end that optionally emulates
  the GLX API using a combination of the EGL API (with the
  `EGL_EXT_platform_device` extension) and OpenGL renderbuffer objects (RBOs.)
  On supported platforms, the EGL back end allows the VirtualGL Faker to be used
  without a 3D X server.  The EGL back end can be activated by setting the
  `VGL_DISPLAY` environment variable to the path of a DRI device, such as
  **/dev/dri/card0**, or by passing that device path to `vglrun` using the `-d`
Dirk Mueller's avatar Dirk Mueller (dirkmueller) committed (revision 49)
Dirk Mueller's avatar Dirk Mueller (dirkmueller) accepted request 1042090 from Anonymous Checkouts's avatar Anonymous Checkouts (anoncvs) (revision 48)
- update to 3.0.2
  * Now supports use of EGL as well as GLX
buildservice-autocommit accepted request 858448 from Max Lin's avatar Max Lin (mlin7442) (revision 47)
baserev update by copy to link target
Max Lin's avatar Max Lin (mlin7442) accepted request 856978 from Dirk Mueller's avatar Dirk Mueller (dirkmueller) (revision 46)
- update to 2.6.5:
  1. Fixed a race condition that sometimes caused various fatal errors in the
  interposed `glXMakeContextCurrent()` function if both GLX drawable IDs passed
  to that function were the same window handle and the corresponding X window was
  simultaneously resized in another thread.
  2. Fixed an oversight whereby the addresses of the interposed
  `glDrawBuffers()`, `glGetString()`, and `glGetStringi()` functions introduced
  in 2.6.3[2] and 2.6.4[1] were not returned from the interposed
  `glXGetProcAddress()` and `glXGetProcAddressARB()` functions.
  3. VirtualGL now works properly with 3D applications that use the
  `glNamedFramebufferDrawBuffer()` and `glNamedFramebufferDrawBuffers()`
  functions (OpenGL 4.5) or the `glFramebufferDrawBufferEXT()` and
  `glFramebufferDrawBuffersEXT()` functions (`GL_EXT_direct_state_access`) and
  render to the front buffer.
  4. Fixed a BadRequest X11 error that occurred when attempting to use the X11
  Transport with a remote X connection.
  5. Worked around an issue with certain GLX implementations that list
  10-bit-per-component FB configs ahead of 8-bit-per-component FB configs and
  incorrectly set `GLX_DRAWABLE_TYPE|=GLX_PIXMAP_BIT` for those 10-bpc FB
  configs, even though they have no X visuals attached.  This caused VirtualGL's
  interposed `glXChooseVisual()` function to choose one of the 10-bpc FB configs
  behind the scenes, which made it impossible to use the VGL Transport.
  6. Fixed an issue whereby, when using the X11 Transport, a vertically flipped
  image of a previously-rendered frame was sometimes displayed if the 3D
  application called `glFlush()` while the front buffer was the active drawing
  buffer and the render mode was `GL_FEEDBACK` or `GL_SELECT`.
  7. `vglserver_config` now works properly if invoked with a relative path
  (for example, `cd /opt/VirtualGL/bin; sudo ./vglserver_config`.)
  8. Worked around a limitation in the AMDGPU drivers that prevented recent
  versions of Google Chrome from enabling GPU acceleration when used with
buildservice-autocommit accepted request 823986 from Max Lin's avatar Max Lin (mlin7442) (revision 45)
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Max Lin's avatar Max Lin (mlin7442) accepted request 819075 from Ákos Szőts's avatar Ákos Szőts (szotsaki) (revision 44)
- update to 2.6.4
  * Changelog in packaged ChangeLog.md or at
    https://github.com/VirtualGL/virtualgl/blob/2.6.4/ChangeLog.md
- Refreshed patch VirtualGL-link-libs.patch
- Removed patch fix-Mesa-19.3.0-build.patch - resolved upstream
buildservice-autocommit accepted request 810751 from Dominique Leuenberger's avatar Dominique Leuenberger (dimstar_suse) (revision 43)
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Dominique Leuenberger's avatar Dominique Leuenberger (dimstar_suse) accepted request 810580 from Max Lin's avatar Max Lin (mlin7442) (revision 42)
fix Leap 15.2 build
buildservice-autocommit accepted request 772621 from Tomáš Chvátal's avatar Tomáš Chvátal (scarabeus_iv) (revision 41)
baserev update by copy to link target
Tomáš Chvátal's avatar Tomáš Chvátal (scarabeus_iv) accepted request 772574 from Adam Mizerski's avatar Adam Mizerski (etamPL) (revision 40)
- update to 2.6.3
  * Changelog in packaged ChangeLog.md or at
    https://github.com/VirtualGL/virtualgl/blob/2.6.3/ChangeLog.md
- Refreshed patch VirtualGL-link-libs.patch
- Removed patch virtualgl-nodl.patch - resolved upstream
- Added patch glx.patch
buildservice-autocommit accepted request 745338 from Tomáš Chvátal's avatar Tomáš Chvátal (scarabeus_iv) (revision 39)
baserev update by copy to link target
Tomáš Chvátal's avatar Tomáš Chvátal (scarabeus_iv) accepted request 745259 from Andreas Schwab's avatar Andreas Schwab (Andreas_Schwab) (revision 38)
- Add riscv64 to the list of 64-bit architectures
buildservice-autocommit accepted request 617686 from Tomáš Chvátal's avatar Tomáš Chvátal (scarabeus_iv) (revision 37)
baserev update by copy to link target
Tomáš Chvátal's avatar Tomáš Chvátal (scarabeus_iv) committed (revision 36)
- Do not provide the env files which change the preload order
  bsc#1097210
buildservice-autocommit accepted request 548081 from Tomáš Chvátal's avatar Tomáš Chvátal (scarabeus_iv) (revision 35)
baserev update by copy to link target
Displaying revisions 1 - 20 of 53
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