Bos Wars is a futuristic real time strategy game (RTS)
In a RTS game, the player has to combat his enemies while developing his war economy. Everything runs in real-time, as opposed to turn-based games where the player always has to wait for his turn. The trick is to balance the effort put into building his economy and building an army to defend and attack the enemies.
Bos Wars has a dynamic rate based economy. Energy is produced by power plants and magma gets pumped from hot spots. Buildings and mobile units are also built at a continuous rate. Control of larger parts of the map creates the potential to increase your economy throughput. Holding key points like roads and passages allow for different strategies.
It is possible to play against human opponents over LAN, internet, or against the computer.
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derived packages
- Download package
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Checkout Package
osc -A https://api.opensuse.org checkout games/boswars && cd $_
- Create Badge
Source Files
Filename | Size | Changed |
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boswars-2.7-src.tar.gz | 0077636378 74 MB | |
boswars.changes | 0000012682 12.4 KB | |
boswars.desktop | 0000000103 103 Bytes | |
boswars.png | 0000000777 777 Bytes | |
boswars.rpmlintrc | 0000000074 74 Bytes | |
boswars.sh | 0000000068 68 Bytes | |
boswars.spec | 0000003050 2.98 KB |
Revision 7 (latest revision is 14)
There is a bug in the boswars package: the folder "patches" in the source should be included too, since it contains the graphics files for many of the levels in the game. The name "patches" refers to the tiles, aka "patches of grass". The problem does not become visible when playing the default level, but it does with most other ones (e.g. the "zombies" level). The boswars.spec file is adapted - and I managed to test this: it works.
Comments 1
This project is on codeberg now, and there's been a new release (2.8) earlier this month. See https://boswars.org/download.shtml and https://codeberg.org/boswars/boswars/src/branch/master/CHANGELOG