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Martin Hauke

mnhauke

Involved Projects and Packages
Bugowner
Maintainer Bugowner

Alchemy Quest is a new reflection game which looks like classic falling block
games but where you can take your time. Be a crazy alchemist and try to make
new objects from those you get from the sky.

Maintainer Bugowner

The game is a "pseudo 3D" first person shooter, like Doom, and
consists of 10 levels. The graphics uses a 256 color palette
and is a little simpler than that of Doom, having e.g. no
textures on floor and ceiling and using just 32x32 pixel images.
The engine uses software rendering and 2D raycasting for
rendering. There are multiple enemy types, weapons and items to
pick up. Music is 8bit and procedurally generated (utilizing so
called bytebeat).

Maintainer

A match-three game with cute animals.

Maintainer Bugowner

The aim of this project is to provide enhanced, customizable gameplay
to Caesar 3 using project Julius UI enhancements.
Augustus is able to load Caesar 3 and Julius saves, however saves
made with Augustus will not work outside Augustus.

Gameplay enhancements include:
* Roadblocks
* Market special orders
* Global labour pool
* Partial warehouse storage
* Increased game limits
* Zoom controls
* And more!

Because of gameplay changes and additions, save files from Augustus
are NOT compatible with Caesar 3 or Julius. Augustus is able
to load Caesar 3 save files, but not the other way around. If you
want vanilla experience with visual and UI improvements, or want to
use save files in base Caesar 3, check Julius.

Augustus, like Julius, requires the original assets (graphics,
sounds, etc) from Caesar 3 to run. Augustus optionally supports the
high-quality MP3 files once provided on the Sierra website.

Bugowner

This program is a re-implementation of the engine used in the game Bermuda
Syndrome made by Century Interactive and published by BMG in 1995. The original
data files are required (retail or demo versions).

You will need the original files of the PC release or PC demo.
By default, the program will try to load the game data files from the
current directory.

Blob Wars : Attrition is a 2D mission and objective-based platform game.
It is the third game in the Blob Wars series.

Maintainer

A source port of the first-person shooter Blake Stone.

Features:
* High resolution rendering of world (extended vanilla engine)
* Modern and vanilla controls
* Allows to customize control bindings
* Separate volume control of sound effects and music
Supported games:
* Aliens of Gold (v1.0/v2.0/v2.1/v3.0) full or shareware
* Planet Strike (v1.0/v1.1)

NOTE: To play Blake Stone with bstone you need the original game files
You need to start the game from within the folder with these files.

Maintainer Bugowner

A beautifully random bonsai tree generator. It intelligently
creates, colors, and positions a bonsai tree, and is entirely
configurable via CLI options.

Maintainer Bugowner

Enhanced SDL port of DOS arcade game C-Dogs (aka "Cyberdogs 2")

Maintainer

A game engine to play the MS-DOS game "Cosmo's Cosmic Adventure"
on modern systems. Episode 1-3 are supported.

Note: This package only includes the binary files.
You still need the data files (GOG/Steam/CD) from the original
"Cosmo's Cosmic Adventure" MS-DOS game series.

Maintainer Bugowner

An open-source Tomb Raider 1 engine.

NOTE:
To play Tomb Raider with CroftEngine you need the original game files.
Game data must be placed in ~/.local/share/croftengine/data/tr1/

Bugowner

ctris is a colorized, small and flexible Tetris(TM)-clone for the console. Go play!

Maintainer Bugowner
Maintainer

The classic, refined DOOM source port.

Bugowner

dRally is an open source port of game engine used in the game
Death Rally from Remedy Entertainment.

This package only includes the binary files. You still need the
data files from the "Death Rally" original CD-ROM
See: /usr/share/doc/packages/drally/README.md for details.

Bugowner

Duck Marines is a cross-platform free software PC remake of Sonic
Team's ChuChu Rocket.
Duck Marines attempts to recreate the magic from the local multiplayer
of ChuChu Rocket while adding new elements like mini games, a level
editor, colorful pixel art and more.

Bugowner

ECWolf is a faithful opensource reimplementation of Wolfenstein3D engine, and supports official games as well as some spin offs

Maintainer

An open-source Tomb Raider 1 engine.

NOTE:
To play Tomb Raider with edisonengine you need the original game files.
Game data must be placed in ~/.local/share/edisonengine/data/tr1/

Maintainer

ezQuake is a modern QuakeWorld engine. It adds many useful features like
modern graphics, QuakeTV support, multi-monitor support, a built-in
server browser, and many features serving the nedes of competitive Quake
gamers.

QuakeWorld itelf is a variant of the Quake engine designed specifically
for online gameplay.

Game data must be placed in ~/.ezquake/id1 .

Bugowner Reviewer

f2bgl is a re-implementation of the engine used in the game Fade To Black
made by Delphine Software and released in 1995.

You will need the original files of the PC release or PC demo.
By default, the program will try to load the game data files from the
current directory.

Maintainer Bugowner

Free Heroes II (fheroes2) is free implementation of Heroes of Might
and Magic II game engine.

NOTE:
To play Free Heroes II with fheroes2 you need the original game files.

Maintainer Bugowner

Evolved from FuhQuake, Fodquake takes the experience to a new level,
gives you a vast number of enhancements and new features.
A QuakeWorld client for sensible people who expect (or not) higher
level of happiness, so it is easier to frag, die and smile.

Features
* Server browser - to easily find a match or a player. Sorting by
gametype, columns. Friends tab to keeping your mates there.
Customizable colours. Join, observe, search, watch EzTV streams
via QTV proxy.
* QW networking independent from rendering.
* Flat rendering of maps, in both OpenGL and software rendering,
with the user being able to either choose distinct colours for
walls, floors/ceilings and slopes, or choosing to colour each
surface on the entire map according to their wish.
* EQL ruleset.
* Command line arguments are no longer needed. Every option can be
set by regular Quake cvars. Command line options are converted
into their respective cvars for legacy reasons.
* Sound system parameters can be changed while Quake is running
and sound can be completely turned on/off as well without a
restart.
* Video mode selection menu.
* Linux USB mouse poll rate settings are checked and a warning is
given if found to be lower than 500Hz.
* Table layout code with optimal layout and entry sorting. Tab
completion of commands and variables and other things presenting
the output in a grid will use the new table layout code.
* Optimised dynamic lightmap rendering.
* Clipboard support for X11.
* FTE-compatible support for compression of network data.
* Support for FTE chunked downloads. Downloads can be much faster
on compatible servers.
* No longer lets broken mods (hint: they start with the letters
'kt') change the rate cvar. If the server asks for the cvar to
be changed, only the userinfo will be changed, and the value
will be restored when disconneting from the server.

Game data must be placed in ~/.fodquake/id1 .

Maintainer

An open source version of the well known game Bejeweled.

Maintainer

FTEQW is the advanced, portable Quake engine.
It supports multiple games running on idTech, plus its own set of
games that developers have created. Due to the vast amount of supported
formats, features and innovations inside the engine and its very own
QuakeC compiler (fteqcc), it's very much considered the swiss-army
knife of Quake engines.

Core Features:
* Multiple Video Presets, for all tastes.
* Splitscreen
* IPv6
* VOIP
* Hybrid NQ/QW capabilities (NQ+QW clients fragging each other!)
* Multiple renderers, including OpenGL, Vulkan, D3D9, D3D11.
* BSP2, Q3BSP, other limits extended.
* Alternative view projections.
* Runs Quake, Quake2, Quake3, Hexen2, plus numerous FTE-only
mods/games.
* Many many many many many more things...

Game data must be placed in ~/.local/share/quake/id1 .

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