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Martin Hauke

mnhauke

Involved Projects and Packages
Maintainer

This is an SDL2 version of the original 1999 version of Mr. Boom.
The goal of the game is to bomb away your enemies and other players.

Maintainer

MyMan is a video game for color and monochrome text
terminals in the genre of Namco's Pac-Man.
It includes many maze variations and several tile
and sprite sets, ranging from large ASCII art through
large pseudo-bitmap Unicode or CP437 graphics to
single characters.

Maintainer

NBlood is a Blood port based on EDuke32.
Highlights:
* High accuracy. NBlood can play 1.21 internal demos accurately
* Multiplayer(not quite stable atm)
* Software & OpenGL(polymost) renderers are available
* CD audio, accurate FM OPL3(SB/AdLib) emulation
* DEF/HRP support

NOTE: To play Blood with NBlood you need the original game files
from your GOG/CD-ROM installation of the game.
You should put them under '~/.config/nblood/'.

Maintainer
Maintainer

A Space Invaders type game with text-only graphics.

Maintainer

NRedneck is a fork of EDuke32 that adds support for Redneck Rampage.
Redneck Rampage is a 1997 first-person shooter game developed by Xatrix
Entertainment and published by Interplay. The game is a first person
shooter with a variety of weapons and levels, but has a hillbilly theme,
primarily taking place in a fictional Arkansas town. Many of the weapons
and power-ups border on nonsensical, and in some ways it is a parody of
both first shooter games and rural American life.

NOTE: To play Rednack Rampage with NRedneck you need REDNECK.GRP file
from your GOG/Steam/CD-ROM installation of the game.
Demo files are not supported.
You can put them under '%{_datadir}/games/eduke32/' for all users
or '~/.config/rednukem/' only for yourself.

Maintainer

nsnake is a clone of the classic snake game that we all used to play on our
cellphones. You play this game on the terminal, with textual interface.

Here are some features:

- Customizable gameplay, appearance and keybindings
- Neat GUI-like interface with nice animations
- Lots of possible game modes, with scores saved for eac

Maintainer

An open source game reimplementing Earth 2140 gameplay using
original game files.
The project aims to reproduce the overall gameplay experience
while adding a modern game features that are not available in
the original game.

To play E2140 with OpenE2140 you need the original game files
See: %{_docdir}/OpenE2140/README.md for details.

Maintainer

Opengreedy is an open-source version of Edromel Studio's Greedy XP.
https://www.edromel.com/us/index.php?menu=1
Greedy is a remake from the famous arcade game : Pacman. It allows
many options, greater sound effects, nice graphics and more than 70
levels.

Maintainer

Opengreedy is an open-source version of Edromel Studio's Greedy XP.
https://www.edromel.com/us/index.php?menu=1
Greedy is a remake from the famous arcade game : Pacman. It allows
many options, greater sound effects, nice graphics and more than 70
levels.

This package provides the "Greedy XP skin" game assets from the
original Greedy XP game from Edromel Studio.
https://www.edromel.com/us/pacman-greedy-xp-edromel-game-us-2

Maintainer Bugowner

OpenOMF is a Open Source remake of "One Must Fall 2097".

In the year 2097, steel will bend and sparks will fly as you control
a 90-foot robot in a futuristic fight of Epic proportions.
OMF 2097 will rip your heart out with full screen, ultra fast
fighting action.

One Must Fall: 2097 adds an entirely new dimension to the fighting
game genre. In OMF's "Tournament Play," you enter the arena as an
inexperienced 98,000 pound weakling. Fighting through match after match
of opponents, you earn cash and experience for every fight you win.

You can use this cash to enhance your robot to new levels of strength.
After many fights, your power will reach nearly unbeatable levels--or
so it seems. At the end of each tournament you'll contend with an
ultra-powerful boss robot.

Maintainer

OpenXRay is an improved version of the X-Ray Engine, the game engine
used in the world-famous S.T.A.L.K.E.R. game series by GSC Game World.

Currently the following games are supported:
* S.T.A.L.K.E.R.: Call of Pripyat
* S.T.A.L.K.E.R.: Clear Sky

To play one of the S.T.A.L.K.E.R. games with OpenXRay you need the
original game files.
See: %{_docdir}/openxray/README.SUSE for details.

Maintainer

Pacewar is a relatively simple fighting game between two teams of space
ships. A team wins the round when all ships of the other team are
destroyed, and a certain number of victories more than the other player
is needed to win the game. But there's a catch: as a team gets closer
to winning, it loses ships, so you need to be better than the other
team to succeed.

Human players take over one ship at a time from their respective teams.
If a human player's ship is destroyed, that human player takes over an
AI ship from their team randomly. This ensures that the human players
are always in the game.

Maintainer

A peg solitaire game in which you jump over pieces in order to remove them from the board, ultimately trying to eliminate all but one. The boards are randomly generated, with 100 levels of difficulty. The game auto-saves, and has undo-redo capability. Pieces can move horizontally, vertically, and diagonally.

Maintainer

Pentobi is a computer opponent for the board game Blokus with
support for Classic, Duo, Junior, Trigon, and Nexos game variants.
Different levels of playing strength are available. Pentobi can
save and load games along with comments and move variations.

Maintainer Bugowner

Postal is an isometric shooter giving you the opportunity to run a
rampage on a town killing everyone before they killed you.

This package only includes the binary files. You still need the
data files from the original game.

Maintainer

Q-Zandronum is a fork of Zandronum 3.0 with improved netcode,
configurable movement and many small tweaks.

Note:
Game data must be placed in ~/.config/zandronum/ .

Maintainer

The Quakespasm engine, a modern version of the Quake 1 engine which tries to stay close to stock.

Maintainer

Quakespasm-Spiked (aka: QSS) - a Quake Engine based on QuakeSpasm.

Features:
* Based on QuakeSpasm, offering familiarity.
* Retains Quakespasm's look and feel.
* Superior networking (server just needs port 26000 forwarded
through NATs, without having to deal with DMZ nonsense).
* High framerates no longer affect physics.
* Expanded limits vs Quakespasm.
* Plethora of SSQC extensions (to make the impossible
possible!).
* Simple CSQC support, for mod-specific huds and menus!
* Optional fancy particle system (compatible with FTE+DP).
* Optional PNG texture replacements (not just tga).
* MD3 model support, basic IQM support.
* PK3 support.
* Ogg vorbis for sound effects as well as just music.
* Fixes 'sticky walls' bug.
* Skyrooms ("_skyroom" "x y z paralax rotspeed rotx roty rotz"
worldspawn key).
* Per-entity BSP Contents overrides
(eg: self.skin = CONTENTS_WATER;).
* Supports lightmap scaling, BSPX lits, and lots more stuff!
* Increased lightstyle limit (beyond 255). Requires updated
light util.
* Increased lightstyles-per-face limit (up to 16). Requires
updated light util.
* Voicechat (can be embedded into demos).
* Provides misc_model support, for mods that do not.

Game data must be placed in ~/.quakespasm/id1 .

Maintainer

Reversed-engineered source port from Raptor: Call Of The Shadows,
developed by Cygnus Studio (now Mountain King Studios) and
released in 1994 by Apogee.

Note: This package only includes the binary files.
You still need the data files from the original
"Raptor: Call Of The Shadows" to play the game.

Maintainer

Raze, a source port of EDuke32 implementing several systems as found
in the GZDoom source port. It combines EDuke32, PCExhumed, NBlood,
and RedNukem in a single package, delivered as 5 seperate game modules,
amongst various stability and renderer improvements.

The main features of Raze are:
* Polymost is used as the primary renderer, significantly rewritten
and seperated from OpenGL, utilizing a new texture manager.
Polymost is used in this capacity to generate polygons and sending
them off to the backend, which is OpenGL 3.3 with the option to
use OpenGL 4.5 features. This ensures that new renderer features
can be added to the same backend, but where a different renderer
other than Polymost can be used.
* GZDoom's post-processing effects framework is incorporated,
allowing effects such as bloom and faking increased color ranges
with dithering to be possible.
* A replaced and revamped file system, based on the WAD manager used
in GZDoom.
* ZMusic from GZDoom is used as music system
* The menu code from GZDoom is used as a generic system across all
supported games.
* Games are in in their own modules and do not interact with eachother.
Renderer, sound system and input are used universally across the
titles.
* Controller support is included, using the existing ZDoom controller
code.
* Multiplayer and networking however have a different implementation
per game, and thus this was left as-is.
* OSD and configuration maintenance replaced with ZDoom's console and
config code.

Note:
Game data must be placed in ~/.config/raze .

Maintainer

DOOM: BFA (Big Freaking Anniversary) Edition (former Classic RBDoom 3 BFG)
is a source port based on RBDOOM-3-BFG and enchance the experience of
Ultimate DOOM, DOOM 2 and DOOM 3.

Note, to play the original game, you'll need a copy of the game data.
The package can also be used with free map data, like the demomap from
OpenTechBFG.

Maintainer
Maintainer

A free and open source game engine capable of running Star Wars: Knights
of the Old Republic and its sequel, The Sith Lords.

We aim to provide an engine that is flexible and modern, and can be used to:
* Play KotOR and TSL from beginning to end
* Create mods that drastically change the gameplay or improve the visuals

NOTE: To play supported games with reone you need the original game files.

Maintainer

A modern reimplementation of the game Duke Nukem II, originally released in
1993 for MS-DOS by Apogee Software.

You need the original game's data files in order to play, e.g. the freely
available shareware version.

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